Shag Solomon

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122 posts. Alias of Sgm Kobold.


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Hey guys, sorry about not posting this week. I got issued housing but there is not internet there. I think it is best if we put this game on hold til I can come up with a better way if posting other than my phone. Thank you in advance for your understanding.


as it sits now the combat map look like this
Simona is the most north 15' south of her is the 2 derro 15' south and slitted east is xane and Umbriere. and if it comes up Sœkja is "holding the touch" (a.k.a. walking aimlessly) next to Simona


Simona Branches wrote:
If the derro on Soekya are now all on me i think i'll run toward Xane, hope that is no trouble

mmm i keeping where you are because it made sent for you to give chase until you could no longer see the one that ran away and you really not that far a way from any one.


Xane wrote:
Posting just to get the dot back.

your turn xane


Umbriere Lunas wrote:

Umbriere's Dance is interrupted by a coughing fit. (ending Dance). as her dance was interrupted, she will attempt to feint the nearest one of the 2. launching a falsely aimed lash to distract them.

Feint

1d20+14

** spoiler omitted **

flat footed tell the beginning of your next turn


right right he will be "holding the torch" till he come back so in that case the other 2 derro are going after you simona its
Umbriere turn


Simona Branches wrote:
So they withdrew? Combat is over?

i will work on my wording but no, one( the organ guy) has has ran deep in to the woods and is now hiding the other 2 are now going after Sœkja but are 30' a way ( 15' from you/ 15' from the others)


the derro that ran for dispersed in the wood (your perception vs 1d20 + 16 ⇒ (5) + 16 = 21due to distance)

the other withdraw to case after Sœkja but do not make it to him this round

Sœkja it your turn the other two attackers are 30' behind you but you can no longer see (with out a perception check ) the one that ran off.


Simona Branches wrote:

Simona tries to look around her (she has Light cast on her scimitar) to see if she can identify this Organ Gather

Perception 1d20+5

If that is enough she will run to him (of course being on the look out not to enter again the cloud)

running around the cloud slows you down but you do close some distance


Simona Branches wrote:
"Organ gather?Why i don't like this name"?

mhaha


Xane wrote:

Posting for Xane's turn this round

As the creature's blade bights deeper this time Xane gives voice to a rumbling growl.

Will Save:1d20+2

Though she still maintains her control,

Att Roll:1d20+9(Non-lethal damage only, I believe fighting without improved unarmed strike provokes an AoO upon me even as Xane swings?)

Dam Roll:1d6+5

"Go down, you little b@stard!" Xane snarls.

(AoO Attack1d20 + 3 ⇒ (13) + 3 = 16 damage 1d6 ⇒ 1)

all though the starkly small combatant go to stab at you. your fist hit him like lobbed stones and you fill his small frame life from the power of your fist


Umbriere Lunas wrote:

Umbriere will resume dancing as she maintains a 15 foot distance from the same target she whipped before, as she whips him again

14 rounds of bardic performance remaining

1d20+9

1d4+2

you hear a faint, almost lyrical, whisper

** spoiler omitted **

the cracking wipe slaps loudly across the face of it target letting dark almost black blood seep from the wound


Umbriere's turn


Xane wrote:


Att Roll:1d20+9(Non-lethal damage only, I believe fighting without improved unarmed strike provokes an AoO upon me even as Xane swings?)

\

not if you take a five foot step back do to reach


Sœkja Brjóta wrote:

I still Have Blur on if you read above which gives you a miss chance on that attack p/conceal.

Will take the Aoo and move 30ft towards the one that is running away. casting.

Ray of Frost

1d20 + 6; 1d3 + 1; 2d6

14 Cold DMG all together if the 15 Ranged Touch hits

man i need to take better notes

ok first miss chance 1d100 ⇒ 78
AoO miss chance 1d100 ⇒ 30 attack 1d20 + 3 ⇒ (14) + 3 = 17 damage 1d6 ⇒ 1

those who speak under common :
STOP HIM HE MUST NOT FOLLOW THE ORGAN GATHER!!.


