Name Violation wrote:
Actually, it's much too flimsy to be considered a valid roleplaying reason. Name Violation wrote:
Actually, since you brought up roleplaying and lauded it as not a bad thing, his reaction was more in line than the action itself. For an oracle of life worshipping Sarenrae to threaten to stop healing a comrade over a material dispute is close to being a heresy. On the other hand, for an atheist ninja to make a counter-threat ("Do that and I'll just kill you") is definitely spot on. It's basically intimidate. Something I consider very appropriate for ninja. Name Violation wrote:
The main problem is that this all takes place during a dungeon crawl. The issue is not that there should be some redistribution of wealth. I don't have all the numbers, so I cannot really comment on it. The problem is that there is no chance, right now, for them to buy or sell anything. Here's how I handle things as GM (and the group totally supports it): When it comes to buying/selling time, when they return to civilisation, the quest fulfilled, the opposition crushed and so on, the treasure list is consulted. That's all the stuff they have found since the lest shopping spree. Prices are tallied, the total treasure for each party member is determined (in gil). Before anything is actually sold, though, people can choose to take stuff for themselves. That reduced the total amount of gold they get by however much they'd get for selling the item. If more than one person wants something, a solution can usually be found. If a person wants more stuff than he could get with the current treasure, he'll have to pay the group with his personal funds (though there's always ways to hold on to extra stuff in certain circumstances - but that's up to the party members.) But until they get there, until they can actually sell unwanted items to get funds to buy new ones and all that, i.e. when they're still up to their heads in enemies in some dungeon or green hell or actual Hell, if someone can make use of an item, he'll make use of the item. Even if it's the only treasure they got and it means that right now, he has all their shares of treasure. Can't be helped. In that situation, they probably can't go and shop (even if they already have teleport available, it's unlikely that they have enough castings to teleport out of the dungeon, into a big city to sell and divide up the proceedings, and then teleport in. And there's often a time issue. Unlike Diablo, you often can't clear the dungeon at your own, leisurely pace without being disadvantaged by it or even failing your mission). So yes, one guy might have more treasure than the others right now. It's not as if he intents to keep it. Or, even if he'd like to, he won't get to keep it in the end.
Blue Star wrote:
There's the head slot, for hats and helmets. And there's the headband slot, for headbands and phylacteries.As far as I know, the only real trouble item that will get in the way of anyone using a headband of int/wis/cha is the phylactery of positive channeling (or negative). It's an item that gives you an extra 2d6 when you channel - except that if the cleric (or oracle) uses it, he has to do without a wis (or cha) booster. Considering there was a whole moving around of stuff in Pathfinder to make sure everyone can get a belt and/or headband of ability score boosting and still get all the other cool stuff, forcing clerics to choose between better channelling (to be better at healing) and higher wisdom (to be better at healing, buffing, hexing and damaging enemies, as well as better will saves and Perception bonuses) is a counter-intuitive move.
