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Race

HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16)

Classes/Levels

| 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Gender

Denair |Long Arm|

Alignment

CG

Languages

Common, Sylvan

Strength 16
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 10
Charisma 15

About Meredith Ulmari

Meredith's Eidolon

Picture of Meredith and Denair, on the hill

XP 19
PP 34
Fame 36
PFS # 133608-6
GP: 9849 gp

Bot Me!:

Meredith will enter melee, flank with her eidolon (Her eidolon has a huge acrobatics bonus and reach) and stab with her longspear or bash with her mace. She uses Arcane Strike as a swift action to get a damage bonus .

If there is already plenty of melee, Meredith will buff the tank with the shield spell, or cast long arm so she can reach around.

"I'm ready." This tall, toned woman suddenly springs to attention as soon as you mention liberation. "I won't let it continue."

Her verdant ally makes a mocking "serious face". "And neither will I! Heehee! What are we doing?"

Role: Meredith and her Eidolon work in tandem, tag teaming their enemy in melee.

Offense:

BAB 5
CMB 5 BAB + 3 Str = 8

Arcane Strike: Use a swift action to increase your damage by +2. Her weapons count as magical.

Melee
Precise Strike: If Meredith and Denair flank the same creature, they deal an additional 1d6 precision damage with each melee attack. Anyone else with this feat also benefits (as long as they flank)

Outflank: If you and someone else with Outflank flanks the same creature, your flanking bonus increases to +4. When you score a critical hit against the flanked creature, it provokes an AoO from your ally.

Silver Heavy Mace +1
Attack: 5 BAB + 3 Str + 1 Enchantment = 9
Damage: 1d8 + 3 Str - 1 Silver + 1 Enchantment = 1d8 + 3
[dice=Silver Heavy Mace]1d20+9[/dice]
[dice=Arcane Strike, Damage]1d8+3+2[/dice]
[dice=Precise Strike]1d6[/dice]

Cold Iron Longspear +1
10 foot reach
Attack: 5 BAB + 3 Str + 1 Enchantment = 9
Damage: 1d8+(3 * 1.5) Str + 1 Enchantment = 1d8 + 5
[dice=Cold Iron Longspear]1d20+9[/dice]
[dice=Arcane Strike, Damage]1d8+5+2[/dice]
[dice=Precise Strike]1d6[/dice]

Ranged
Masterwork Light Crossbow
Attack: 5 BAB + 1 Dex + 1 Masterwork = 7
Damage: 1d8
Crit: 19-20/x2
Ammo: 18
[dice=Masterwork Light Crossbow]1d20+6[/dice]
[dice=Arcane Strike, Damage]1d8+2[/dice]

Background:
Meredith was born in a small farming village, where she worked her life as a farmhand. Unfortunately they were overrun by bandits, hoping to enslave them all. She formed a makeshift rebellion force, using the town's ancient large oak tree as her rally point. It seems like the earth itself moved for her whenever she was near it.

Unfortunately the village was no match for trained warriors, and they were defeated. But the time they spent losing the battle was the time a band of Pathfinders needed to arrive and drive off the brigands. Impressed with her courage and bravery, one of the Pathfinders recommended she join the society, and she eventually agreed to it. She approached the oak tree one last time to say goodbye and realized the tree was damaged terribly during the battle.

Some kind of humanoid creature approached Meredith from inside the tree. She said her name was Denair, and the oak tree was her home, her life force. It was dying and she would die with it unless she found a new host. She bonded with Meredith, saving her life but changing her very nature in the process.

Personality:
Cold yet Strong Willed, Meredith is a woman of few words. She carefully chooses what she needs to say.

Why did she join the Pathfinder Society:
To crush slave owners, of course. And to repay that man's favor - he helped set her straight.

Saving Throws:

Fort 2 USu + 2 Con + 1 Trait + 2 Great Fortitude + 1 Cloak = 8
Reflex 2 USu + 1 Dex + 1 Cloak = 4
Will 5 USu + 0 Wis + 1 Cloak = 6

Life of Toil You gain a +1 trait bonus on Fortitude saves.
Shield Ally If Denair is within arm's reach, Meredith gets a +2 shield bonus to AC and a +2 circumstance bonus to saving throws.

