concerned-citizen's page

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Okay, so I was in a gaming session a couple of days ago and one of the players did something that sounds ridiculously impossible...
His character had cast the Fly spell on himself so he could easily go from our airship to the attacking airship with no chance of falling. The baddies jumped overboard to try and get away and they had a head start of one or two rounds of freefall so he went to where they dropped off the ship and instead of flying straight down, he simply didn't make use of the fly speed and fell. Eventually, he caught up with the baddies who had made use of a Feather Fall spell to keep from going splat.

Does this make sense to anybody out there? It sure as heck doesn't make any sense to me.

...needless to say, the DM agreed with the player that that's how the Fly spell works...
Huh?!?!


OK.
I've got a potentially dumb question.

Artisan's Tools: These special tools include the items needed to pursue any craft. Without them, you have to use improvised tools (-2 penalty on Craft checks), if you can do the job at all.

My question is based on something I heard about that happened in a game. One of the players wanted to make use of his character's Craft skill [I think it was Craft (armour)] and had a set of artisan's tools. The DM objected because the character did not have an anvil but wanted to fix buckler (assuming I am remembering the situation correctly...).

According to the description of the skill and the artisan's tools, a separate anvil would not be required.

What am I missing?