Vanara

dark78660's page

Organized Play Member. 147 posts. No reviews. 1 list. 1 wishlist. 1 Organized Play character.




So I generally don't play characters with Animal Companions but while I was playing around with character concepts I ran across this feat "Pack Flanking".

As a Teamwork Feat my Animal Companion would also need this feat correct?

If so, why would a prereq for the feat be "ability to acquire an animal companion"?

Pack Flanking (Teamwork):

You and your companion creature are adept at fighting together against foes.

Prerequisite(s): Int 13, Combat Expertise, ability to acquire an animal companion.

Benefit: When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are considered to be flanking that opponent, regardless of your actual positioning.

Normal: You must be positioned opposite an ally to flank an opponent.

Any one have any idea how this is supposed to work? The Feat seems to be made so you can't have an Animal Companion take it unless you have a class ability that grants Teamwork Feats to others.

Any help would be appreciated!


So I was looking at a few things today and came across something that caught me a bit off guard, basically how would the Agile Weapon Enhancement work with Dragon Style Feat.

Dragon Style:
Dragon Style (Combat)

You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.

Prerequisites: Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.

Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Normal: You cannot charge or run through difficult terrain, and you cannot charge through a square that contains an ally. With an unarmed strike, you usually add your Strength bonus on damage rolls.


Agile:
Agile

Price +1 bonus
Aura moderate transmutation; CL 7th; Weight -
DESCRIPTION

This enhancement can only be placed on a melee weapon which is usable with the Weapon Finesse feat.

Agile weapons are unusually well balanced and responsive. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with the weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons.

Assuming you have an Amulet of Mighty Fist with Agile on it.
Dragon Style states "Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round."

Agile states "A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with the weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons."

Well your Unarmed Strike is clearly not a two-handed weapon, but it still uses 1.5 Str for the first attack in a given round, would you then gain 1.5 Dex for this first attack?

Following this, how about Dragon Ferocity?

Dragon Ferocity:
Dragon Ferocity (Combat)

You attack with the strength of a dragon, your telling blows striking fear into your enemies.

Prerequisites: Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks.

Benefit: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Special: Taking this feat allows you to qualify for the Elemental Fist feat even if you do not meet that feat’s prerequisites. If you do not meet that feat’s prerequisites, you must choose one of the damage types that feat offers, and you can use only that damage type with your Elemental Fist attacks until you meet the feat’s normal prerequisites. A monk with this feat can use Elemental Fist as if he were a monk of the four winds.

Could this be:
A) Any damage modifier using Strength, you can choose to apply an appropriate amount of Dexterity modifier to damage rolls with the weapon instead? (example: First US attack in a round gets 1.5 Dex to US damage, and with Dragon Ferocity all US attack gain a Bonus .5 Dex to all US damage.(very unlikely since DF is an extra bonus and thus not applicable? but due to Agile's wording it is a bit unclear)
B) First US in a round gets 1.5 Dex to US damage, and with Dragon Ferocity all attacks gain a Bonus .5 Str to US damage.(seems more likely)(however the 1.5 is not from Two-Handed weapon and could be applicable, and seems this is how it should work)
or
C) First US in a round gets 1.5 Str, or 1.0 Dex to US damage, and with Dragon Ferocity all attacks gain a Bonus .5 Str to US damage.(seems most likely, but then makes DS useless for low Str/high Dex builds)(like MoMS Dex build, dosnt need to meet prerequisites if DS,DF taken as MoMS 1,2,6,10,14 or 18th level bonus feats)

Just food for thought :)


Okay I know this has been talk about before but all the post are old and the FAQ links from 2010-2012 no longer link to the FAQ since it has been moved, so please bare with me once again...

Example Monk:
Example Lvl Monk 2/Magus 13
Normal BAB 10 /Flurry BAB 11
Since we use Hero Lab it says I only have a +9/+9 when FoB
But how I read it my FoB should be +9/+9/+4/+-1 before any ability scores and other modifiers.
And my normal Full Attack should be +10/+5

My situation is my entire gaming group seems to think the FoB table is a set in stone kind of FoB progression, I did find a post once by the dev team (unless I’m mistaken) that said the table was there because the monks strange ability of using monk levels in place of monk's BAB and the weird progression of when they get there FoB progression at 1st,8th and 15th level, to help new players understand how the ability works and when the additional attacks are gained how it effects the FoB. Though for the life of me I cant find this post.

But so far here is what I have found.

BAB Rules:

Pg. 11 Core Rule Book
Base Attack Bonus (BAB)

Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action (which is one type of full-round action—see Chapter 8).

Full Attack Action:

Pg. 187 Core Rule Book
Full Attack
If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.

If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.

Monk FoB:

Pg.57 Core Rule Book
Flurry of Blows (Ex): Starting at 1st level, a monk
can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat). For the purpose of these
attacks, the monk’s base attack bonus is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.

At 8th level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

At 15th level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.

Monk Multiclass Reference:

Pg. 5 Pathfinder Conversion Guide
Monk (page 56)
Many of the monk’s signature abilities have received an
overhaul in the Pathfinder RPG rules. Chief among these are
alterations to the flurry of blows mechanic, wider options in
bonus feats, and the addition of the ki pool mechanic (which
many other abilities are now a part of ). To convert your monk,
take the following steps.
• In addition to the bonus feats gained at 1st, 2nd, and
6th levels, monks now gain an additional bonus feat for
every 4 levels beyond 6th. The list of bonus feats that can
be selected is enlarged, so make sure to check your feats
versus those on the list (see page 58). In addition, all monks
now receive Stunning Fist as a bonus feat at 1st level. At
higher levels, they can even substitute different effects
(other than stun for 1 round) when performing such attacks
(see page 59).
• A monk’s base attack bonus when performing a flurry of
blows is now equal to his level. His attacks are made as if
using Two-Weapon Fighting (and its improvements at later
levels). Table 3–10 summarizes these bonuses. Change your
flurry of blows base bonuses to match these values (plus
any increases to your base attack bonus from other classes,
which might give you additional attacks with your primary
strike)
. Note that other increases to your base attack bonus
do not increase the number of attacks you can make with
your off hand
, as the bonus feats to gain these attacks are
not gained until you reach the required level of monk.

Some FAQ stuff:

Aditional monk stuff from FAQ
Monk Flurry BAB FAQ
Monk: The monk rules for flurry state, "For the purpose of these attacks, the monk's base attack bonus is equal to his monk level." How does this interact with BAB from class levels and racial Hit Dice? Does a multiclassed fighter 19/monk 1 flurry as if his BAB were only +1?

A monk using flurry treats his BAB from monk levels as equal to his monk level. He still adds BAB from other sources (such as other classes or racial Hit Dice) normally to this total.

So a fighter 19/monk 1 has a normal BAB of +19. When he flurries, he treats his monk BAB as +1 (for his 1 level of monk) and still gets BAB +19 from his fighter levels, for a total flurry BAB of +20.

—Sean K Reynolds, 09/10/10

Monk Flurry with a single weapon FAQ
Monk Flurry of Blows: When I use flurry of blows, can I make all of the attacks with just one weapon, or do I have to use two, as implied by the ability functioning similarly to Two-Weapon Fighting?

You can make all of your attacks with a single monk weapon. Alternatively, you can replace any number of these attacks with an unarmed strike. This FAQ specifically changes a previous ruling made in the blog concerning this issue.

—Jason Bulmahn, 11/30/12

Is there ANYTHING that I have missed for the multiclass monk's FoB for the additional Primary attacks gained from a high BAB? also any other official post that I may have missed?

And thanks in advance for any help.