Ring of Sustenance: Meredith only needs 2 hours of sleep every day to prepare her spells. She is also provided with life-sustaining nourishment.

Defenses And Movement:

HP: 8 USu + 6d8 USu (30) + (7 * 2) Con + 7 Favored Class = 59
AC 10 + 1 Dex + 6 Armor = 17
T 10 + 1 Dex = 11
FF 10 + 6 Armor = 16
Init 1 Dex + 1 Trait = 2
CMD 10 + 5 BAB + 3 Str + 1 Dex = 19

Arcane Temper You gain a +1 trait bonus on concentration and initiative checks.

Shield Ally If Denair is within arm's reach, Meredith gets a +2 shield bonus to AC and a +2 circumstance bonus to saving throws.

Skills:

Skills
Bluff 3 In Class + 2 Cha + 5 Ranks = 10
Diplomacy 3 In Class + 2 Cha + 6 Ranks = 11
Handle Animal 3 In Class + 2 Cha + 2 Ranks = 7
Profession (Farmhand) 3 In Class + 0 Wis + 1 Ranks = 4
Spellcraft 3 In Class + 1 Int + 5 Ranks = 9
Survival 3 In Class + 0 Wis + 5 Ranks = 8
Use Magic Device 3 In Class + 2 Cha + 5 Ranks = 10

Class Abilities:

- Cantrips, eidolon, life link, Nature's Call
Life Link At 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, as a reaction to the damage, the summoner can sacrifice any number of hit points he has without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to the eidolon. This can prevent the eidolon from being sent back to its home plane.
Maker’s Call (Su): At 6th level, as a standard action, a summoner can call his eidolon to his side. This functions as dimension door, using the summoner’s caster level. When this ability is used, the eidolon appears adjacent to the summoner (or as close as possible if all adjacent spaces are occupied). If the eidolon is out of range, the ability is wasted. The summoner can use this ability once per day at 6th level, plus one additional time per day for every four levels beyond 6th.

Eidolon Abilities:

Link (Ex)
Share Spells (Ex)
Bond Senses (Su) - 5 rounds per day
Shield Ally

Traits:

  • Arcane Temper - You gain a +1 trait bonus on concentration and initiative checks.
  • Life of Toil - You gain a +1 trait bonus on Fortitude saves.
  • Spell-Like Abilities:

  • Naure's Call (5 times/day)
    A summoner can cast summon nature's ally 4 as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing on this ability uses up the same power that the summoner uses to call his eidolon. As a result, he can use this ability only when his eidolon is not summoned. He can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level).
  • Magic Consumables:

    Wand of Endure Elements ( from this Chronicle ) for 420
    Wand of Endure Elements, 26 charges - [/url=http://www.d20pfsrd.com/magic/all-spells/e/endure-elements]Endure Elements[/url]

    Wand of Mage Armor 29 charges - [/url=http://www.d20pfsrd.com/magic/all-spells/m/mage-armor]Mage Armor[/url]

    Wand of Cure Light Wounds (42 charges)

    Scrolls
    Unchained Summoner
    Alter Self - [/url=http://www.d20pfsrd.com/magic/all-spells/a/alter-self]Alter Self[/url]
    Animal Aspect
    Barkskin
    Spider Climb - Spider Climb
    Unfetter - Unfetter
    Invisibility - Invisibility

    Bard
    (2) Feather Step - [/url=http://www.d20pfsrd.com/magic/all-spells/f/feather-step/]Feather Step[/url]

    Cleric - UMD checks required
    Lesser Restoration - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Restoration,%20Lesser]Lesser Restoration[/url] UMD DC 26 for Wis 11, UMD DC 23 to use the scroll

    Non magical consumables:

    Disguise Kit
    torches (10)
    trail rations (5 days)
    3 Antiplague
    2 Antitoxin
    1 Alchemist's Fire

    Summoner Spells:

    Unchained Summoner
    Concentration Check = 7 Unchained Summoner + 2 Cha + 1 Trait = 10
    Caster Level - 7 Unchained Summoner

    Arcane Temper - You gain a +1 trait bonus on concentration and initiative checks.