Blue Star wrote: everyone already has a hat of some kind so no one wanted the headband Note that those are two different item slots. You can wear both a hat and a headband. Ghenn wrote: If this is going to be an issue, and it's causing strife (which it obviously is), isn't it just better to give her the sun sword and be done with it? Nope. Went over it a few times, but here I go again: She's being a child, holding her breath until she gets something. You don't give in to that sort of behaviour, because it only encourages the child to do it all the time. Giving in to her constant whining puts you at the risk of having to deal with a greedy Abadar worshipper next - one who insists on getting all coins, since Abadar is the money guy. Or, better yet, a champion of Norgorber, who goes all for his greed aspect and demands to get everything. Greed, you know. And even if nothing so drastic happens, there will be other instances where she will get her will by nothing more than whining until she gets it. Blackpawn wrote:
I always wonder who is responsible for all those terrible children running around being insufferable little brats. How many of those are yours? Blackpawn wrote:
You need to step back, open your eyes, and realise that this goes beyond an "imagination game". It's about someone acting like a child. Her parents apparently failed at raising her properly, but that doesn't mean she now gets her will at all times. Blackpawn wrote:
You got it all wrong: That's her. She's throwing the tantrum. Him not giving in to a tantrum IS the adult thing to do. Blackpawn wrote: You could solve the problem in 5 seconds, yet you don't. You're dragging out the issue. You're at fault as much as the other player. Again: Giving in to childish demands does not solve problems, it creates more problems. Blackpawn wrote:
Just because he's effective doesn't mean it's minmaxing. He's the frontliner, he fights with two weapons, he only has one good weapon in addition to the sun blade. That means it makes a lot of sense from a technical AND a roleplaying point of view. Blackpawn wrote: Even though from an RP perspective it's best in someone else's. Translation: You have no idea what roleplaying is. You think because the name is similar to the character's god, it's suddenly a roleplaying reason. It's not. It's a munchkin's pretence. The fact that you're clueless is further illustrated by the fact that you call someone a minmaxer for making decisions using sensible reasons. Blackpawn wrote: And you have a perfectly servicable weapon to use, plus one that is RP-flavored properly for your character. You're munchkinning at this point. How is a wakizashi flavoured properly for a ninja? It's the opposite. Ninja aren't part of the samurai caste. That means they're not entitled to a wakizashi. If any one weapon is the proper weapon, it's a ninja-to, i.e. a katana that has been stolen and crudely shortened. But, really, the real ninja fights with whatever he can get his hands on, whatever works best. They don't concern themselves with crap like honour and divine mandate. That's why they're ninja. They're against all that celestial order b+*%*%*#. So for trying to defend a petulant child who wants a sword because it has the name "sun" in it - even though she can't even wield it properly (because she never learned to use swords AND because she is a crappy warrior) AND her deity is a crusader against irredeemable evil and wants them to perish not people be hung up with crap like "this sword is the right colour for me" - and calling him munchkin for not giving in, you out yourself not just as a munchkin, but as a clueless munchkin. DrDeth wrote: I don’t think he ever answered the question about how often he’d use the Sun Power (which is the last thing I’d see a Ninja type ever using, as it makes you a clear and obvious target). Why would that even be relevant? He uses the sword to hack up undead by the dozen. That's what the sword is for: Fight the undead. He fights the undead. And a ninja will use whatever makes sense. In the case of undead that are destroyed by sunlight, that is the sword's sunlight ability. If that never comes up, he'll never have to use it. Doesn't mean he doesn't put the sword to good use. DrDeth wrote:
Except that a sword does not an undead slayer make. It helps, but if you're weak, clumsy, frail, and untrained in swordsmanship, the sword won't keep you from being torn to shreds by those undead. Plus, you don't decide that you don't want to be the healer any more in the middle of a deadly dungeon. DrDeth wrote:
Yeah, how weird of him to want to be healed. Could you leave now and go back to your WoW or whatever you play where cooperation within the group and the combination of different roles to achieve your goals isn't a core concept of the game? Except I think WoW does that, too. So, Diablo player? LoreKeeper wrote: Excellent. We're only 2 posts away from Godwin's Law now. What can he do? People are being either phenomenally stupid or trolling to the extreme here. The normal, reasonable explanation why giving in to a child holding her breath is being ignored, or people fail to understand one of the most basic concepts of human interaction/child upbringing, so you have to make it more crass. But, on the other hand, you're probably right: Those who just don't get it simply won't get it, and the trolls just get what they want if you lower yourself to their level. This is a very bad week for the ignore script to fail.
Gary Teter wrote: I figured today's changes would break a third-party ignore script. They might actually make creating a new one easier, but I wouldn't be surprised if future changes break that one too. But you did it despite that side effect, not for it, right? Gary Teter wrote: Our policy on ignoring individual posters hasn't changedNeither has mine Gary Teter wrote: though please note that you can now hide entire threads if you like. I find it a lot more useful to hide entire users. Threads aren't usually the problem, and they're easier to ignore. It's if you have to treat a thread you do want to read like a mine field that things get annoying.
