Conna the Wise

dolmite ignant's page

4 posts. Alias of abernastian.


Full Name

dolmite ignant

Race

Oread

Classes/Levels

1st Lvl Inquisitor

Gender

male

Size

Medium

Alignment

NG

Deity

Gozreh

Languages

Common, terran, Dwarven, Undercommon

Occupation

fisherman

Strength 12
Dexterity 13
Constitution 13
Intelligence 14
Wisdom 17
Charisma 10

About dolmite ignant

HP: 9
Spd: 20ft
initiative: 1

Skills:

Skills:
Bluff 0
Climb 0
Diplomacy 0
Disguise 0
Heal 7
Intimidate. 4
Knowledge (arcana) 9
Knowledge(dungeoneering) 0
Knowledge(nature) 9
Knowledge (planes)
Knowledge (religion) 9
Perception 7
Profession
Ride
Sense motive 7
Spellcraft 6
Stealth
Survival 7
Swim

Feats:
[/i]

Traits: Child of Nature (N) You have been blessed to be as comfortable in the wilderness as you are at home. You gain a +2 trait bonus on Survival checks to find food and water, and a +1 trait bonus on Knowledge (nature) checks. One of these skills (your choice) is always a class skill for you.

granite skin- +1 AC natural armor (alternate trait) & rock in the blood- when ever get acid damage and gain fast healing 2 for one round up to 2hp per day.

AC, Saves, Attacks::

AC
(Armoured)AC: 17= 10 +5 (Armour) +0(Shield) +1(Dex) +0(Dodge) +1(Natural);
(Armoured)Touch: 11 = 10 +1(Dex) +0(Dodge);
(Armoured)Flat: 16= 10 + 5(Armour) +0(Shield) +1(Natural);

Saves:
Fort: 3= 2(base) + 1(CON);
Ref: 1 = 0(base) + 1(DEX);
Will: 5= 2(base) + 3(WIS);

Attack:
Melee: 1 = 0(base) + 1(STR)
Range: 7= 0(base) + 1(DEX)
CMB: 1= 0(base) + 1(STR)
(Unarmoured)CMD: 12

Spells:

0 lvl- detect magic, brand, acid splash, and disrupt undead
1st lvl- cure light wounds, peace bond

Equipement:

Weapons:
cold iron trident: attack: +1 dmg: 1d8+1 crit: x2 range : 10ft special: brace (30gp)

Armour
Kikko: armor bonus +5 ;max (DEX) +4; armor pen -3; arcane failure 20%(30gp)
Travelers clothes (1gp)
Kilt (2sp)

Misc:
Adventure Gear:

[i]iquisitors kit (includes: backpack, bedroll, belt pouch, candles (10), cheap holy text, flint and steel, iron pot, manacles, mess kit, rope, soap, spell component pouch, torches (10), trail rations (5 days), waterskin, and a holy symbol (drift wood).) 30gp

Magical:
Cash:
00gp
00 sp
00 cp