Sœkja the assaulter in front of you blinks his eye and regains vision and now with clear vision stabs at you. though you can see he is in horrid pain (attack)1d20 + 3 ⇒ (19) + 3 = 22(damage)1d6 + 2 ⇒ (6) + 2 = 8

xane with his blade smeared on his sword and his eyes unblinded a gleeful smile rolls across his face and he hisses before slashing at you (attack) 1d20 + 3 ⇒ (13) + 3 = 16(damage)1d6 ⇒ 4

the last one see that his distraction worked tacks hast in fleeing at full speed and is now 85ft (he ran 15ft last turn + you moved 10ft back+now 60ft of movement a way) from Simona

Sœkja it is now your turn


sorry army came up will post tomorrow


Simona Branches wrote:

Had anticipated that, wasn' going to stay here anyway

Move action:Simona moves back 20'

Does she see other derros in her new position?

you can see all three the one to you right is now 30ft away as is the one to your left the one that ran away from you is now 35ft way. you still have a standard action and you are out side but next to the stinking could


dm austin-tatious wrote:
ok
Xane wrote:

"Ha-HA! My TURN!" The big woman laughs as she swings a fist over hand. Seemingly ignoring the small nick inflicted by the wild sword stroke in her general direction.

"El-Ka-BONG!"

Att Roll:1d20 + 8 &#8658; (5) + 8 = 13(-1 Due to size difference)

Dam Roll:1d6 + 5 &#8658; (1) + 5 = 6(Non-lethal damage only)

the small assassin jumps from the loud swing you fist, jumping out of the way

Simona its your turn the halfling in front of you ran in fair (15)but his cloud will still harass you if you stay in it (you will roll another fort save if you end your turn in it)


ok

Xane wrote:

"Ha-HA! My TURN!" The big woman laughs as she swings a fist over hand. Seemingly ignoring the small nick inflicted by the wild sword stroke in her general direction.

"El-Ka-BONG!"

Att Roll:1d20 + 8 &#8658; (5) + 8 = 13(-1 Due to size difference)

Dam Roll:1d6 + 5 &#8658; (1) + 5 = 6(Non-lethal damage only)

the small assassin jumps from the loud swing you fist, jumping out of the way


Simona Branches wrote:
Sorry to be a pain in the a**e, but i already asked what they are; humans?Drows?Derro?Duergars?Something else?

on i thought i posted that ..... they are the deformed halflings from the underdark (derro)


Xane wrote:
*Nods* As I was unsure of when I would be able to post, I pout my actions up as soon as I could. I shall head them with more care next time. *Bows*

are you taking the same actions if not its your turn


Umbriere Lunas wrote:

Umbriere will resume dancing as she prepares to whip the same guy again (15 foot reach)

1d20+9

1d4+2

her whip appearantly bounces off the assassin's arm harmlessly

15 rounds left of performance for today.

we should talk off line about you dancing i just dont know how to fluff it..... but its no big deal


Xane wrote:

"Ha-HA! My TURN!" The big woman laughs as she swings a fist over hand. Seemingly ignoring the small nick inflicted by the wild sword stroke in her general direction.

"El-Ka-BONG!"

Att Roll:1d20+8(-1 Due to size difference)

Dam Roll:1d6+5(Non-lethal damage only)

sorry but your turn is after Umbriere, but Umbriere it is your turn


Sœkja Brjóta wrote:

Casting Defensively DC 19 1d20 + 11

Shocking Grasp 1d20 + 9; 5d6 + 1
+
Sneak Attack Since: Blured 2d6

"Die!!!!"

If dead move to the other one Xane is not next to.

*The Shocking Grasp is a touch attack jsyk.

the glowing ball in your hand meats the face of the man in frount of you the sound of crackling lighting and screams of pain echo throw the woods before his body falls limp. before you give chase to the fleeing monster.


Simona Branches wrote:
dm austin-tatious wrote:


sad face.. you missed it by one

If you mean the roll to confirm, i said i had a futher +1 from the Anatomist trait...posted that too

I should have hit him with the critical so, but in case it is still alive i'll roll the save
fort save1d20+5

"Sorry it didn't work folks, next time maybe"

no i meant you still misted it by one even with your +1

your eyes water but you hold your breath so as not to in hale the gas


Simona Branches wrote:
Umbriere Lunas wrote:
did you remember to add the +2 to hit and damage for my dancing.

Whooops missed that, so the damage are 7+2 electrical, unless a 15 to confirm critical is a hit, in which case the damage becomes :

1d6+3 +2=9+7 melee +2 electrical

sad face.. you missed it by one

but the kracking blade dose sear the flash of the man its glow giving you a better look at his deformed face
i will try and do more fluff

the left most one wase no time droping his crossbow to draw the long thin blade at his side and lugging at Sœkja (attack)1d20 + 5 ⇒ (5) + 5 = 10 (damage)1d6 ⇒ 1(miss chance (1) hits)1d2 ⇒ 1

the one recovering from blow Simona pulls a small glass orb and drops it at his feet. the orb brust in to a thick gas (dc 14 fort or sickened ) before running 15 away

the one Xane ran up swings his blad blindly trying to hit Xane(attack)1d20 + 5 ⇒ (11) + 5 = 16 (damage)1d6 ⇒ 1(miss chance (1) hits)1d2 ⇒ 1


Xane wrote:

Sorry, thought there was some sort of obstruction between herself and the pair she has 'intimidated.