kyrt-ryder wrote:
Not even close to relevant, because you ignore the salient part: The GM creates these NPCs to be a challenge. He doesn't create them to win. Unless he's a sociopath who likes griefing people. If the GM plays to win, he wins. It's that easy. He can just sic a great wyrm red dragon on the 1st-level party. But he doesn't. He creates challenges that the PCs can overcome. Whether he pretends they're "real" people with lives or just enemies that spawn in front of you isn't really relevant to this part. And that's the difference. Whether the NPCs try to win the fight or not, the GM doesn't try to win. That's what separates him from other players in a competitive game. Those do try to win. They don't try to create an appropriate challenge for other players. They want to kill them and take their stuff. Not just the characters. The players. The people who are really doing the real thinking in the real world. A GM might make adjustments to the threat level if one player decided to be focussed on things other than combat. An enemy player will laugh all the louder while he cuts that non-combatant down and then loots the corpse.
kyrt-ryder wrote:
Day in day out I see it. Trolls insulting the other side and portraying their arguments in the most hyperbolic, ridiculous way possible. And then they act surprised when the board is divided. You are part of the problem, dude.
Akshun wrote:
That might, however, mean the oracle and the summoner are now at each other's throats. I'm generally not too fond of the "you have something, someone else wants it. You can make good use of it, they can't, but they're getting on my nerves with their complaints, and since you're not giving in to the constant whining, I take it away now so nobody can have it. It's a faulty solution. It can be appropriate if neither has a decent claim on an item, but the way this situation looks, the ninja does have a decent claim: He is a front-liner who can make very good use of the item, while the only claim the oracle has for this 50k gil item is "It ties into my diety's theme". And even that is nor 100% because we're not talking about a cleric, but an oracle of life. Taking it away from someone who can make good use to someone who is just as well off without it (or even better off without it) Just to stop the complaints gives power to the person complaining. We're talking about humans here. They're often petulant and vindictive. If they find out they can get their will with whining, even if it doesn't otherwise make sense, they will do so. And if they find out they can at least cause someone else grief, especially if it's someone who annoyed them by not giving in to the whining, they'll do that, too. So, right now, i.e. in the middle of a death trap dungeon full of undead, the only feasible option is to let the ninja keep the weapon. Then, after they have weathered this dangerous situation, they can go and make other decisions. Akshun wrote:
I think that while you can change your evolutions whenever you gain a level, the standard rules do not mean for you to change the standard body type after you have chosen it. This is, of course, subject to GM ruling. Akshun wrote:
Uh... that depends. First of all: Are you female? Since I'm not. I'm not trying to bash gays (the gay guys frequenting these boards, for example, are decent guys for the most part), but it's simply not for me. If you are, we might be able to work something out ;-)
kyrt-ryder wrote: When you're playing D&D with a GM, and some people, be they bandits, or agents from an enemy country/faction, or other adventurers with opposing goals of your own are the opposition, who do you think those people are? They're the 'other players' in the game. No, they're exactly not that. They aren't called "Non-player characters" for no reason. They're not the opposition. They're a challenge. It's a significant difference in RPGs, because they are created/controlled by the GM to be a challenge. They're there for the express purpose of challenging you, not to win. Plus, the environment of the average PnP game is perfectly controlled: There is a party that works together and is usually designed to be a functioning group. Not all of them are necessarily ace combatants, but as a group, they can take on the challenges the GM throws at them. They might include a character who has spent skill points and/or feats for character creation, but that generally works out. Now, in an MMORPG, the opposition is opposition. They're controlled by different players, with no GM around to make sure things are fair. And they play to win. That makes all the difference in the world. So you're on with your crafter character, and a bunch of bandits with warrior skills attack you because f#!$ you. You probably have no chance, because you made a crafter character like the game advertised was perfectly doable, with no chance of fighting off the fighters.
"Of course, we went on trying, because that's the military way!"
"Contrary to popular belief and hope, people don't usually come running when they hear a scream. That's not how humans work. Humans look at other humans and say, 'Did you hear a scream?' because the first scream might have been you screaming inside your head, or a horse backfiring." "Whole new theories of money were growing here like mushrooms, in the dark and based on b!*%$@~*." "I hate it when there are two four o'clocks in the same day." "Vimes had never got on with any game much more complex than darts. Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks round, the whole board could've been a republic in a dozen moves." "Shoes, men, coffins... never accept the first one you see." "Oh, all right. Of course I accept as a natural born criminal, habitual liar, fraudster and totally untrustworthy perverted genius."
