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Hi all,

I will be playing a Gnome "Unchained" Ninja in an upcoming game and I'd love to focus on the Bewildering Koan feat. Does anyone have any advice on how to best use this?

Thanks!


Hi all,

I know blasting is suboptimal but I just love the idea of a psychic that destroys things with his mind, whether Tetsuo from Akira or Eleven from Stranger Things. Below is what I have so far, let me know what I can do to make it even better!

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Human Psychic (Abomination) 10

STR 7
DEX 12
CON 12
INT 18 (16 + 2); +1 at levels 4 and 8
WIS 10
CHA 16

Traits:
Wayang Spellhunter (Mind Thrust III), Harrow Chosen (+2 CL)

Feats:
1: Spell Focus (Divination)
H: Spell Specialization (+2 CL, Mind Thrust I, switch to III at 6, then IV at 10)
3: Intensified Spell
5: Fortune Teller (+1 CL)
7: Messenger of Fate (+1 CL)
9: Additional Traits (Magical Lineage: Mind Thrust IV, Born Under a Green Star (+1 CL))

Favored Class Bonus:
HP 1-3, Spell Known after

Spells:
0th: Daze, Dancing Lights, Telekinetic Projectile, Prestidigitation, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Sift

1st: Ray of Enfeeblement (D), Mind Thrust I (U), Color Spray (then Charm Person), Ill Omen, Heightened Awareness, Telempathic Projection, Silent Image, Feather Fall, Liberating Command

2nd: Alter Self (D), Mind Thrust II (U), Silence, Mirror Image, Spectral Hand, Levitate, Invisibility, False Life

3rd: Excruciating Deformation (D), Mind Thrust III (U), Haste, Slow, Dispel Magic, Fly, Summon Monster III

4th: Black Tentacles (D), Mind Thrust IV, Condensed Ether, Confusion

5th: Explode Head (D), Etheric Shards

Skills:
Bluff, Diplomacy, Knowledge: Religion, Knowledge: Arcana, Knowledge: Nature, Knowledge: Planes, Perception, (Spellcraft), (Fly)

Special Abilities:
Phrenic Pool (8 points), Overpowering Mind, Detect Thoughts, Will of the Dead, Relentless Casting, Telepathic Bond, Dark Half (11 rounds), Morphic Form

Damage Summary:
Level 1: Mind Thrust I (5d6)
Level 2: Mind Thrust I (5d6)
Level 3: Mind Thrust I (5d6)
Level 4: Intensified Mind Thrust I (8d6)
Level 5: Intensified Mind Thrust I (10d6)
Level 6: Intensified Mind Thrust III (11d8)
Level 7: Intensified Mind Thrust III (13d8)
Level 8: Intensified Mind Thrust III (14d8)
Level 9: Intensified Mind Thrust III (15d8)
Level 10: Intensified Mind Thrust IV (17d8)

Gear:
Headband of Vast Intelligence, Lesser Metamagic Rod of Maximize, Lesser Metamagic Rod of Quicken (?)


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Hey guys,

Now that the ACG is out, I'm really interested in making a melee Investigator. It seems with their Studied bonus they can have a decent attack/damage bonus, and they can get a Mutagen for extra help. Does anyone have any advice on how to maximize an Investigator's combat prowess?


1 person marked this as a favorite.

Hi all,

Could I get some advice on my Conjuration-focused Sorcerer? She is a False Priest archetype, Arcane Bloodline, with an out-of-combat focus on Diplomacy, but what I need help with is the combat aspects of my character. We have a Summoning-focused Wizard in the party (as well as a Rogue, a Barbarian, and an Inquisitor), so we should be pretty set on a lot of the utility spells. My biggest problem right now is that the Metamagic feats don't really do anything at low levels but sort of have to be taken then for everything to come online when it should. This build looks out to Level 10. Thanks!

Key:
H: Human Bonus Spell, B: Bloodline Spell, W: Targets Will, F: Targets Fortitude, R: Targets Reflex, -: No Save

Feats:
1R: Spell Focus: Conjuration
1: Greater Spell Focus: Conjuration
3: Persistent Spell
5: Dazing Spell
7B: Improved Initiative
7: Improved Familiar
9: Quicken Spell

Relevant Traits:
Magical Lineage: Stone Call

Spells:
1:
LVL0: Detect Magic, Daze, Light, Prestidigitation
LVL1: Color Spray (W), Grease (R)

2:
LVL0: Ghost Sound

3:
LVL1: Mage Armor, Identify (B)
LVL2: Aid (B)

4:
LVL0: Mage Hand
LVL1: Vanish (H)
LVL2: Create Pit (R)

5:
LVL1: Silent Image, Mount (H)
LVL2: Glitterdust (W)
LVL3: Remove Disease (B)

6:
LVL0: Message
LVL2: Levitate (H)
LVL3: Stinking Cloud (F)

7:
LVL1: Feather Fall
LVL2: Stone Call (-), Web (R,H)
LVL3: Aqueous Orb (R)

8:
LVL0: Read Magic
LVL3: Haste (H)
LVL4: Enervation (-)
Note: Dazing Stone Call (W) comes online here

9
LVL2: Mirror Image
LVL3: Ice Spears (R), Summon Monster III (H)
LVL4: Acid Pit (R), Dimension Door (B)

10
LVL0: Mending
LVL4: Summon Monster IV (H)
LVL5: Wall of Stone (R)


Hey all,

I'm planning on building a Dazing Spell focused Sorcerer, but I'm not really sure what feats, spells, etc. to take. My idea so far is:

Arcane Bloodline
Magical Lineage: Fireball
Spell Focus: Evocation
Greater Spell Focus
Spell Specialization: Fireball
Intensified Spell? Empowered Spell? Some other metamagic feat...
Dazing Spell

What level should I take Dazing Spell (assuming I have the -1 trait bonus from Magical Lineage)? Are there any other feats I should concentrate on? What about spells, is Fireball the way to go? Is Arcane the best bloodline here?

Thanks!