Xane strides purposefully across the battle area.

Xane will 'Hustle', which should allow her up to three times her walking movement speed. She is definitely un-encumbered.

Att Roll:1d20+9(Bare Fist}

Dam Roll:1d6+6(Bare Fist, so only sub-dual damage Possible)

"Stop running! Or you'll have a head ache to pay when you do wake up!" Xane declares.

Intimidate:1d20+1+4(Unskilled+ any bonuses for her size)Edit after Sœkja Brjóta timely reminder (^_^)

you movment makes you unable to atack this round but you are right next to the right most bad guy

you intimidate still dose not hit (looking for a 16)

Simona its your turn you are with in 15' of the middle one


Simona Branches wrote:

"You know one thing? I'm starting to feel cold, a lot.You saw how i'm dressed right?"

I'll wait to know when it is my turn again, luckily level 0 spells are at will

just think how high your Ac if your fighting teen aged boys (hope no fond that joke in bad taste

xane your turn but what are you talking about "magic maze"?


Umbriere Lunas wrote:

Umbriere will resume her dance as she attempts to lash one of the assassins with her scorpion whip. as she attempts to whip, she says quietly yet creepily. when a problem comes along, you must whip it into shape. she will maintain a 15 foot distance between herself and her intended target. even if she must move once.

1d20+9

1d4+2

** spoiler omitted **

you hit the middle with out needing to move


Umbriere i think its your turn


Sœkja Brjóta wrote:
dm austin-tatious wrote:


you still have a stander action

A standard OK, then I guess cast Burning Hands trying to get two or more in the cone. Reflex DC 19

DAMAGE: 5d4+1

left bad guy Reflex1d20 + 3 ⇒ (1) + 3 = 4

middle bad guy Reflex1d20 + 4 ⇒ (1) + 4 = 5


Simona Branches wrote:

Not sure when Simona's turn is coming now,she will cast Acid Splash on the nearest

Ranged Touch attack 1d20+5
A roll of 13 should be a hit on a touch attack
Damage 1d3 acid

your spell missed

i think i may have mist your turn if so i am sorry still working out the kinks


Round 4

Sœkja Brjóta wrote:

on my turn casting blur then moving within 5 feet of the one farthest away from the Inn.

Will be moving silent, half speed.

Stealth 1d20 + 9

Perception 1d20 + 3 ⇒ (17) + 3 = 20


Simona Branches wrote:

Does Simona see any enemy nearby?

On her turn she will cast Light on her blade since it is night

yes they are all with in 30' feet of you


sorry about not posting for so long , i got a chance to see more of Germany and i took it not knowing how long i would be gone.just a saying on some week ends i might not post as much but i will try and tell you all next time


Umbriere Lunas wrote:

Round 3

Umbriere will attempt to quietly sneak towards the nearest foe while maintaining a 15 foot distance from said target and Dance with the intent of inspiring morale in her companions. ignoring her frequent hacking. her current performance, an intense series of footwork, movement, and mobility, appearing similar to acrobatics in nature (or break dancing)

inspire courage, party members within 30 feet get a +2 to hit and damage and +2 on saves against fear, charm, and compulsion effects.

stealth check

1d20+13

acrobatics check

1d20+13

any hostile attackers have to deal with a 50% miss chance should they try to strike Umbriere in addition to the current effects of being blinded. assuming the light is either dim or darker (which i beleive late night and early morning count as) so against me, they would likely have to roll miss chance twice per attack and maybe use the less beneficial result.

How are you stealthing and using your dance?

But your movement puts you next to simona .Sœkja is also in your range of 30'


wow they all mist .... lol


Sœkja Brjóta wrote:

My caster level is 5 so they are still blind.