    Level 0 DC 12, 6 known, At will

  • Daze
    Detect Magic
    Guidance
  • Light
  • Mage Hand
  • Message

    Level 1 DC 13, 6/day
    Jump
    Long Arm
    Shield
    Unseen Servant
    Unfetter

    Level 2 DC 14, 4/day
    Alter Self
    Invisibility
    Lesser Evolution Surge
    Spider Climb

    Level 3 DC 15, 1/day
    Heroism
    Summon Monster 4

  • Gear:

    Combat Gear
    Silver Heavy Mace +1 2308
    Mwrk Light Crossbow 402
    Cold Iron Longspear 310
    Crossbow Bolts 2 for 20

    Worn Equipment
    Ring of Sustenance (2500)
    Cloak of Resistance +1 (1000)
    Mithril Chain Shirt +2 4100

    And the rest
    Masterwork Teapot, from the Darkwood Vale Queen's personal collection 50 gp
    Thieves Tools, Masterwork 100
    backpack,
    a bedroll,
    a belt pouch,
    a flint and steel,
    an iron pot,
    a mess kit,
    soap,
    waterskin
    Rope, 50 ft (1)

    Faction Goals (2 Completed!)

    Season 10 Goals:

    2/3 Liberate one or more captives, hostages, or slaves during an adventure.
    The Night March of Kalkamedes
    Faithless & Forgotten, Part 3: The Infernal Inheritance

    0/1 Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least 1 day, or is explicitly cited as trafficking slaves.

    0/2 Convince an NPC who serves an oppressive or tyrannical leader to abandon that leader of their own free will by succeeding at a Diplomacy or Perform (oratory) check with a DC equal to 15 + your character level.

    0/2 With an NPC of a type listed in the goals above as a witness, demonstrate your panache and bravado. Once per adventure, you can roll twice and take the lower result on a significant check (you may not reroll.) If you still succeed, check a box.

    2/2 Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 + your character level.
    The Night March of Kalkamedes
    Scourge of the Farheavens

    2/2 Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocent lives.
    7-14 Faithless and Forgotten Part 1: Let Bygones Be
    7-16 Faithless and Forgotten, Part 2: Lost Colony of Taldor

    1/1 Forgo your Downtime to aid to people recently freed from slavery or another form of oppression. Doing so requires a successful Craft, Heal, or Profession check (DC = 15 + your level) or a donation of resources worth 100 gp per character level.
    10-14: Debt to the Quah

    1/3 0/2 Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.
    (GM) Ward Asunder


    Faction Season 10 Rewards:

    ORATOR (2+ goals):You are skilled at inspiring people, particularly when you oppose tyranny. Once per adventure before rolling a skill check to convince an NPC to cooperate with you, you can add a bonus to your check equal to 1+ half the number of goals you have completed (rounded down). Double this bonus if the check involves convincing the NPC to participate in an uprising.

    Chronicle History
    -------------

    Character Creation:

    Stats: Str 14, Dex 13, Con 13, Int 12, Wis 10, Cha 12
    Human stat adjustments: +2 Cha
    Archetype: Fey Caller
    Class Bonus: +1 HP

    The Merchant's Wake:

    The Penumbral Accords:

    Remade as an Unchained Summoner(Fey Caller):

    Mwrk Chain Shirt 250
    Mwrk Crossbow 335
    Mwrk Heavy Mace 308
    Crossbow Bolts 2 for 20
    8 for Summoner's Kit
    2 PP for a wand of Rejuvenate Eidolon (lesser)

    Wounded Wisp:

    One last remake as a level 1 character:

    Exchange my wand of Rejuvenate Eidolon (lesser) for a Wand of Cure Light Wounds

    Spend 2 PP for a Wand of Mage Armor

    Changing my traits: Cooperative Combatant is traded for Life of Toil

    Upgrage to Silver Heavy Mace (402-308)
    Planning to buy Thieves Tools (100 for Masterwork)

