
cantsingmcgee |

It's my understanding that you can make technological weapons magical. My question is about the emp pistol. I've printed the info below from the srd.
An EMP pistol emits a beam of electromagnetic energy that cannot harm living creatures, but deals terrible damage to robots. An EMP pistol can harm androids and creatures with cybernetic implants, but they take half damage from a hit. A creature that is critically hit by an EMP pistol and takes damage from that hit must succeed at a DC 15 Fortitude save or be staggered for 1d4 rounds.
One of my party was wondering if he added the shocking enchantment to the weapon, would he be able to deal that 1d6 to living creatures? And therefore apply pbs, deadly aim, and other gun slinger traits that add to damage? Or would the shocking enchantment only apply to creatures that can be damaged normally by the emp pistol?