chaostails7's page

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I recently got the cool suggestion on these forums of a Soulbound Doll for a ninja PC. This strikes me as kind of awesome.

http://www.d20pfsrd.com/bestiary/monster-listings/constructs/soulbound-doll

The doll would have to use a kusarigama to threaten and attack out of its square, but it could have a great CMB with it because Tiny and smaller creatures use Dex instead of Strength for combat maneuvers.

Its stealth would also be through the roof, so a feat like Hellcat Stealth would be awesome. It could also just pretend not to be alive or hide in the figher's pocket to ride into combat.

What are the practicalities to make this work? Soulbound dolls are CR2 for some reason, (even though I'm pretty sure a first level fighter could kill a roomful of them solo) so does that mean my ECL is 2 at level 1?

Healing is also problematic - what would my cleric cast to heal me besides Make Whole? And on the subject of hit points, would my constitution be permanently stuck at "10"?


Hey guys,

I had a cool idea for a gimmick build involving the Ninja (because ninja are cooler than Rogues) and the rogue trick minor magic -> major magic -> familiar line.

Take a high goblin and make him as light as possible. By virtue of high goblin's overpoweredness, you are already really stealthy. Now pick up Reduce person twice a day from major magic. Not only would your DM almost certainly agree to give you a cool +4 stealth bonus for that even if its not in the RAW, you're also rocking a dexterity boost and an additional to-hit increase, while not reducing your damage appreciably at all - especially if you're going the poison route or have an agile weapon.

You're going to have a tough time flanking if you decide to fight like that, but idn, maybe your DM would let you take a feat to avoid being seen under a much larger creature's body. I don't suppose one like that already exists...?

For more jollies, grab a hawk familiar and get someone to build you a really strange saddle. Now you have a flying mount with which to scout from on high, and a perception boost to go with it.


Hey all.

I'm new to pathfinder, and have yet to play a real game - but I'm in love with the system, and have been browsing forums and theorycrafting like mad to try to get ready for my debut.

The class to strike my fancy at the moment is the Inquisitor. Gotta love the flavor, and the cool abilities they get are icing on the cake. That, and with all of the options they get, I think I may have come up with a fun, versatile, and powerful build.

Here are the character defining bits.

Half Orc Inquisitor (Preacher, Travel Domain) 18/Rogue (Thug) 2

Equipment

Start out with a greataxe, switch to falchion when taking critical feats
Medium armor, upgrading to Mithril ASAP for the added mobility
Buckler that I can enhance with magic vestment for when I want the extra AC/am casting a spell

Levels
1-5 Inquisitor
6 - 7 Rogue - Rogue Talent: Ki Pool
8+ Inquisitor

Feats
Level 3: Power Attack
Level 7: Extra Rogue Talent (Ninja Trick: Vanishing Trick)
Level 9: Cornugan Smash
Level 11: Improved Critical (Falchion)
Level 13: Divine Interference
Level 17: Staggering Critical

Level ?: Improved Monster Lore

Skills

Orc Inquisitor favored class bonus every inquisitor level
Keep intimidate, Survival, and Sense Motive maxed, pick up the class bonus in all of the Knowledge skills (between favored class bonus and improved monster lore, these will be kept current without any more from me)

Possible additional feats
Toughness
Furious Focus -> Dreadful Carnage
Weapon Focus -> Dazzling Display (Blistering Invective (Level 2 spell) will hopefully cover AOE intimidate)
Lunge
Step Up
Intimidating Prowess

Analysis

This character would be awesome to have in a party. Primarily dealing damage, but also frightening/debuffing enemies, either AOE with blistering invective/dazzling display or for free while power attacking. He would also be extremely mobile with teleportation and the ability to ignore difficult terrain, as well as a swift invisibility 3-4 times a day for endless utility (and a +2 to hit/+1d6 damage).
He could buff himself to be a real monster, as well as fully heal after being send into negatives with orc ferocity, and Heal - but then, any orc inquisitor can do that.
Between the no action preacher ability and immediate action divine interference, no enemy would be landing criticals on his party members - and if he wanted to, he could make an enemy roll 3 times to hit anything, with optional big penalties.
This is all not to mention the massive utility a big intimidate can have outside of combat, as well as the regular inquisitor alignment detecting, tracking, and party buffs.

The problems I see with this build:

He's going to be making enemies hate him, and he's pretty squishy. Good Constitution/Toughness go a long way towards fixing that, but a tank he is not.
He'll be really hurting for swift/immediate actions. This, I'm not really sure how to remedy.

Any thoughts on the build, answers to those problems, or more problems I haven't thought of? Like I said, I haven't actually played pathfinder, so any of you more experienced types would be more than welcome with a voice of experience.