    I'm Level 2!:

    BAB +1 (now 1)
    d8 + Con HD (now 16)

    2 + 1 Int + 1 Human Skill Points
    Bluff (now 6)
    Diplomacy (now 7)
    Spellcraft (now 5)
    Use Magic Device (now 6)

    Favored Class Bonus: 1 HP (now 17)

    Will Save +1 (now 3)
    +1 level 1 spell per day can be cast (now 3 times/day)
    1 more level 0 spell known (Mage Hand)
    1 more level 1 spell known (Unseen Servant)

    Bond Senses

    20 Point Buy Audit:

    Meredith was built using 15 points, but PFS is 20.

    Str 14, Dex 13, Con 13, Int 12, Wis 10, Cha 14
    (Human Racial Bonus was +2 Cha)
    Str 14 (5 points), Dex 13 (3 points), Con 13 (3 points), Int 12 (2 points), Wis 10, Cha 12 (2 points) = 15 points

    Now with a 20 point buy:
    Str 14 (5 points),
    Dex 13 (3 points),
    Con 14 (5 points),
    Int 12 (2 points),
    Wis 10,
    Cha 14 (5 points)
    (Human Racial Bonus: +2 Str)

    Final stats: Str 16, Dex 13, Con 14, Int 12, Wis 10, Cha 14

    4. Scions of the Sky Key, Part 1: On Sharrowsmith's Trail:

    Chronicle

    Thread

    Purchasing a used wand of endure elements from this Chronicle. 420

    5. Scions of the Sky Key, Part 2: Kaava Quarry:

    Thread
    Chronicle

    Buying
    Cold Iron Longspear (310)
    2 Scrolls of Spider Climb (300)

    Boon Gripplis’ Favor: You have earned the recognition of the Krihirik tribe in the Kaava Lands, granting you a +2 bonus on Charisma-based checks made to influence gripplis. In addition, this boon may be used in conjunction with other boons to grant one or more of your characters access to grippli-related options.

    6. Scions of the Sky Key, Part 3: The Golden Guardian:

    I'm Level 3!:

    HP: 5 + 2 Con + 1 FCB (now 27)
    Skills: 2 + 1 Int + 1 Human = 4
    Bluff (now +7)
    Spellcraft (now +6)
    Survival (now +5)
    Use Magic Device (now +7)
    Feat: Precise Strike (noted)
    Saving Throws (Fort/Ref Save +1, now 4/2)
    BAB +1 (now +2)
    CMB +1 (now +5)
    CMD +1 (now 16)
    Caster Level +1 (Noted)
    Concentration Bonus +1 (now +6 Noted)
    Spell Resistance check Bonus +1 (Noted)
    Spells Per Day: 1 more level 1 spell (4 times per day)
    Spells Known: 1 more level 0 (Detect Magic), 1 more level 1 (Magic Fang)
    Summon Nature's Ally II (noted)

    Denair levels up, too.

    7. (GM) Ward Asunder:

    Thread

    Chronicle

    Applying GM credit.

    Buying a Cloak of Resistance +1 (1000)

    8. The Night March of Kalkamedes:

    Thread

    Chronicle

    3 Scrolls of Feather Step (25 each)

    Made progress on two of the Liberty's Edge faction goals:

    1/3 Liberate one or more captives, hostages, or slaves during an adventure.

    1/2 Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 + your character level.

    GM Ladile's post

    Buy:
    Scroll of Unfetter (25)
    Scroll of Spider Climb (150)
    Scroll of Alter Self (150)
    Potion of Lesser Restoration (300)
    Scroll of Heroism (375)
    Mithril Shirt (1100)

    Selling:
    Masterwork Chain Shirt (250, 125 gained)

    Boon Gift of the Ghaele
    Sulianna the Luminescent, an azata whom you rescued, owes you a debt and has granted you a fraction of her power. You may use one of the following as a spell-like ability once, using your character level as your caster level. After using this boon, cross it off your Chronicle sheet.
    Subtier 1–2: You may cast aid, detect thoughts, lesser restoration, or see invisibility.
    Subtier 4–5: You may instead cast continual flame, dispel magic, lesser globe of invulnerability, or restoration.