Traits: Magical Knack.

oh okay

miss chance 1hits and 2 miss
left 1d2 ⇒ 2
right 1d2 ⇒ 2
middle 1d2 ⇒ 2


Sœkja Brjóta wrote:
Around

hit now the one on the left and the one in the middle are injured

the bad guys are no longer blind at this time and the cloud has faded

middle bad guy targets Sœkja with a bomb 1d20 + 5 ⇒ (6) + 5 = 11 damage 2d6 ⇒ (1, 6) = 7 if it misses starting in front of you going clock wise 1d6 ⇒ 2 if it is within 5' of you, roll a reflex save vs dc 12 for half splash damage (2)

the left bad guy charges you with a short sword 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 damage 1d4 ⇒ 2if it hits make a dc14 fortitude

the right bad guy targets Simona with a crossbow 1d20 + 5 ⇒ (11) + 5 = 16 damage 1d6 ⇒ 6if it hits make a dc14 fortitude as well


Sœkja Brjóta wrote:

"Anyone have any tanglefoot bags?" I will say in common.

*In round 3 I cast scorching ray after either moveing through the smoke, or if I had to make some checks to go through the smoke I instead will go around which ever side is easiest to move through and gets me the farthest forward. Then do the casting as above. That is my turn at the TOP of round 3. I should be one 5ft square to the right of the closest bad guy simona is 30 ft behind me. Dont know about the location of the others. It is now the bad guys turn.

When does rough terrain come into effect?

I can put this in the OOC thread if you would prefer. As long as it will be checked there.

you start the turn this action your are making right now is round 4 the cloud dose not stop your vision are you moving throw it or around it ? yes or no (you cant tell me give me a conditional answer)


Simona Branches wrote:
I lost counting of rounds, we should use some way to keep order of rounds.When can Simona act?

"Initiates is now

Sœkja
bad guys
Umbriere
Xane
Simona"
The initiative wasmade up by who was woke up first this is round 3 the first round the bad guys blinded from now on I will post the round numbers at the start of each round

Xane you are out of moves when you climbed out the window and made the other skill check

Simona you cast you spell and made you moves after Xane

round 4
it is now Sœkja turn plea
se tell me how you are moving(see above-mentioned)


Sœkja Brjóta wrote:

{ooc]Next move when it is my turn.[/ooc]

Move 30 ft closer steering clear of being next to anyone.

Cast Scorching Ray on whichever one is in the front.

Ranged Touch 1d20+6

Versatile Evocation (Su): changed from Fire - Cold Damage 4d6+1

Sneak Attack Damage 2d6+0

In Draconic "Should we keep any of them alive"

Do you walk in to the cloud ?if so you are 10' from the bad guy in the middle

If not and you went around you are 10' from ether the left or right bad guy and 30' from the guy you hit on your last turn


Xane wrote:

Seeing the mayhem erupting outside, Xane sighs. She shifts her ring upon her finger to be sitting upon the middle joint then simply 'flips' out the window to hang from the window sill.

Climb Check:1d20+8

Then, letting go with her 'ring' hand, she puts said ring finger into her mouth and 'takes off' said ring.

Growing to her full size of 12' feet tall, she simply drops the measly 6' to the ground and lands with a weighty 'thump'. Turning she stands to peer over the maze.

"Told you not to make me come down here!" The giantess calls.

Perception:1d20+6(Plus any bonuses perhaps for her 'hight' advantage)

"Give up now little ones. Don't make me chase you."

Intimidate:1d20+2(Unskilled, again plus any bonuses for 'height' advantage)

Boo-YAH! Fee! Fie! Foe! FUM! =)

You climb check was good

You can see them clearly
And sorry I don't have my books on hand but off the top of my head you got the two untouched ones
You are are now 30'from lunas


Sœkja Brjóta wrote:
They take a -40 on stealth

your right that was their Perception but thats all so a no-go do to blind

yes simona you are beside with Sœkja

sorry my internet is being German and i cant figure the map out right now the map i want to use is this one but i fail (http://rpgmapshare.com/modules/g2/d/14500-3/Forest+Encounter.jpg)


ok ni have a map i want to use how do i make it so every opne can see it ? and all soo how do we make it if we can?

ok Umbriere that puts you 10' behind Sœkja
and 30' away from the close bad guy
1d20 + 3 ⇒ (16) + 3 = 19 and i will gauss every well hidden
Simona i will say that puts you on line with Sœkja


even if he mist it would only by 5 feet in any one way wich would still be between you and him he just lobed it over his shoulder. also i needs map arg


Simona Branches wrote:
I'ld like to use Maptool, it is very useful for visual combat reference, and uses grids and coordinates as well

but how do we do it


Sœkja Brjóta wrote:
Also saying in undercommon. "Picked the wrong day to pop out of your hole eh Rabbit!"

follow follow snake there be no mongoose where we go they yell


hit
the one you hit turns and throws a bomb beteewn you and him self, it macks a large haze 10feet in front of you no longer hiding it moves 10 the other 2 move 20 feet

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