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Hi,

I need some ideas for a quest that the PCs can undertake to help Nurah redeem herself.

Any input would be appreciated.

thx


Thats what I got so far, any idea how to progress form lvl 6 on?

Tiefling (demon spawn) Monk (master of many styles) 1
LN Medium outsider (native)
Init +2; Senses Perception +6

DEFENSE
AC 15, touch 12, flat-footed 13 (+2 Dex, +2 armor, +1 natural)
hp 10 (1d8+2)
Fort +4, Ref +4, Will +2
Defensive Abilities resist fire 5

OFFENSE
Speed 30 ft.
Melee unarmed strike +4 (1d6+5)
Special Attacks stunning fist (1/day, DC 11)
Spell-Like Abilities (CL 1st; concentration +1)
1/day—darkness

STATISTICS
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +0; CMB +4; CMD 16
Feats Nightmare Fist, Improved Unarmed Strike, Dragon Style, Stunning Fist
Traits Quain Martial Artist, Dominator, Brute, Paranoid
Skills Climb +8, Intimidate +5 (+7 to demoralize), Perception +6, Swim +8
Languages Common, Abyssal
Combat Gear ; Other Gear leather armor, pathfinder's kit, light wooden shield

1 moms nightmare fist, dragon style
2 moms dragon ferocity
3 brawler nightmare weaver, weapon focus (unarmed)
4 brawler power attack
5 brawler fiendish darkness
6 brawler weapon spec

Edit: I forgot to include scaled skin and prehensile tail.


I am kind of stuck with how to progress this Charakter in CoT.
So far I've got:

LN Human (15pt.-buy; GM lets us switch the 1st-Level-Feat for +2 to any stat)

STR 18, DEX 14, CON 12, INT 10, WIS 16, CHA 7

#1 Brawler 1 - Weapon Focus (unarmed) (FB), Dodge (HB)
#2 Urban Ranger 1 - Fav. Enemy (undead)
#3 MoMS 1 - Crane Style, Crane Wing (MB)
#4 MoMS 2 - Crane Riposte (MB)
#5 Brawler 2 - Dragon Style, Dragon Ferocity (FB)
#6 Brawler 3
#7 Brawler 4 - Weapon Spec (unarmed), Combat Style Master (FB)
#8 ???

How would you proceed?

What I thought of:
- Urban Barbarian for Rage
- Gendarm for Spring Attack
- Fighter for ..., yeah, FEATS
- Ranger for Combat Style and maybe Westcrown as a Favored Community

EDIT: As you may have notice I'd like to continue with my level-dipping madness and the class/prc should preferrably be FullBAB.


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So the party is after this epic katana, thats sth like a Mantis Blade. And at the end of the dungeon (that consist mostly of traps and some ghosts/shadows) just before they find the epic sword along with some other +3 to +5 weapons, they should encounter a party of 4 12th lvl ninjas.

They should be sth like:
1 pure ninja
1 ninja/sorc/AT or sth similar thats capeable of arcane casting
1 ninja/fighter or ninja/monk (martial at least)
1 ninja/oracle or bard or just 1 guy with maxed UMD to use CLW-Wands

Are you up to the challenge to help me build them?

thx in advance :)


Hi,

what would be good minions for a Night-Hag with a focus on things from the etheral plane? So far I got Animated Dreams and Phase Spiders. Any suggestions, cause I got no clue what else to take and need it for an encounter for tonights session.


Thats what happend::
Paeta barley escaped after she and her Phase Spiders ambushed the party. The heroes boldly started building a camp in the courtyard of the chelish fort without checking things oput first. So the Pahse Spiders decided to attack. After two PCs and 4 Phase Spiders died, Paeta went back to the Night Hag Haetanga and reported.

So how would the revenge of the two look? Assuming Paeta told Haetanga that the PCs were allied with Bikendi.


I thought about building him with 2 levels of MoMS and Magical Knack and focused on Vampiric Touch with Wayang Spell Hunter and Reach Spell.
What do you think?


In two weeks I'm going to be in a Kingmaker game. We use a 21-point-buy (crazy GM :P). What do u think of my build so far?

