| dantack_atger |
I was browsing the archtypes for barbarians and I had a thought, a dwarven racial archtype, dwarven battlerager. in 2nd ed it was a base class and fun to play so I created a dwarven archtype based off of 2nd edition and pathfinder. I would really appreciate reviews, thoughts, comments, changes, and suggestions. yes I know you can create a battlerager type from other archtypes, but none of them fit my character I made a long time ago. killing rage is weaker than rage, however your able to go longer in battle but with higher recovery time and additional drawbacks. changing of spells immune to while raging will be needed updating to pathfinder spells and such. thanks for any help and suggestions. this is a rough draft....
i modified brutal pugilist and armored hulk to make this archtype.
Dwarf archtype/dwarven battlerager, barbarian class
Weapon and Armor Proficiency
A dwarven battlerager gains proficiency in heavy armor.
Killing rage...... Replaces fast movement, rage, greater rage, mighty rage
killing rage: while in killing rage the battlerager gains the following abilities:
+2 to STR and CON
-2 AC while raging
+2 HP per level
Immunity to these wizard spells (no saving throw necessary) charm person, emotion, fear, friends, hypnotism, sleep, irritation, ray of enfeeblement, scare, geas; and these clerical spells command, charm person or mammal, enthrall, cloak of bravery, remove fear, symbol.
He gets a +4 saving throw bonus, on top of his dwarf bonus, against these wizard spells: blindness, Tasha's uncontrollable hideous laughter, hold person, charm monster, confusion; and against these clerical spells hold person, hold animal.
The finger of death spell kills a Battlerager instantly, if he fails to make a saving throw. If he makes his save, he doesn't suffer the 2d8+1 points of damage until his killing rage ends.
While in the rage, he is immune to KO results from the Punching and
Wrestling rules and takes only half damage from bare-hand attacks.
Killing Rage Disadvantages: A Battlerager suffers the following disadvantages while
enraged:
He is oblivious to pain. The DM takes note of the Battlerager's current hit points when the character first enters his killing rage, reducing them as he takes damage. The player is not told how many points of damage he takes from enemy attacks, or how many he
has left. He is only aware that he is enjoying himself tremendously. He is told how much damage his character has received when he falls over dead or the rage ends.
He must continue to fight each melee round until all opponents have been killed. He may attack any enemy within range of his weapon. If none are in range, or once he kills an opponent, he must attack the nearest enemy.
He cannot take cover from missile attacks.
If another character does something that he interprets as an attack, such as hitting him to move him out of the way, he must roll an Intelligence check. If successful, the Battlerager may ignore his friend. If he fails, his friend becomes his enemy, and is treated as an enemy until the fight is over and the rage has passed.
He is temporarily unaffected by the clerical spells bless, cure light wounds, aid, cure serious wounds, cure critical wounds, heal, regenerate, and wither. He only gains the benefits of these spells when he is not enraged.
The taunting is automatically successful and causes him to abandon his current enemy and rush to attack the taunter.
Once the rage is over, he loses all of its advantages, including the bonus hit points. This could cause him to die instantly, or collapse unconscious, if he has 0 or less hit points remaining.
After the rage subsides, you are exhausted.
at 5th level you gain advanced killing rage: instead of exhausted, you are fatigued 10 minutes per round of rage and bonus to STR and CON increase to +4.
at 10th level, advanced rage improves to: fatigued 1 minute per round, STR and CON increase to +6.
Resilience of Steel (Ex)
At 3rd level, a dwarven battlerager is able to use her armor to help avoid deadly hits. While wearing heavy armor, she gains a +1 bonus to AC that applies only on critical hit confirmation rolls. This bonus increases by +1 every 3 levels beyond 3rd (maximum +6 at 18th level).
This ability replaces trap sense.
Savage Grapple (Ex)
At 2nd level, the dwarven battlerager takes only half the normal penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She can make an attack of opportunity against creatures trying to grapple her even if they possess the Improved Grapple feat or the grab special attack. If she hits with this attack of opportunity, she gains a +2 circumstance bonus to her CMD against the grapple attempt. he cannot make these attacks of opportunity once a grapple has succeeded.
This ability replaces uncanny dodge.
Improved Savage Grapple (Ex)
At 5th level, the dwarven battlerager takes no penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She also is treated as one size larger than her actual size when determining whether she can grapple or be grappled by another creature.
This ability replaces improved uncanny dodge.
Rage Powers: The following rage powers complement the armored hulk archetype: boasting taunt, greater guarded life, guarded life, guarded stance, increased damage reduction, no escape, overbearing advance, overbearing onslaught, reflexive dodge, rolling dodge, and unexpected strike.
Rage Powers: The following rage powers complement the brutal pugilist archetype: animal fury*, brawler, greater brawler, knockback*, knockdown, overbearing advance, overbearing onslaught, and strength surge*.