Nar'shinddah Sugimar

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2,849 posts. Alias of greg white 722.


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Sorry to hear that. Take care of yourself.


So Dex is...

...trying to remember his liturgical calendar. Is today the Feast of Mary Magdalene?

...imagining condensation beading on the glass of a mug of beer, as he sits at the counter of his favorite bar.

So there's is something in his office that you would not expect to find in the office of a LA private investigator. What is it, and what is its significance to Dex?


So for a starting problem shall we go 'hair of the dog' ( he has a tendency to over-do when he starts drinking) or 'Catholic guilt' (he was raised in a strongly catholic home, and still remembers Sister Agnes and her ruler).

For the investigative skills they're pretty much automatic, and don't require points.


Dex hasn't yet taken the case.


No problem. So does Dex sometimes have an issue with drink then?

As you're 'solo', you cannot be expected to have the whole spectrum of investigative skills that you might need in an investigation, however, you know 'experts' that you can consult with when you need questions answered that would other-wise stump you.

Best Friend. Ted Gargan, LAPD Detective.
Also within the department, Sergeant
Len Pollard owes Dex some favors.

Reliable Sources:

Dr. Virginia Ashbury, Scientist (mainly 'hard' sciences).

Madama Evan, fortune teller and occultist

Dr. jeff 'Mack' Mackintosh, psychiatrist

Alred Kelham, Professeror (mainly 'soft' sciences).

Max Weyl, Production Designer.


Dexter "Dex" Raymond

Investigative Abilities
Accounting
Assess Honesty
Bargain
Cop Talk
Cryptography
Evidence Collection
Intimidation
Inspiration
Law
Locksmith
Photography
Reassurance
Research
Streetwise

General Abilities
Athletics 2
Cool 1
Conceal 1
Device 1
Driving 1
Filch 1
Fighting 2
Preparedness 1
Sense Trouble 1
Shadowing 2
Stability 2
Stealth 2


The basic rules will be the same as Trail of Cthulhu, with a few changes.

Investigative skills don't require a roll, you just have to say you're
using the skill in a scene where there might be a clue to revealed.

General skills, including any combat skills, are tested using a six-sided die. Typically you'll have one or two die in a skill. When testing you roll sequentially (there are bonuses if you succeed with the first die).

Yes, you're playing 'Dex'. He's a pre-gen character, though there are some back-ground details that you will fill-in (for instance, you start with a initial back-ground problem: 4 possible starting problems are suggested in the set-up).

The setting in LA in 1937.


*


The Angels Flight tramway seemed to groan as it descended Hill Street, clicking along the rails, as the torrid air lapped up to it from the streets baking in the August sun below.

Dam, it was hot.

Sullen clouds rimmed the valley, but stubbornly with-held their
promised rain.

Overhead the ceiling fan cycled endlessly, just like Dex's thoughts kept cycling back to...

So what is hard-boiled gum-shoe Dexter 'Dex' Raymond obsessing about? A woman? A vice? Money problems? Or, with no case to keep him occupied, is he simply bored?


"Helen Deakin has lost her memory. Finding out what happened to the beautiful heiress might cost PI Dex Raymond his life."

A noirish game for 'Cthulhu Confidential'.


All right. Stay well and I'll look forward to talking to you in 2021.


Ok.

I suppose we could have Dr. Mayfield simply go completely mad, and you could concentrate on playing Nils.

But it also true that plot threads kinda unspooled on me as well.

I've got some rules for one-on-one play; would you be interested in trying that? I would probably be running it after the holidays, if you wanted I could email you when I was ready.

Here's the rules: its pretty much a variant of the system used in the 'Loch Fenn' game.

Cthulhu Confidential (Not that I think you would need them to play).


So Nils see's the woman's corpse on the table.

But in the mirror, instead of an insect horror, he sees Elagabalus cowering behind the wall.

So that spectacular roll deserves some kind of reward: I'll let you have an Improvement roll (1d10% to your Spot Hidden skill).


Hmmm. We'll say that Nil's current SAN is 60.


No, that won't be necessary. You'll just have to specify which character is doing what action when posting.

Nils Svensson


There's a long mirror that runs along the back wall of the dining room.
There is a brief glimmering of sunlight, which strikes the mirror; revealing the gray and swollen corpse of a middle-aged woman laid on the table like it was a funeral bier.

More disturbing though, is the reflection of the vespid fiend, with its long, jointed and folded limbs, that is reflected in the mirror; the horror is just a little way into the room, at the side of the table and its macabre burden.


It looks like you'll be taking over for Nils as well Dr. Mayfield, which might be a good thing because your SANITY is fading fast!


Thanks for sticking out as long you did; watch out for Edderkopps!


Excellent!Now lets have a SAN roll! CoC is kinda cruel like that; success can be a dangerous thing! I will try to make sure though that you do get some use from that great roll.

