The way I see Pathfinder 2 with its basic 3 action economy is that its philosophy is that combat for characters is meant to have choices/flexibility yet it has multiple features that go against that philosophy- feats such as power attack, point blank that only gain if you commit to attacking (or lock one round in doing a stance) for three or two rounds. Also spell slots go against that philosophy that commits to using three actions or you "waste" a slot. What is the complete list of features that go that way and how legitimate that it should be fixed by homebrew?