"I commend my soul to any god that can find it." "What sort of man would put a known criminal in charge of a major branch of government? Apart from, say, the average voter." "Always remember that the crowd that applauds your coronation is the same crowd that will applaud your beheading. People like a show." "Good evening, gentlemen! Please pay attention. I am a reformed vampire, which is to say, I am a bundle of suppressed instincts held together with spit and coffee. It would be wrong to say that violent, tearing carnage does not come easily to me. It's not tearing your throats out that doesn't come easily to me. Please don't make it any harder." "Ninety per cent of most magic merely consists of knowing one extra fact."
"You hit like a girl" (after being beat to within an inch of his life in a single round by a deific avatar) "...thus kabloowie, thus death." "My spell is powered by love."
"We are about to witness an inverse relationship between the number of stab wounds I inflict and the number of answers you start giving me."
We only heard one side, lack the whole picture, can't know for sure what's going on, so this is all contingent on the assumption that what we have is the proper story. But here goes: We have here one party in a huge big death trap. One of the characters is two-weapon-fighting character, right now with two good weapons to fight in his usual style. Also, we have one walking band-aid who could, right now, use none of these weapons, is apparently not really made for mêlée, and never goes to the front lines, anyway. In regards to this sun blade, the logical choice and the one that will maximise party survival is to let that ninja have both the adamantine katana and the sun blade. Giving it to the oracle would mean the front-line fighter would be less useful, and, at best, the weapon would die of boredom in that scabbard. (Turning it into a scimitar won't really help unless that character has taken weapon proficiency in it. Oracles aren't proficient in scimitars, even if they worship Sarenrae. Only clerics get extra weapon proficiencies, and since oracles aren't tied to deities, it wouldn't make sense, anyway). At worst, the squishy healer would get battle crazed and stop doing her job (healing) in favour of getting herself killed in the front lines. And if you weigh "roleplay" considerations over survival matters, in a dangerous dungeon, you will die deservedly. Plus, "I'm a fire oracle of the Sun goddess, it's a sun sword, I should get it" ? Invite me into your game. I'll play a priest of Abadar, which would mean all gold should go to me. Or, better yet, a priest of Norgorber, god of greed. Everything should go to me, then. I actually saw something like this. Well, indirectly. The guys playing in that campaign told me about it. One min-maxed powergaming character was "greedy", so the player felt justified in taking all the treasure. This killed the campaign, or contributed to it. Plus, giving up valuable tools of survival because someone throws a fit? And that's supposed to be mature? I hope you never have to raise children. Teach them that they only have to cry to get what they want, and they'll be insufferable.
karkon wrote: Rocks fall. Everybody dies. Your bodies are not found for *roll, roll, roll* 2000 centuries. Collective punishment? Good call... karkon wrote:
How is that metagaming? Do you know what metagaming means? "I want that sword" "I'm a swordsman. Do you have any training with swords?" "Not in the least" "Then I'll hold on to the sword in order to keep our enemies from killing us all." Not metagaming.
For me, RPGs are all cooperative, not competitive. If I ever get into MMOs, and PFO could accomplish that, there has to be a way to play without being involved in PvP. Especially since non-martial roles are apparently part of the whole thing. What use is making a great blacksmith character if warrior characters keep attacking me?
Matthew Morris wrote:
Well, it comes from the best paladin-like character ever. Seriously, any GM having problems with players failing at paladins should make them read the Dresden Files and shamelessly copy Michael when it comes to the right interpretation of LG and the paladin's code. That's what a holy warrior has to act like. None of that "I detect evil and everything that detects I'll smite" crap. No "I'm LG so I will make everyone's life hell if they as much as think about having fun." and "I'll use this as an excuse to be prejudiced and judgemental." When you read about Michael you cannot help but notice that he understands that as a quasi-paladin has to be actually GOOD.
