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![]() Hi, I already have a copy of the PDF version of the Starfinder Galaxy Exploration Manual in Order 36495515. Please don't charge me again for it in : 36458445. I don't want another copy. Also please end my Starfinder adventure path subscription with Volume 6 of Fly Free or Die. I was waiting until that was charged to send my cancel notice, but that is the last book that I want for now in the Starfinder Adventure Path line. Please end my subscription at that point and remove book 1 of Horizons of the Vast from the order. Thanks,
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Both are for the same AP adventure - can you please combine them - so the old order is actually the start of a new subscription, instead of the new order - so i get the PDF. The old order has already been sent. So please *dont* send the same adventure again - just restart the subscription with the adventure already sent. Thanks ![]()
![]() Session 1 - Plaguestone, the town? Not to be confused with Plaguestone, the resort. Hes (Goblin Champion Liberator 1)
Low on resources, the Pathfinder Society contacted 4 prospective members to look into some reports of a missing member of the Society, Noala Kesrir - an Elven Ranger. Her usually timely reports from the small nation of Isger (a vassal state of the empire of Cheliax), had stopped arriving at the Pathfinder Grand Lodge in Absalom. The group set out the next day on a merchant caravan run by Bort Bargaith, a Dwarf merchant that had been plying the route between Almas, the capital of Andoran and Elidir, the most prominent city in Isger for many years. They were tasked to defend the caravan in exchange for the ride North. The first few days of the journey were uneventful. Nearing the town of Etran’s Folly, the group heard howls penetrate the darkness of the night and were beset upon by 5 rather mangy looking wolves. Other wolves attacked farther down the caravan. Three approached from the west and were met by Kat and Grunyar. The other two approached from the East and leapt onto the bed of the caravan to attack Hes, while Tick Tock peered out from behind him. Kat and Grunyar held off their wolf attackers with their blades and raised shields; Kat hewing at them with her powerful Hand and a Half sword while Grunyar yelled En Garde and assumed a duellists stance with his rapier. Each managed to bring down a wolf - while the Hes also fended off the other two wolves that had leapt to attack him, with Tick Tock firing away with his crossbow, reluctant to hurl his alchemical concoctions, thinking that the horses would probably panic from the noise. One pretty smart gobbo. Suddenly a loud howl emanated from the forest to the north and was echoed by the remaining scrawny predators in combat with the party. Shaken slightly, Grunyar and Tick Tock stayed in the fray. Emerging from the forest was a much larger wolf, one that dripped a greenish bile from its mouth, breathing loudly and raggedly. It glared at Hes and Tick Tock before unleashing a stream of greenish vomit at Hes. He weathered the stream, while Tick Tock was fortunate to be just out of range of the attack. The wolf charged in to leap upon one of the horses backs. Seeing a greater threat Kat turned to help her companions, taking the brunt of the Caustic Wolf’s attention and some severe injuries. The creature, grabbing her, tried to pull her to the ground, but Hes’ Liberating step prevented it from getting a grip on her. She did fall seconds later though, while the group desperately turned their attacks towards the larger wolf. Seeing his companion fall, Grunyar pierced the brain of his foe, while raising his other hand to bring some healing life to his friend Kat, who teetered on the brink of consciousness. Together they focused their attacks on the beast, and the combination of rapier thrusts and crossbow bolts managed to bring it down. After digging the horses out of a bit of mud, the crew arrived in Etran’s Folly about an hour later (passing the Plaguestone itself - a stone where medicine was exchanged with plague victims according to Grunyar), long after dark. Bort promised them a few stories and a good meal on him the next morning since he had a few tasks that he had to run that night. The group were welcomed into town by the Bartender Delma with some drink and leftover food. Grunyar tried to make friendly with the sole patron of the bar, a bit of a thuggish looking man named Hallod, before being warned off by the help - a rather eccentrically dressed goblin named Phinick. They had a few more drinks before calling it a night. End Session 1. ![]()
![]() Preamble: So this is my first post here, though I've been a frequent player in PH Dungeon's games for the last 3-4 years. I have characters in his Shadowrun game, his Swords of the Realms, Swords of the Moonsea, Swords of Saltmarsh, and Age of Worms.... and I'm running this game to partly give him the odd break so he can play a character, but also because I miss Pathfinder since we play more 5e these days.... Session 1 - Meet the Tatterman Connor (Human Oracle 1 (Lore))
