I would like to see skill ranks have meaning in addition to die roll bonuses. This would reward players that choose to add ranks to skills and could speed game play as well.
For example:
Skill Ranks/Skill Title
0/None
1-5/Novice
6-10/Advanced
11-15/Expert
16-20/Master
21+/Epic
Some very simple Skill Title bonuses:
Stealth Title Bonuses:
Novice:
None
Advanced:
-2 penalty for moving at greater than half speed (instead of -5).
Expert:
No penalty for moving at greater then half speed.
Can (if he so chooses) automatically take a 10 with no penalty on opposed Perception checks from non-expert (10 or less ranks) sources.
Master:
Can (if he so chooses) automatically take a 20 with no penalty on opposed Perception checks from non-expert (10 or less ranks) sources.
Can (if he so chooses) automatically take a 10 with no penalty on opposed Perception checks from non-master (15 or less ranks) sources.
Epic:
Can (if he so chooses) automatically take a 20 with no penalty on opposed Perception checks from non-master (15 or less ranks) sources.
Can (if he so chooses) automatically take a 10 with no penalty on opposed Perception checks from non-epic (20 or less ranks) sources.
Knowledge (Dungeoneering) Title Bonuses:
Novice:
None
Advanced:
Can attempt to detect the presence of an Ooze within 30ft (DC10 + HD of Ooze)
Expert:
Can attempt to detect the presence of an Ooze within 60ft (DC10 + HD of Ooze)
Can attempt to detect the presence of an Aberration within 30ft (DC10 + HD of Aberration)
Master:
Can automatically detect the presence of an Ooze within 30ft
Can attempt to detect the presence of an Aberration within 60ft (DC10 + HD of Aberration)
Can automatically bypass damage reduction of an Ooze during combat with HD <= Character Level
Epic:
Can automatically detect the presence of an Ooze within 60ft
Can automatically detect the presence of an Aberration within 30ft
Can automatically bypass damage reduction of an Aberration during combat with HD <= Character Level