    9. 7-14 Faithless and Forgotten Part 1: Let Bygones Be:

    Thread

    Chronicle

    Faction Goal:
    Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocent lives. (Now 1/2)
    Confirmed by GM Ladile

    Boon:
    Ally of the green (3 boxes)
    You have communed the fugitive leshys of Angelmire and demonstrated your respect for their humble treasures. As a parting gift, the leshy Harvest Stripe gave you three gourd seeds imbued with some of the leshys' primal magic. As a standard action, you can check on the boxes that precedes this boon and consume one of the seeds as if it were a goodberry, though the seed heals 1d4+1 points of damage. Alternatively, you can feed a seed to an adjacent plant creature to grant it 5 temporary hit points and the benefit of divine favor (CL 6th) for 1 minute. When you check the last box, cross the entire boom off your Chronicle sheet.

    I'm Level 4!:

    HP: d8 (5) + 2 Con + 1 FCB = 8 more (total 35)

    BAB +1 (now +3)
    Will Saves +1 (now base +4)

    Spells - Level 2: 2 known, Cast 3 per day
    Evolution Surge (Lesser)
    Spider Climb
    Shield Ally (noted)

    Skills (2 + 1 Int + 1 Human = 4): +1 to each skill:
    Bluff (now +8)
    Diplomacy (now +8)
    Survival (now +6)
    Use Magic Device (now +8)

    Stat Boost: +1 Cha (now 15 base)

    Updated my eidolon.

    10. Faithless and Forgotten, Part 2: Lost Colony of Taldor:

    Thread
    Chronicle

    I am upgrading my Mithral Chain Shirt to a +1 bonus. That costs 1000.
    I will buy some scrolls, as well:

    Unchained Summoner
    Animal Aspect 200
    Barkskin 200

    And a Cleric Spell
    Lesser Restoration 150

    That's 1550 total.

    In this quest
    Courier's Outfit 30
    Jewelry 50

    Faction Goal

    Faction Goal completed, now 2/2 (see Chronicle)
    Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocent lives.

    Boons
    Imperium Initiate
    Your study of Jistkan ruins and golems has taught you a few tricks for handling the supernatural soldiers of ancient Garund. You can cross this boon off your Chronicle sheet before casting a spell to make it especially effective against constructs and divs. Those creatures take a –2 penalty on all saving throws made against the spell for 1 round. Alternatively, you can cross this boon off your Chronicle sheet as a free action to treat the hardness and damage reduction of all constructs and divs as 5 lower against your attacks for 1 round.

    11. Faithless & Forgotten, Part 3: The Infernal Inheritance:

    Thread

    Chronicle

    Faction Goal Credit:
    2/3 Liberate one or more captives, hostages, or slaves during an adventure.

    (0/1 Box) Delvehaven Star
    You were an integral part of the Pathfinder Society's first sanctioned expeditions in Cheliax in many years. In recognition of your role in this important milestone, the Society has imprinted your wayfinder with the Delvehaven Star- named in honor of a famous Chelish Pathfinder lodge. You gain a +2 bonus on Knowledge (history, local and nobility) checks associated with Cheliax, and you gain a +1 bonus to your initiative while adventuring in Cheliax. Furthermore, you can check the box that precedes this boon when spending Prestige Points for spellcasting services to reduce the cost by 2 (minimum 0).

    Apprentice of Coming Back Alive(Liberty's Edge faction)
    The best way to survive a mission is to avoid trouble in the first place, and the halfling Tamrin Credance has taught you a few tricks for evading enemies. You can cross this boon off your Chronicle sheet before attempting a Bluff or Disguise check, or any check attempted during a chase. You gain a +4 competence bonus on the check.

    Purchases
    Upgrade Silver Mace to +1 (2000)

    12. 9-18 Scourge of the Farheavens:

    Thread

    Chronicle

    Faction Goal completed:
    Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 + your character level.