Viriato wrote:
Claiming D&D is predominantly inspired by medieval Europe is at least as disingenuous as saying that it's not. You might get away with saying it's inspired by a wildly inaccurate view of medieval Europe, but even that is not true. There are so many things in "classic" D&D/PF that are definitely not medieval Europe. Look at the races: Halflings are basically Hobbits, an invention of Tolkiens. Gnomes "evolved" from earth spirits from Renaissance alchemy. Elves might be creatures from old Germanic myth, but the way they're seen in the game is pretty much all Tolkien, again. Orcs (found in the standard races as Half-Orcs)are all Tolkien, too. So already the majority of the typical D&D/PF world (well, the civilised part at least) is populated by critters that are mostly not from medieval Europe. Moving on to monsters especially the most common/iconic ones, we have the orcs (mentioned above), goblins seem to have Hindu origins, ogre mages (= oni) are from Japanese folklore. Stuff like the Minotaur and the Hydra are from Greek mythology and predate Medieval times by centuries. Gnolls, on the other hand, are far younger. Zombies/ghouls first appear in some of the oldest literature there is. Mummies were created far before medieval times, but the typical mummy as seen in D&D/PF is inspired by horror novels and films from the 19th century and onward. And, anyway, the typical mummy is all Egyptian style. Vampire myths have been around for thousands of years from all over the world. The Couatl is American. Outsiders are from all over the place, and they're both older than the Medieval period and have evolved since the end of that era. Other, more specific outsiders aren't medieval, either: Rakshasa are Hindu, genies Arabic. D&D has always been a wild mix. Stuff relevant to actual medieval Europe might have a majority, but not a vast one. Stuff that doesn't belong to that area and that period is definitely not just an afterthought.
Icyshadow wrote: You're kidding, right? Telling a player that they could play a KOBOLD instead of a freaking Half-Dragon is a spit in their face. Wow. I think I knew what thin-skinned meant. I was wrong. Icyshadow wrote:
Yeah, he only has himself to blame for getting rid of a crybaby :P I can see someone leaving the group because someone else calls him a (insert c word, followed by n word, followed by j word), or going into detail how much he'd like to rape a family member of his. Something like that. Or, of course, physical violence, damaged property, etc. Leaving because the GM says "Half-dragon is not in the cards, but kobold is"? Icyshadow wrote: Just saying no isn't only lazy DMing, but also mean-spirited in my opinion That's weapons grade balonium. Sticking to the standard races - like the core rules assume the GM does - is a perfectly valid choice. And even if you allow more than just that, he's perfectly justified disallowing half-dragons. In fact, calling the GM lazy and mean-spirited because he won't fulfil power gamers' wet dreams is grounds to either dismissal or be called a kobold player! Icyshadow wrote:
Why no ?? Keeping things close to the core is a valid choice even if power concerns don't enter the considerations.
thejeff wrote:
That's usually the way bigots want you to act. Divide and conquer. "First they came for the communists,
Then they came for the trade unionists,
Then they came for the Jews,
Then they came for me
northbrb wrote: I dont like my character, I want to change characters but everyone else in my group doesnt want me to change characters. I am not enjoying my character at all but I dont want to have to argue with my group over keeping him. What should I do? Sounds like you need a new character, but first, let's do the differential: How long has this campaign been running? How many characters have you played in that campaign before you played this one? How long do you usually keep a character. One thing this can be is that you're simply tired of your character and want to play a new one. Normally, I'd be all for you tossing the old one to play a new one, because if you're unhappy, the whole purpose of this game is to enjoy it. However, sometimes people have their very own "Character of the week" pageant going. In their fickle way, they get an idea for a "neat character" or even "cool build", make it, find out it loses its lustre after an hour or two playing, then toss it for the next idea. Of course, most of the time, it's not quite that fast, but still, players regularly changing characters aren't unheard of. The problem with this is that if the GM is one of those who attempt to incorporate the characters into the story in any way, this will play merry hell. And even if not, it can be really annoying for the GM and the other players. I'm not accusing you of this, but we don't know the whole picture, and so I'm keeping my assessment general. I personally won't keep anyone to his character absolutely, but in order to curb certain players' over-enthusiasm to create characters on a whim and then get quickly bored, my house rules only allow for one character change per player per campaign (change can be either a new character or a makeover, where the character is changed in more or less any way, but is assumed to always have been that way - if it can be done with at least a semblance of credibility.). If a player finds that he's really unhappy with his second character, I'll allow another change, but it's all a barrier that is there mainly to encourage players thinking about their character. Let the ideas sink in and soak a bit. Actually commit to the concept. .
