cameronst's page

RPG Superstar 8 Season Marathon Voter. ** Pathfinder Society GM. 40 posts. No reviews. No lists. No wishlists. 18 Organized Play characters.



Lantern Lodge

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The varied crit effects of the different weapon groups is one of the features that excited me about pf2. As the system is designed, fighters appear to be at a disadvantage in an area where I would expect them to shine.

Fighters must wait until level 5 to gain access to crit effects and are limited to the single group for which they choose mastery. At level 13 they gain access to crit effects for all simple and martial weapons.

Several classes can access crit effects sooner than fighters: Ruffian Rogue at lvl 1, Monks via the brawling focus feat at lvl 2, and Champions via blade ally at lvl 3. In each case there are some restrictions, e.g. vs. a flatfooted foe, or with a specific weapon, but all three cases provide access to crit effects across multiple weapon groups as opposed to the single group available to fighters at lvl 5. This may seem trivial, but a fighter who specializes in axes and then faces a creature with immunity to slashing damage faces a further disadvantage when switching to a weapon from a different group to overcome the immunity.

A simple fix would be to give fighters access to crit effects for all weapons for which they have expert proficiency.

Any other suggestions?

SRC

Lantern Lodge Marathon Voter Season 8

After a cursory glance at the rules for round 4 I've identified several errors...

The word limit of 1400 words is exceeded in your example: "(for example, you may spend 300 words describing an old castle Location, and 1,200 words describing a specific Encounter in the castle)".

There is mention of referencing an archetype from Round 2, probably copied and pasted from a previous year's document.

The encounter is supposed to be CR 6-10 but the rules suggest that entrants might "create an encounter with a CR 10 young umbral dragon and a lower-CR Round 3 monster". This would exceed the 9600 xp cap for a CR 10 encounter.

There were others but I am short on time and cannot run through the rules again ATM.

Best of luck to the round 4 contestants!

Lantern Lodge Marathon Voter Season 8

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Voting begins: 10 minutes ago...

Is there a link somewhere? What am I missing?

SRC

Lantern Lodge

The Spiritual Guidance Spell-like Ability of the Totem Guide Archetype allows the sacrifice of a spell slot to spontaneously cast thematic spells.

Spiritual Guidance:
In addition, a totem guide's master can spontaneously cast the following spells while adjacent to the totem guide by sacrificing a spell slot of equal or higher level: detect animals or plants (1st), augury (2nd), helping hand (3rd), divination (4th), commune with nature (5th), and find the path (6th).

I am playing a Lunar Oracle with the Primal Companion revelation and a Totem Guide Companion. Do I treat a daily spontaneous casting as a spell slot or am I SOL?

Many thanks,

SRC