Elf Fighter (Lore Warden) 1
LN Medium humanoid (elf)
Init +2; Senses Perception +4 Traits Insider Knowledge, Magical Talent (Dedect Magic)
DEFENSE
AC 17; touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 12 (1d10+2)
Fort +3, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee longsword +4 (1d8+3)
Ranged longbow +3 (1d8)
STATISTICS
Str 16, Dex 14, Con 12, Int 14, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 17
Feats Breadth of Expirience, Dodge
Skills Acrobatics +3, Diplomacy +5, Knowledge (Arcana) +8, Knowledge (Local) +8, Perception +4, Spellcraft +6 (+8 to identify magic items)
Languages Common, Darconic, Elven, Celestial Gear Chain Shirt, Longsword, Longbow
PROGRESSION
#2 Lore Warden 2: Combat Expertise, Improved Trip
#3 Master of Many Styles 1: Crane Style, Crane Wing, Improved Unarmed Strike, Stunning Fist
#4 Lore Warden 3: Weapon Focus (Longsword)
#5 Lore Warden 4: Weapon Specialization (Longsword)
#6 Lore Warden 5: Power Attack #7 Master of Many Styles 2: Kirin Style, Kirin Strike


My meele-focused ranger 6/ horizon walker 2 got 20k gp to spend on magic items. As I've never come to such a high level, I dont really know what to get. Any suggestions?
I already got a +1 keen composite longbow STR +2 an a +2 Breastplate and some minor items.


As my want to be shadowdancer died last session(lvl6 was so close :() and I always wanted to play a Magus, I'm going with a bladebound/kensai-shinigami-like charakter. Here is my build so far. Any tips/advice would be welcome.

NG human bladebound kensai 5

STR 16
DEX 14
CON 12 (+fav class for HP)
INT 18 (4th-lvl-raise, rest goes to STR)
WIS 10
CHA 7

Traits: Magical Lineage (Shocking Grasp), open (maybe sth to up concentration)

Feats
1: Heighten Spell, Elemental Spell (acid), Weapon Prof + Focus (katana)
3: Power Attack
5: Intensified Spell, Preferred Spell (Shocking Grasp)
7: Weapon Spec (katana)
9: Critical Focus (maybe improved crit and sth else at 13?)
11: Greater Weapon Focus (katana), Quicken Spell
13: Staggering Critical
15: Spell Perfection (Shocking Grasp)

Arcana
6: Arcane Accuracy
12: Ghost Blade
15: Bane Blade

Gear (We get half the amount of money you would normaly get)
Silken Ceremonial Robe +1
Cracked Orange Prism Ioun Stone (Touch of Fatigue)
3x PoP 1st lvl
Potion CLW and 20gp


hey,

whats the best entry for the shadowdancer prc, in your opinion, cause I want to play one in an upcoming campaing.

Is it ...
fighter 5
ranger 5
rogue 5
... or somthing else?

Sry if this post has already been made but I couldnt find anything via search.


Hey,

I made my first "Battlecleric" for the upcoming Rise of the Runelords campaign. First I wanted to go with Gorum and maybe prestige into "Divine Scion", but Gorums domains are not that good. So I decided zo go with Desna as her domainlist is awesome. What I came up with is this: (20pt-buy, 2 traits)

NG Human Desna-Cleric 1 (Travel, Luck)

STR 18
DEX 12
CON 14
INT 7
WIS 15
CHA 10

Special:
Channel Energy 3/day (Luck, Heal) d6/+1
Agile Steps 5/day
Bit of Luck 5/day

Traits:
Heirloom Weapon (for either Greatsword or Earthbreaker proficiency)
Deft Dodger

Feats:
Heavy Armor Proficiency
Toughness

So what do you guys think, is there any way to get some more battlefocus out of this? (no battle-oracles please, I dont like them :P)


Hi,

I am currently GMing "City of Golden Death". In the next session my players might finish the quest and return to Tamran.

So I am looking for a 6-7th level follow up adventure to continue.

Any suggestions?


hi,

a little critique to my brute-rogue with a barbarian-dip would be appriciated.

currently i´m at level 3. i rolled
str 17
dex 16
con 15
int 13
wis 12
cha 6

i took the swashbuckler archetype at lvl 1 and picked up greatsword proficiency. i m planning to take the scout archetype at lvl4 to do sneak-attack-damage more often. lvl 9to10 would be the dip into barb. since we houseruled vital strike to work with spring attack i tried to make some kind of a one-hit-wonder ;)

i also try to get UMD up as high as possible (kinda sucks with that cha) to use a wand of lead blade/ lesser restoration at level 10 to get damage up and be able to rage more often.

1. improved ini, dodge
2. weapon training
3. power attack
4. ct=furious focus, scouts charge
5. precise strike
6. offensive defense, powerfull sneak
7. mobility
8. ct=vital strike, skirmisher
9. furious finish, rage , fast movement
10. uncanny dodge, roused anger
11. spring attack
12. opportunist or crippling strike or deadly sneak
13. shadow strike
14. feat=improved vital strike, rogue talent

since this is my first real pathfinder build any advice would be nice

cheers

edit: CT=combat trick rogue talent and i took the alternate favored class benefit to get +1/6 rogue talent per lvl