So Dex is... ...trying to remember his liturgical calendar. Is today the Feast of Mary Magdalene? ...imagining condensation beading on the glass of a mug of beer, as he sits at the counter of his favorite bar. So there's is something in his office that you would not expect to find in the office of a LA private investigator. What is it, and what is its significance to Dex?
So for a starting problem shall we go 'hair of the dog' ( he has a tendency to over-do when he starts drinking) or 'Catholic guilt' (he was raised in a strongly catholic home, and still remembers Sister Agnes and her ruler). For the investigative skills they're pretty much automatic, and don't require points.
No problem. So does Dex sometimes have an issue with drink then? As you're 'solo', you cannot be expected to have the whole spectrum of investigative skills that you might need in an investigation, however, you know 'experts' that you can consult with when you need questions answered that would other-wise stump you. Best Friend. Ted Gargan, LAPD Detective.
Reliable Sources: Dr. Virginia Ashbury, Scientist (mainly 'hard' sciences). Madama Evan, fortune teller and occultist Dr. jeff 'Mack' Mackintosh, psychiatrist Alred Kelham, Professeror (mainly 'soft' sciences). Max Weyl, Production Designer.
Dexter "Dex" Raymond Investigative Abilities
General Abilities
The basic rules will be the same as Trail of Cthulhu, with a few changes. Investigative skills don't require a roll, you just have to say you're
General skills, including any combat skills, are tested using a six-sided die. Typically you'll have one or two die in a skill. When testing you roll sequentially (there are bonuses if you succeed with the first die). Yes, you're playing 'Dex'. He's a pre-gen character, though there are some back-ground details that you will fill-in (for instance, you start with a initial back-ground problem: 4 possible starting problems are suggested in the set-up). The setting in LA in 1937.
The Angels Flight tramway seemed to groan as it descended Hill Street, clicking along the rails, as the torrid air lapped up to it from the streets baking in the August sun below. Dam, it was hot. Sullen clouds rimmed the valley, but stubbornly with-held their
Overhead the ceiling fan cycled endlessly, just like Dex's thoughts kept cycling back to... So what is hard-boiled gum-shoe Dexter 'Dex' Raymond obsessing about? A woman? A vice? Money problems? Or, with no case to keep him occupied, is he simply bored?
Ok. I suppose we could have Dr. Mayfield simply go completely mad, and you could concentrate on playing Nils. But it also true that plot threads kinda unspooled on me as well. I've got some rules for one-on-one play; would you be interested in trying that? I would probably be running it after the holidays, if you wanted I could email you when I was ready. Here's the rules: its pretty much a variant of the system used in the 'Loch Fenn' game. Cthulhu Confidential (Not that I think you would need them to play).
There's a long mirror that runs along the back wall of the dining room.
More disturbing though, is the reflection of the vespid fiend, with its long, jointed and folded limbs, that is reflected in the mirror; the horror is just a little way into the room, at the side of the table and its macabre burden.
Yeah, that's pretty cool. Cool enough that we'll say that as part of the myth, Nils knows an charm in Old Norse, that's supposed to provide some small measure of protection against these horrors. Of course, it's probably just superstition. Old Norse Charm: .
1d4 SAN/1 MP. When recited in the presence of the creatures identified as the 'Edderkopp', the Edderkopp is momentarily stunned (all such creatures within hearing range are effected). The effected Edderkopp will either have penalty die levied against its attacks for 1d3 rounds, or the caster, and the caster alone, will gain an bonus die on her attacks against the effected Edderkopp, for the subsequent 3 rounds. The charm is in Old Norse Many legged fiend from Hel/Take your shadow from my hearth/The
All right, here's what I'll allow; if you can make an Extremely Difficult Anthropology skill test I'll allow to you to 'remember' some bit of mythological lore from Nordic or Celtic myth to apply to the creature that made those tracks. You can invent the lore, and I'll adapt it to the actual habits or appearance of the creature in question. Also, if successful, I'll grant you points in your Mythos skill rating, equal to the roll, up to 5%.
So the house is of the bungalow type. You're in a spacious living room. You see a kitchen/dining room beyond. There is a couch, a recliner, and, in pride of place, a large radio set in one corner. Note that windows are marked by white squares. Doors by gray squares. There is a funk to the close air, that you're now noticing.