    Rolled 21 to beat a DC 19 check.

    Now 2/2- goal completed!

    Grants a reward:

    ORATOR (2+ goals):You are skilled at inspiring people, particularly when you oppose tyranny. Once per adventure before rolling a skill check to convince an NPC to cooperate with you, you can add a bonus to your check equal to 1+ half the number of goals you have completed (rounded down). Double this bonus if the check involves convincing the NPC to participate in an uprising.

    Boon:
    Guardian of the Farheavens: You successfully reunited Dolok Darkfur with the last god caller of the Farheavens, earning the gratitude of the mighty eidolon. You can check one of the boxes that precede this boon as a standard action to affect a single bear or owlbear with a charm monster effect (DC 19; CL 8th). Alternatively, you can check a box that precedes this boon as a standard action to use bear’s endurance as a spell-like ability with a caster level equal to your character level.

    After the adventure, purchased
    Ring of Sustenance for 2500

    I'm Level 5:

    Unchained Summoner 5

    HP d8 + Con + FCB
    35 + 5 (d8) + 2 Con + 1 FCB = 43 (noted)

    Nature's Call now uses Summon Nature Ally 3 (noted)

    Spells per Day increases by 0/1/1 (Now at will/5/3 times per day)
    At level 5, Meredith can forget one spell in exchange for another as long as it's 1 level below her highest level: Forget Magic Fang, Learn Unfetter

    Spells known: 0/0/1 (now 3 level 2 spells are known)
    Alter Self

    Bond Senses increases by 1 round per day (now 5 rounds per day)

    New Skills
    2 Sum + 1 Int + 1 Human Skilled = 4 (Par 3)
    - Diplomacy (now +9)
    - Spellcraft (now +7)
    - Survival (now +7)
    - Use Magic Device (now +9)

    Arcane Strike damage is now +2 (noted)

    Feat - Great Fortitude (Fort Save is now +7)

    13. 10-12: Breath of the Dragonskull:

    14 Six Seconds to Midnight:

    Thread

    Chronicle

    Meredith upgrades her cold iron longspear to +1.
    It costs 2000 to magically enchant cold iron.
    Then another 2000 to upgrade to +1.

    4-23 Rivalry's End:

    I'm level 6:

    d8 HP(5) + 2 Con + 1 FCB = 8 HP (max HP 51)

    All saving throws +1 (now 8/4/6)

    BAB +1 (now +4)

    Skill points
    2 + 1 Int + 1 Human
    Bluff (now 9)
    Diplomacy (now 10)
    Spellcraft (now 8)
    Survival (now 8)

    Maker's Call (noted)

    Spells: 0/0/1 per day (now 4 level 2 spells per day)
    1 more 2nd level spell known per day
    Invisibility

    8-07 From the Tome of Righteous Repose:

    Debt to the Quah:

    Thread

    Chronicle

    Faction Goal completed
    1/1 Forgo your Downtime to aid to people recently freed from slavery or another form of oppression. Doing so requires a successful Craft, Heal, or Profession check (DC = 15 + your level) or a donation of resources worth 100 gp per character level.

    Purchases
    - upgrade her armor to +2 (3000 gp)

    Pallid Plague:

    I'm level 7:

    Level 7

    Unchained Summoner
    HP 5 + 2 Con + 1 Favored Class (now 59)
    Skill Points (par 5) 2+ 1 Int+1 Human + 1 FCB
    Bluff
    Diplomacy
    Handle Animal
    Spellcraft
    UMD

    BAB +1

    Summon Nature's Ally IV

    Feat: Outflank
    (Note Meredith and Denair both have Outflank)

    Spells per day -/-/-/1
    Spells known -/1/-/2

    New level 1 spells
    https://aonprd.com/SpellDisplay.aspx?ItemName=Jump

    New level 3 spells
    https://aonprd.com/SpellDisplay.aspx?ItemName=Heroism
    Heroism

    https://aonprd.com/SpellDisplay.aspx?ItemName=Summon%20Monster%204
    Summon Monster 4

    My Enemy's Enemy: