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For instance, the poison of an imp's stinger.
Does it improve if the imp's HD increases.
If so, at what rate?

found it under Universal monster rules: poison


Wondering if this seems reasonable:

A pair of gloves when worn that grant a +2/ die when applying a healing effect

Mechanics wise:
Apply an Empower feat (aka: Metamagic rod)

Since the feat is limited to a specific spell/ effect leave the cost at 3000gp.
OR - since it isn't capped at a spell level should the cost be higher? And if so, what would be a reasonable expense?


The options for adding options to magic armor (vice the standard +x) seems pathetic in comparison to weapons.

Any suggestions?

"Fools are made to suffer, not to be suffered"


I'm getting confused about the imp companion blocks (Diabolist PrC) & the animal companion table (Druid).
The block under the Diabolist PrC page provides an advanced (4th level) imp companion, but it doesn't seem to square with the advancement under the animal companion table.

I'm going to have a Wizard 6/ Diabolist 1.
What would be the final stats for the critter when he appears.
- stats (Str, dex, con, etc...)
- SLA's
- feats
- skills pts

he can use the animal companion tricks to gain alternate shapes or minor SLA's.


The group has two serious damage dealers; Paladin & Fighter.
Good ranged damage dealer; Zen monk
Buff/ skillmonkey; Bard
So far I've been healing, protections (spells, Shield block, Bodyguard & flank/ reach).

I'll be entering RKV1 at 8th (IL5).
I'd be happy to boost the party's actions (White raven) or heal & protect them (Devoted spirit). But, since the PrC gets access to the Shadow hand discipline I'm trying to figure out some good maneuvers to pick up.
I have the Travel devotion so will pick up d-door effect at 12th level, so the shadow jaunt series seems covered.

Any suggestions would be appreciated.
__________________
Fools are made to suffer, not to be suffered


Looking for input on if converting the Stone power feat from Tome of Battle would be worth taking.

It's initially based on 3.5 Power attack; take up to -5 on to hit & gain temp hit points = 2x penalty until start of next turn.

Going by PF Power attack mechanics for conversion; -1 to hit = +2 hit points (temp)/ +4 BAB.
BAB 0 to 4: -1 to hit/ +2 hit points (temp)
BAB 5 to 8: -2 to hit/ +4 hp (temp)
BAB 9 to 12: -3 to hit/ +6 hp (temp)
BAB 13 to 16: -4 to hit/ +8 hp (temp)
BAB 17 to 20: -5 to hit/ +10 hp (temp)

Does this seem right?
Would it be worth it?


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The Tiefling's Prehensile tail allows you to retrieve an item as a swift action, but its not supple/ strong enough to wield a weapon or ready a shield with it.

1) So can the tail hold a weapon you could use in close fighting (longsword, dagger, etc...) while you wield a polearm (reach weapon) with your regular weapons, and switch? What action would it be to switch a weapon?

2) The tail cannot 'wield' a weapon. But, could you use it to balance a polearm (reach) with your primary hand while wielding a shield with your off-hand?


I noted the change on magic item crafting; "...access through another magic item or spellcaster is allowed"
http://www.d20pfsrd.com/magic-items#TOC-Magic-Item-Creation

I can see the potential for massive abuse, but would this extend to all magic item crafting?

Can you Scribe a scroll using another spell caster?

If a wizard scribes a scroll with assistance from a cleric is the scroll arcane or divine?