christopher jones 9's page

Goblin Squad Member. 6 posts. No reviews. No lists. No wishlists. 1 alias.




Today I finally realized where my dissatisfaction with 4E is coming from.

It's not the rules changes. Looked at objectively (from a standpoint of 3.5 not existing), a lot of what I've seen points to 4E being a really great roleplaying system. A lot of work is going into addressing common problem areas that have been in the game for ages (some of which I'd like to see improved, others I think don't place much importance on personally).

It's not the flavor changes. Some things in the old canon are kind of silly, and it looks like a lot of the changes they've made are changes I've been slowly moving towards for years. Plus, heck. Changing fluff is easy.

I realized what was up when I read this on WotC's OGL FAQ page:

"Innovation happens at the edges of the envelope, rather than at the core. Changes to the core require a general consensus from large numbers of people to be successful, otherwise they'll just be ignored or "fixed" to maximize compatibility.

In fact, one of the biggest groups affected by this force will be the Wizards of the Coast tabletop RPG Research & Development team. When the time comes to make a new edition of Dungeons & Dragons, they'll have to make a very persuasive case to the market to adopt any changes to the core rules they want to make!"

It's not R&D's job to make that case. It's Marketing's job to make that case. And they dropped the freaking ball. When 2E switched to 3E, care was made to emphasize the similarities as much as the changes. This time the emphasis is on the changes. I've been following things very closely, and I was suprised as heck to see the word "Bigby" still attached to one of the spells.

Also, the information wasn't doled out in hidden areas requiring registration, it was done in the pages of Dragon magazine. To get your "old" content you had to also get the "new" content.

Doubtless someone in WotC's marketing department thinks that the people complaining loudly are just making noise (good for sales). But it's hurting brand confidence in the serious hardcore consumers and pitting one group against another in the same market. That's bad. That loses hardcore consumers, which are costly to replace. *Keeping* your hardcore following is comparatively easy: make them FEEL like you know what they want, and that you're going to keep giving it to them.

I haven't been made to feel like Wizards knows or cares what gamers want lately. The development team says they know, and I believe them, but the presentation's been so bad it's taken me ages to believe them. If the emphasis had been on "you will still be able to play the game the way you like to play it, in spirit if not in exact mechanics" rather than "we're making these changes for your own good" I would have been championing 4E from the beginning as I did 3E.

And it doesn't seem like they've changed tracks at all; I still hear "You will play the game in the settings we provide, with the rules we provide" unless I look directly at the actual changes.

You might be one of the many people who feel like 4E has been presented perfectly: everything said and done has just made you want to buy the product more. And that's fine. But that fact that so many people are so emotionally distraught over it should still indicate a fubar. You can't please everyone, but if 1/4-1/2 of the vocal consumers are going batcrap crazy, something's wrong.

The reason I like Paizo so much is that for the last two years they've shown that they care about their consumers. I didn't use every article in Dragon, and I didn't like every adventure in Dungeon. Heck, I'm just stealing bits out of Pathfinder until I have all the adventure path in front of me. But overall everything they do makes me feel like I'm being listened to, even though I've never actually said much until now.

If the people higher up the chain at WotC would or had taken a good hard look at that kind of customer relationship and how to foster it (it exists with many other 3rd party companies), rather than relying on brand loyalty, things might be very different. Including their bottom line.

Again, this isn't an anti-4E rant, and it's not a pro-4E rant. I respect both groups' opinions, and why shouldn't I as a fellow gamer? We're all just trying to have fun in the ways we like best. I'm just getting something off my chest, so sorry if this has shown up several times before.


Please pardon another "goodbye, Dragon" thread, everyone. This is the first time I've ever posted on the forums, and I had to.

As I was looking at the cover for the last issue of Dragon, I realized just how long I've been with this hobby.

The first contact I ever had with Dragon magazine was also my first contact with the RPG world. I was 11, walking through a hobby store with my mother, and I picked up issue 187 of Dragon just for the cover (a knight riding a griffin). I remember saying "coooool".

There hasn't been a single issue in the last few years that didn't have something invoking the same "coooool" feeling as that first time I picked up my first issue. Every single issue had something that I wanted to use in my game (usually many things). I have every single issue of Dragon from #36 to current, and while most of them are tucked away in storage, the last three years of Dungeon and Dragon sit on my main gaming shelf next to the core books.

Seriously. Almost everything in your run of the magazine struck the perfect balance between functional and downright cool. It's like you guys (Paizo and contributors) tapped into some heretofore unknown geyser of awesome. And yes, I will use "awesome" as a noun. The magazine has been that much of an awesome. You also struck the perfect balance between traditional fantasy and "weird" fantasy, and this balance is as old as D&D itself (all the way back to the first armored knight fighting a beholder).

More than that, you reminded me of happy moments of discovery in my youth. The Maure Castle and Mud Sorcerer's Tomb adventures in dungeon, the Core Beliefs rounding out old Greyhawk deities, the Spelljammer revival back in Polyhedron, the sly references and connecting threads between new material and old asides, the cosmology in the Downer comics, and Draogtha... freaking Dragotha, the original "Here There be Dragons" of D&D... You were unafraid to take the sacred cows of the game by the horns and wrangle them into a new, updated and cooler form. These were parts of my childhood, and you gave them back to me (with better art). Thank you for that.

And I know how you managed this. It seems like almost every member of the staff, from Erik Mona to Mike McArtor to Kyle Hunter, is a rabid fan of the game. You know what we like because you ARE us. And you listened to the rest of the fans and were in a position to give them what they really wanted.

The removal of Dungeon and Dragon from Paizo's creative control is a loss for both D&D as a brand and the gaming industry as a whole. It is my dearest wish that at some point, WotC's marketing department will sit down and try to figure out WHY there was such a public outpouring over the change of hands (and how it has less to do with fear of change and more to do with listening to what the customers want and being unafraid to give it to them).

You were the best. Thank you all, and I look forward to your future work.