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Organized Play Member. 7 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


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Forty2 wrote:
I was wrong: as written, Expert AI lets a Drone take a Move Action OR a Standard Action to Attack OR a Full Attack at -6. Any flying drone suffers from this same problem.

Just reread it myself. This makes the hover drone even more useless IMO. Since it won't be able to take any standard actions while flying until lvl 20. What's the point then? People keep saying it is for utility, but it still can't take any standard action while flying.

So for utility sake let's say the first mod I take at lvl 1 is manipulater arms and I want my droid to open a door. Here are two scenarios:

A) 1st turn use its move action fly the drone to the door, at the end of the move make a free acrobatics check to hover. 2nd turn use the drones standard action to use its manipulater arms arms to reach out and open the door, drone crashes to the ground as a result.

B) 1st turn use its move action to fly the drone to the door, landing on the ground at the end of its movement. 2nd turn try use the drones manipulater arms to open the door, but wait it is a TINY drone so it can't even reach the button to open the door from the ground.

So my drone can't even open a door? Where is the utility here. You're in the same boat if you try have your drone use the computers or engineering skill as a standard action with the tool arm mod. Seeing how it only has a reach of about 2 feet from the ground that it has to be landed on to take a standard action with out crashing.


By this design the only way a hover drone can take any standard action on its own is for it to land at the end of its move action and perform the standard action from the ground on its next turn. So in essence it is a land drone that can fly. That means for 7 lvls the only action that the hover drone can take while utilizing its 2 advanced flight mods (which make up 2/3 of the drone initial mods. its last one being a weapon mount and apparently you can't use all 3 in conjunction without crashing your drone) is a move action. any other drone can pick up these advanced mods at lvl 11 and 14 respectfully and by that time they have expert AI to prevent this from happening, which essentially makes them better flying drones than the hover drone despite it being designed just for that.


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FLite wrote:
Then why does it have a land move 30 and an average fly maneuverability? A drone built primarily to hover would have a 0 move speed, and a perfect fly.

Exactly why the OP is putting forth this discrepancy to the developers. It is not called a "ground drone that can fly", "rocket drone" or "jet propelled drone" its called a HOVER drone inferring that wait what? It CAN hover!. From your point of view it seems that this HOVER drone should be moving on the ground by default? So what, its basically a RC car that can fly? And the only time it can fire its weapon on its own without crashing is from the ground?

FLite wrote:
You can buy a drone that can Fly, on it's own, and fire a 45 caliber pistol, without you aiming it and without the recoil knocking it out of the sky? (Never mind lift 60 lbs)

I did not say I could buy a starfinder hover drone from Walmart, what I was implying was that I can buy a drone that does not crash the moment it stops moving. Here are a couple of examples.

Cheerwing Syma X5HW-I FPV $49.99 which includes the following feature:
The X5HW-I has Hover / Barometer Set Height Function, after using the left joystick (Accelerator) to control the ascending / descending flight of the aircraft. free up the left joystick (Accelerator) and the aircraft will still hover at that height at which the joystick is freed

Sky Viper Hover Racer Drone $45 which lists the following features:
Flight Assist features, Auto Launch, Auto Hover and Auto Land

What does carring 60lbs have to do with anything i said? Now you're right I cannot buy one that fly's on its own or mounted with a .45. But also AI doesn't exist in any purchasable form that I am aware. So you're telling me that a sophisticated, sentient, self aware computer system is going to lack the technology to keep it self from crashing into the ground if is does not move?

Also here's this
https://www.megaleecher.net/Homemade_Flying_AR_Drone_With_Machine_Gun


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I have been following this thread for awhile now myself. The thing that boggles me is the fact that it is a HOVER drone by design. So to me, that means that while it is powered on it is in a constant state of hovering. Its not a romba that just decides it is going to fly now, it was a machine that was created with flight being its primary mode of movement. Also, again to me, there is world of difference between the physics of flying with wings (which is what the RAW for hovering seems to be talking about when it states "Safe flight TYPICALLY requires momentum"), than with miniature hoverjets, rotors, or turbofans. Seeing that this is supposed to be a high technology system, i don't understand why a machine that was built with this as its sole intention is unable to achieve this basic task. I can buy a drone from Walmart today that can do this, but a Mechanic can't build one?


Going back to the OP, I've had an idea about making the game seem "longer". My group is almost done with deck 6, so we've been thinning out or box of basic and elite cards. And ive been trying to figure out what were going to do when we finish our last 3 scenarios...

The Blessings Mechanic
The Blessings Deck can only have a total of 5 Blessings of the Gods. when Blessings of the Gods is the top card of the Blessings Deck discard pile, the player who started the turn may bury a Blessing of the Gods from their hand to roll 1d6:

1, 2, or 3: the player may shuffle 1 card for each player from the blessings deck discard pile back into the blessings deck.

4 or 5: the player may shuffle 2 cards for each player

6: the player may shuffle 3 cards for each player

Something ive been thinking about to allow for a longer "dungeon delve" style of a game. Thinking about pairing it with a Double Location Deck idea.

What do you think?


Hello guys, I'm sorry I haven't responded. I'm been checking on here all day, but I was only looking at my inbox and there haven't been any alerts so I had no idea you were talking.

Rob, I would love whatever advice and support you can offer. So far as I am aware, I've come to agreement with one of the managers at Black Diamond Games. I will have one table set aside for Pathfinder ACG every Tuesday from 6pm to 10pm. Which given the two hour suggested play time for a scenario, party interest willing, we could play 2 scenarios a night. I've had the RotRLs set for awhile now, and I've only had the chance for solo play. So I'm really itching to play through it, at its full glory, at least once. But as soon as we're done, I would gladly take you up on some Shackles play.

Nyte, unfortunately I haven't seen an email come through from you. But I do currently have an event set up on warhorn.net. From what it sounds like from Rob, this will not be an OP event from the beginning, as RoTRLs is out of "season". But I welcome to come play with us. I plan on trying to record the event in an OP manner, but I guess I just don't get to report it.

Feel free to contact me directly at
dlheal5588(at)gmail(dot)com

Thanks for the chat and interest. Happy Gaming!


Hello my name is David. I am trying to set up a new PACG event at the Black Diamond Games store in Concord, CA. I have never hosted a pathfinder event (or any other organized event for that matter), and had a couple of questions about the process. I know that we are currently in the season of shackles for the PACG, but I own all the materials for the Rise of the Runelords set, and was hoping to play through that first. When I tried to create my event on here I noticed that there was no way to select anything from the Rise of the Runelords for the "scenario" option. Does that mean we cannot play it organized? Any advice or idea are welcome. We all start at level 1...