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I kind of expected something like this to happen when I went into Horizon Walker in Reign of Winter, but still decided to roll with it. 1) The cold terrain is not explained well. Is it a big type of all terrains that are not temperate or hot, or is it specifically glaciers/tundra? Does Irrisen as a whole count as a favored terrain, even when the terrain is not a glacier, like a forest or even a city as big as the Whitethrone? Does any terrain during winter count, when it's covered in snow or is filled with ice? Paizo explicitly changed terrain type to "arctic" in 2e, should cold terrain be viewed as such? 2) Do planes overlap with the terrain type? Can you count First World foresty areas as a forest? Can you count Cocytus as a cold terrain? You can argue that any planar terrain requires specifically selected plane as a favored terrain. 3) Specific Horizon Walker/Forester Hunter question regarding creature native terrain for Terrain Dominance. It is simple for most monsters, but what about humanoids? Do Humans that lived most of their lives in the north count as native to cold terrain? Does it depend in the settlement size, when huge urban cities count as native urban terrain, and small villages count as cold? What about the norhtern-native centaurs subraces, that always live in the northern terrain, but are stated as temperate-climate creatures? I went for RAW bestiary native climate at first, but it gets dumb in the latter case. 4) How does Terrain Dominance work with Instant Enemy? I am specifically playing Forester Hunter with Horizon Walker levels, so I do not have the Favored Enemy class feature, but against creatures, natuve to my dominated terrain, I treat favored terrain as a favored enemy. Does that mean I can use Instant Enemy against creatures not native to the dominated terrain and use my dominated terrain against them? Do I count as having Favored enemy (cold)?
Got this issue for a year already after the website update. When products and payment method are selected and trying to place an order, 3 order steps vanish, but the page stays the same otherwise. No email, no bank notification, no error message, literally nothing. Already tried buying with 2 different cards and even from a smartphone, same result.
The example in Deadly weapon quality states that master quality weapon deals two listed dice on critical hit, but the example states that master quality rapier does additional 2d6 damage, not 2d8. I suppose that's a mistake. Also, offtopic question. I didn't find anything about crit confirmation. Does this mean that any attack that is nat 20 or exceeds AC by 10 or more is already a crit?
Got a couple of questions when started building Gray Maiden, especially using vigilante archetype. Does Agile Maiden feat let me move at full speed with armor training 1? Does Masked Maiden get full fighter's armor training? If yes, can you chose advanced armor training options at level 7, 11 and 15? Scars of the Past description states that you can upgrade battered Gray Maiden plate to masterwork by spending 150g and one day of work. Does this mean 150gp and 1pp in PFS? By the way, question about renown talents. Do I have to spend prestige points to make use of renown in some specific location? Can I just state that renown works in Abessalom or in some part of it?
So, is there any way to board enemy ship at this moment? Didn't find any information about it, but the idea seems obvious and may be nice to play out. Probably, there can be usage of boarding pods or you may just break into immobilized ship in spacesuits. I know, this can be added as homerule, but what about sfs, because I am sure there WILL be in-space combat when you can't just destroy enemy ship(prisoners or valuable cargo aboard or the crew has important information). What do you think?
There is a little post problem. My real name is Ilya Bokov, but when registering on paizo site, I set name William Sider (translated version of it). Right now I can't take my order from post because my passport name doesn't match my order name. I was told that those who have sent an order(paizo) have to send fax to post office to ensure that William Sider and Ilya Bokov are one and the same. I'm not changing name in account settings right now to prevent further confusion.
Do ranged weapon count as melee with empty quiver style(or with advanced feats in this style)? Especially, in terms of feat like this:
If no, can you, let's say, quickdraw melee weapon with WT during fullround and make last attack with melee weapon, so you will make adjacent squares difficult terrain?
Adventurer's guide presented us two new elven weapons: leafblade aka kukri V2.0(Or 3.0, because, you know, wakizashi) and thornblade aka ... something V2.0. But what "something" is it, and which fighter weapon group does it belong to? While leafblade is obviously a light blade, thornblade weapon group is questionable. Is it more close to rapier or to scimitar? I'd say 1st, because the thornblade is finesseable by default, just like rapier(and rapier is also a weapon with which elves are proficient by default), but it is still a one-handed sword-like weapon, so it may be more close to scimitar. First one is a light blade, while second one is heavy. I'd like to see official paizo answer, but discussion is still welcome. |