crzftx's page

3 posts. No reviews. No lists. No wishlists.




Starting the second adventure in the path, my group has noticed some strange things on a few of the powers. I was wondering if these might be misprints or we're not understanding them.

Valeros: When you play a weapon ([]or armor), you may recharge it instead of discarding it.
This doesn't apply yet, but there are no armors you can discard yet, and the pattern seems like there won't be. Should it be bury for armor?

Lini: You may reveal an ally with the Animal trait to add 1d4 ([] + 1) ([] + 2) to your check.
This seems very overpowered. Our player just holds an animal at all times to get 1d4 (+2 at this point) for every check. This effectively adds a +3 to every skill. Should it be recharge or discard?

Seoni: You automatically succeed at your check to recharge a spell([] or item) with the Arcane trait.
There are only 2 items with the Arcane trait, and the Wand of Force Missiles is pretty much already obsolete. I had the misfortune of not understanding this rule and choosing this power, only to never use it. Should many of the items with an Arcane check to recharge have the Arcane trait?