| cheever |
EVENT 4: DRIFT LEECHES! (CR 3)This was the weakest part of the book so far. It’s a bit early for a random encounter, but the main problem is that it was a really boring combat.
The drift leeches are just ridiculously weak - the low attack bonuses combined with low damage and lack of a special attack is a very lackluster combo. The healing power just drags things even more. Zero gravity is an interesting conundrum to throw in a fight, but in such an open environment it didn’t factor much.
I have been pondering this Drift Leech encounter since you posted, trying mostly to guess the intentions behind such a small fight as a random encounter. I skipped it on the flight back from Hivemarket, but have been thinking about it ever since.
I plan to use it in a session tonight, by adding in two factors:1) An increase to the Tech Trouble aura's environmental protection drain, which as published only presents a threat in a combat that lasts 24 rounds (for a level 1 armor). I'll try it at a 6-hour penalty, forcing the PCs to be concerned and to cooperate to alleviate the issue.
2) A weak-adjusted Driftdead (24, AA3) that came into being after a ship flew through a nest of these creatures. Piece of the destroyed ship will have gotten stuck to the hull and the crew will discover the Driftdead when they attempt to dislodge the piece.
I hope to report back that the encounter was much more entertaining that you found it to be.