The group find themselves immersed in a sickly, soupy yellow fog barely able to see the ground in front of them. They have little to no memory of how they got there, and do not even immediately recognize each other, though they have a feeling that they do know each other. They stagger around a little bit, running into walls and buildings that have remarkable but very foreign looking architecture. Behind them they can hear heavy steps. Something is making its way through the fog towards them. Suddenly the Half-Orc is grabbed from behind and pulled into the mist. The group hear him gag and his companions see the bloody scrawl that was their acquaintance splatter onto the wall and drip into a semblance of language - the word ‘Save!’. Vorlin pushes forward while the rest of the group hang back unsure of where to go. A ghastly figure in robes bursts through the fog into Vorlin’s path and quickly hacks him down with a heavy blade. Another bloody word gets splashed onto the wall ‘Me!’. Connor rushes forwards forwards to attempt to revive his comrade, only to find that he has very little of his equipment with him, and that Vorlin’s body has disappeared somehow. This leaves an opening and the Tattered figure again leaps out at Connor trying to make him one with the mist. After a brief struggle Connor falls, leaving the Dwarf to stand face to face with the ragged creature. The words ‘Wake Up!’ appear drawn with Connor’s blood on the wall beside Zolash. Wake Up! Save Me! Zolash sudden wakes, gasping for air. Only to find himself in a musty cell. Beside him is Connor who appears to be unharmed. In another cell to the right of them are Pwyll and Vorlin. They can see what looks like a torture chamber, with a man in some kind of medical orderly clothing strapped to a rack and someone in the bloody rags of a nurse uniform stripping skin from his leg with a scalpel. Suddenly a strap seems to break and the orderly lashes out a leg and slams the nurse back against the bars in front of Connor and Zolash. Quick to act, Connor pulls back on the neck of the nurses uniform and holds her tight to the bars while Zolash is able to rip the key ring from her belt. She lashes out and catches Connors hand and escapes his grip turning back to the man on the torture table in anger. As she exacts her vengeance on him Connor rifles open the cell door and tosses the keys to Vorlin. Seeing that her prisoners have escaped the nurse turns on Connor slashing him, while Zolash comes out from the cell behind him. Connor sees a dagger on the table holding the surgical implements and grabs it preparing to defend himself. The nurse throws herself at him, but rings her scalpel against the cell bars and ends up dropping her weapon into the cage holding Vorlin and the monk. Vorlin picks up the weapon and having opened his own cell door stabs the nurse in the back. Zolash and the monk pile on, and nurse soon lies dead on the floor. Looking around the party see an old furnace that is inoperable and cold as well as their own gear lying in a heap in the corner, which they reclaim. They also see a pile of bodies in a room to the east, gathered around the mouth of a drop chute. The chute is 8 feet off the ground, but the group is able to help each other up to it and make their way up to the a featureless room with a door. The door leads to a courtyard. Though it is dark the party can see that some kind of strange weather is happening outside. A yellow fog pervades the area, though not as thick as in their ‘dream’, and the rain is a strange muddy red color. A small path leads from their room to a door on the side of the building. They can see that some of the building has collapsed, though in general the architecture looks old and stable. The door opens to a corridor. To the south looks like a makeshift barricade and to the north the corridor extends into darkness. Heading south the group makes their way to the barricade and can see 2 guards with crossbows pointing at them through the rubble. Another more smartly armoured man approaches and introduces himself as Vaustin York. He seems a bit evasive and is unwilling to answer the parties questions, beyond the fact that they are in Briarstone Asylum, that he is responsible for a community of survivors, that some kind of revolt happened a few days previous, and that he does not recognize them. The group agree to clear out some of the threat to the north, and in return they will be allowed through the barrier. They are allowed to rest though and recover before heading out. In the north areas the party run into a similar creature to the one that they found in the furnace room. It hid amongst other bodies and grabbed Connors leg as he passed by, but the Barbarian hacks it down with no mercy. Making their way around the area the group find themselves in what appears to be a makeshift surgery room. Three prisoners are chained to tables which rest up against the wall. One appears to be undead, another is dressed in a yellow robe with an arcane symbol on his forehead, and the other appears to be truly dead. Before they decide what to do a humanoid figure opens the door and is surprised to find them in it’s surgery. It charges them and hacks at Zolash scoring a slash to his ribs. Zolash and the monk deliver blows to the pretend Doctor, and the Doctor slashes back at them scoring hits on Vorlin and Connor. Soon though the Dwarf’s fury takes hold and with a massive enraged swing of his axe he cleaves the creature in two. Searching the surgery/washing room the group finds a phylactery, a handy sack which seems bigger on the inside than outside, some jewelry, and a few scattered coins. The session ends there. |