Another thing I gather from your other post: You seem to be hogging the warrior position. That can be a problem. Usually, a decent party is well-rounded. It doesn't have the same old "wizard, cleric, rogue and fighter" quartet, but usually, it's good to have someone with a strong focus on attack magic, a good healer, someone with skills (as in the Pathfinder concept, not the broader definition), and a guy who can fight (i.e. dish out and soak physical damage). You can vary it a bit, sure, but things tend to run smoother if you have one of each (even if a witch and an inquisitor share the healing burden, with the witch also being the arcanist and the inquisitor doing the skills). Now, if one player keeps playing warriors over and over, that means the others either have to keep playing anything except warrior or the party is overstaffed on warriors (and short on something else). I know we sometimes have that problem (though it tends to be more that some people have to be extorted into playing healers). It is possible that the rest of the group is annoyed that you keep the fighter position all by yourself. But I don't know whether that is a possibility with your group, as I don't know how many you are, whether you coordinate your character roles, whether you double up (and go without one role and let the GM adjust), but it's a possibility. Anyway, what about a ranger? It's a warrior, but they get lots of skill points. An inquisitor can also do the warrior gig while getting skill stuff. That way the group might be less opposed to your character change.
("You need to take me alive or you'll never get your answers")
"FOR PONY!" (Walking over bridge of corpses) "I'm walking on sunshine!" "This will only hurt - A LOT!" "Don't be afraid, I'm sure this will hurt. My dentist used to say that." "I'm gettin' heartburn. Tony, do something terrible." "What's that?"
"Look up 'idiot' in the dictionary. You know what you'll find?"
"You know nothing. Hell is only a word. The reality is much, much worse." "Who are you? "
Bitter Thorn wrote:
You did. After stuff like that, I'm not sure whether I want to laugh or throw up.
Azten wrote: It's things like this that make me believe the human race is stupid. Hey, watch out who you're accusing. It's not the whole human race. It's only a certain country. And not even that. It's the braindead idiots who are allowed to make laws for that country. And they're certainly not human.
ElyasRavenwood wrote:
No. Arthur C. Clark said "Any sufficiently advanced technology is indistinguishable from magic" It's not certain who first stated the one you mentioned (though it wasn't Arthur C. Clarke spelled backwards :P), though Niven and Pratchett are candidates. And there's "Any technology that is distinguishable from magic is not sufficiently advanced".
VRMH wrote:
Now that is a nice idea! Invisible spikes on the floor. Invisible trap triggers Invisible lowering ceilings. My players are going to hate you so much. And me, but they already do that. In fact, I'll have to do some evil laughing right now or I'll burst. MUAHAHAHAHAHAHAHAHAAAAAAAA!
petoah wrote:
Oh yeah? I went swimming at - 10 Kelvin!
The dwarven fighter/baker isn't flawed. He's Discworld. Makes total sense in Discworld. Dwarven baking isn't for food, it's for combat. The RAW one is flawed. A much better caption would be "Wizards - 'Awesome' just doesn't cut it when reality is your b&~~+". I mean, it's Harry we're talking about here. I just found a whole site with RPG-related DeMotivationals One of my favourite - not because of the humour part, but because of the pure awesome:
Name Violation wrote:
I want that. I also want the method where you put the other hand (or, rather, the concealed weapon in your hand) into a vital organ.