Nils, can we have have normal Spot Hidden test from you as well?


Farmhouse #4


As Nils follows Dr. Mayfield he allows himself a quick glance into the doorway into the kitchen; seeing something laid out on the plain but sturdy table.

A regular Spot Hidden roll please .


As Dr. Mayfield crosses the front room, he catches the scent of something foul and rotten.

Reaching the door, he finds it unlocked. Opening the door he sees a short hallway to the left.


Farmhouse #3


Actually, looking at my map I see that there's a 3rd exit, an open doorway in the back of the room. Through this doorway Dr. Mayfield sees what might one end of a simple, sturdy dining table.


Farmhouse #2


So, Dr. Mayfield, are you going to follow the blood trail, in your investigation of the house; or try the door to the right.


NP.

So there's two exits from the front room. There's the hallway, with its blood trail; and a door to the right.


Nils picks himself up off the floor, his face grimly set.

Just like France, you have to push through your fear, and keep moving; otherwise the fear will destroy you.

He inches himself slowly down the hall way.

Robo-playing Nils here, sorry, but the 'flow' was in danger of faltering at this point.


Staring out , Dr. Mayfield notes that there's probably a little more than an hour of light remaining in the day.


Through the dirty window Dr. Mayfield sees 'Doc' unsteadily making his way back towards the road.

A sudden gust of wind rattles the window in its pane, and shrouds Doc's lurching figure in dust.


Over the pounding of his own pulse in his ears, Nils only faintly hears the dull thud of the following explosion that is the mortar round falling back to earth. It was not in the immediate vicinity of the house that you're sheltering in, but beyond that you have no idea where it fell.


Nils, make a Difficult Listen test. .


There's a distant thump. Nils feels a chill all along his spine: he had learned to dread that sound from his time in trenches in France.

Mortar!


He's borderline. The mythical description of the fiendish spider from legend is probably not enough to set off an episode, though it probably does cause Dr. Mayfield to quickly look over his clothes for sinister insects.


Yeah, that's pretty cool.

Cool enough that we'll say that as part of the myth, Nils knows an charm in Old Norse, that's supposed to provide some small measure of protection against these horrors.

Of course, it's probably just superstition.

Old Norse Charm:
1d4 SAN/1 MP. When recited in the presence of the creatures identified as the 'Edderkopp', the Edderkopp is momentarily stunned (all such creatures within hearing range are effected). The effected Edderkopp will either have penalty die levied against its attacks for 1d3 rounds, or the caster, and the caster alone, will gain an bonus die on her attacks against the effected Edderkopp, for the subsequent 3 rounds. The charm is in Old Norse
.

Many legged fiend from Hel/Take your shadow from my hearth/The
All Father stretches his spear over you/Threatening your Doom.


No, that's perfect.


Wow. Good job.

Yeah, pretty much. I'll give you a hint, from what you saw of the limbs of the creature in the barn you would expect it to leave tracks like what you're seeing in the blood trail.


All right, here's what I'll allow; if you can make an Extremely Difficult Anthropology skill test I'll allow to you to 'remember' some bit of mythological lore from Nordic or Celtic myth to apply to the creature that made those tracks.

You can invent the lore, and I'll adapt it to the actual habits or appearance of the creature in question.

Also, if successful, I'll grant you points in your Mythos skill rating, equal to the roll, up to 5%.


You hear 'Doc' shouting from outside the house, though you cannot make out his words.


Dr. Mayfield, you see a few tracks in the dried blood, angular marks similar to what you had seen previously on the road embankment. Also, there's a single bare, human foot print, in some of the thicker blood; like some-one walked through the drying blood at a later point.


The Blood-trail.

Of course the dotted line marks the blood-trail.


Well, we did decide previously to use the Luck Points option, so there is that. Dr Mayfield would only have to spend two points to flip the roll to successful. .


Sure, go for it.


There's a blood trail along the floor of this hallway, like a body was dragged through here. The blood is dried, at least several weeks old.

Let's have a Spot Hidden roll (normal difficulty).


Farmhouse #1

So the house is of the bungalow type. You're in a spacious living room. You see a kitchen/dining room beyond.

There is a couch, a recliner, and, in pride of place, a large radio set in one corner.

Note that windows are marked by white squares. Doors by gray squares.

There is a funk to the close air, that you're now noticing.


I'll put up a floor-plan tomorrow.


As Nils makes his way across the room the floor-boards seem to creak and groan.


Nils sees a broom, laying on the floor, in one corner of the living room.

Dr. Mayfield, is, temporarily at least, back in control of himself.


So after flailing about wildly on the floor, Dr. Mayfield feels a bit calmer: perhaps he is momentarily free of the insects?


Yes. Mythos skill always begins at 0%.

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