| citybound4st |
| 4 people marked this as a favorite. |
I have really only been keeping up on reading the responses in this forum, and to be honest....
It feels like a lot of y'all would hate on someone playing a game like Breath of Wild differently to how the creators of the game intended it to be played.
Where's the room for creativity? Isn't this supposed to be a role-playing game and not a "let's see what stats we can put together to best beat the boss" game?
The main reason I come to Pathfinder, to TTRPGs in general, is for the collective and collaborative storytelling aspect. The rules, combat, and dice are just there to help that. If I wanted to play something that was so rigid in how you could do things regarding the rules, then I might as well go play a video game. Heck, the adventure path I mentioned that I was going to run has been made into a video game (and one of my new players has actually played it before, but that's neither here nor there).
Someone brought up the eight pillars of fun, and several other people brought up how they like to have fun at their tables. I'm not going to tell people how they should have fun when attempting to roll weirdly shaped pieces of plastic with numbers on them onto a table while playing adult make-believe.
This thread is completely full of people assuming what I said or what player B or D said, or what was intended by anyone involved, and there's a saying about what happens when you assume. Perhaps I (or Robo) didn't give you enough context for you to understand fully what was going on. Perhaps we didn't feel that context was needed to grasp the situation, and perhaps it may be because nothing else was happening in the situation.
Anyway, I thought I might leave my thoughts here. I'm gonna refrain from saying more as I'm starting to get a little heated about a random conversation online which doesn't really have any bearing on my life.