Part of me wants to be a founding member of the Pitax Streakers' Guild. But I'm sure those "artists" already have several. However, I'm totally on board with "adults only" servers/areas. Not necessarily to undress the elven priestess and then see just how flexible the game system is (also the priestess). I just want to be able to play my characters without lots of ********* replacing what I typed. I'm not saying all my characters swear, but some do, and it would be nice if I could play such a character without having to pussyfoot around some cockeyed restrictions on what I say. I mean, this isn't Middle Earth.
gbonehead wrote:
I think it's more about the underlying cause. I know whenever I had a money shortage, I was concerned more about that than whether I can pay any bills. That's secondary. (Of course, those times I had money shortages I didn't have to completely fend for myself, and I never buy anything I cannot afford with the money I have right now, unless it's something that is vital to my survival - and that hasn't happened yet). Otherwise, this can be great fun for the one paying the bills. Those waiting to be paid, not so much. "Dear Creditor(s),
This letter is not meant to inform you that I won't pay yours. Or that I will. I just want to inform you of the process: I'm having a bill lottery! I put all the bills I have to bay into a box. Then, I draw one out and pay it. If I have money left, I draw another. Calling a lottery doesn't do it justice, really. The number of bills I still have to pay is a lot smaller than the possibilities in a lottery, so your chances of being payed this year, or even this month, are a lot better than with the lottery! Fingers crossed! Yours sincerely,
Unless you owe money to the Mafia. Those guys have entirely the wrong sense of humour when it comes to things like that. Seriously: You don't want to know what makes them laugh when you owe them money...
Directly RPG related: Haven't found too much. If you want a nice dice roller, get DiceBox. It's simple (no adding up, just showing dice) but reasonably pretty. There's also Pathfinder Companion for spells. it has all the spells in it. Summoner is well spoken of, but it's not free (except for the light version, which only has the lowest spell levels and no templates) and I don't have it. More general programmes:
I have something to say to Kelsey MacAilbert and his/her party: Grow up. All of you. Including you, Kelsey. Trying to win by going through the rules with the fine-toothed comb? Bullying the GM into not doing his/her job? And, on the other side: playing the same silly game by killing off the party? If you want to act like adults, do this: Stop the campaign. It's over now. No sense in continuing this farce. You're not treating each other like friends here. If you cannot even talk about this, this whole RPG experiment has failed. If you're friends (or still friends after all this), do something else. Play Monopoly. Making each other cry is par for the course there. If you're not friends, ask yourself whether you ever want to see these people again.
Yes, I'm talking about Bayonetta, the witch from the game of the same name. Her hair is magic - she usually wears it as a leather suit. She can also use it to open a gate to Inferno to channel demons to attack her angelic enemies. The fun part, of course, is that when her hair does that, it doesn't do the clothes part. She has other powers, too: Turn into a number of animals, use four weapons at once (stuff like bazooka-tonfas which contain the spirit of captive demons), summon medieval torture devices to kill angels, trade banter with the Virtues before killing them and make boyish reporters uncomfortable. Oh, and her attacks' damage is, as I mentioned, measured in gigatons. "If you bring me enough halos, maybe I can buy myself a ticket to space. Always wanted to be a bald space marine."
1) It's a secondary attack. No exceptions to the rules about secondary attacks are noted in the ability. But it's likely that it is supposed to not get the "only natural weapon" rule. 2) As far as I know, you can deliver touch spells via natural weapons as well as your hands (otherwise, naga and similar weird spellcasters would have a problem) You didn't ask the most important questions about this hex, though: 1) What kind of patron is Madama Butterfly? (I'd say shadow, for obvious reasons) 2) Why doesn't the hex allow you to turn your hair into a leather suit or act as a portal to summon demonic forces? Is there a follow-up hex for that? 3) Where are the rules for alternate potions in lollipop form? Or shoe-mounted weapons?
firefly the great wrote:
They're not related to humans at all. It's just that both half-elves and half-orcs are possible, while elf/orc mongrels are definitely not. Does it make sense? Doesn't matter. Doesn't have to make sense. It can be anything. Maybe divine intervention. Maybe the races' creators - whoever or whatever they are/were - set it up so only a number of specific couplings were possible. Or it's blind chance. Don't presume that genetics and evolution work the same way in a fantasy setting, or that they're the only creative force when it comes to lifeforms. For example: I'm pretty sure ursinals and avians cannot crossbreed. But, still, owlbear.
Here's an easy, step-by-step guide: 1. Put on thick gloves and two layers of thick clothes.
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