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Goblin Squad Member. Organized Play Member. 10 posts (13 including aliases). No reviews. 1 list. No wishlists. 3 Organized Play characters.


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The Exchange Goblin Squad Member

Ouch, I hope this is a first time thing. I have been on the loading screen for over an hour.

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Wish you well Marcus.

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This thread is about an old run of Carrion Hill. I have read the module and I am in the process of assembling the maps and painting the minies. I am getting information that this module is too long to fit in three 4-5 hour slots. I was wanting clarification from folks that have ran it if this is the actual case.

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There are 5 chronicle sheets published for this book. Initially I was under the impression that 'Module' meant all day event (3 exp/4pp). Then there is WbG which is a 'short Module' which only gives 1 exp and 2 pp.

What is the official ruling for the 5 'Modules' in this book? Three bits of information needed: Suggested Run time (1-x 4-5 hour slots), Exp, and PP.

The Accursed Halls
The Forgotten Laboratory
The Enigma Vaults
Sanctum of a Lost Age
The Dark Menagerie

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I know this is an old post. I cannot find the simple answer I am looking for anywhere.

The title mentions 3 slots. How long did it actually take to complete? When I mentioned I would like to run this at a Convention I was informed that it takes two days to get through (Conventions here have 3 4-5 hour slots a day), thus would not be a good fit for that environment.

I know the book is 32 pages. I am in the process of producing the maps using a combination of the very low resolution maps in the pdf and Fat Dragon Games Dungeon tiles/3d terrain.

To do this correctly without rushing past the important role play portions... how long does this module take in real time?

Thanks,
Bob

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bobweekend wrote:

I can deal with you need to have items on your character to counter threats. The issue I have is you have to have own the material which mentions such items. It is a catch 22 thing. You want a chance of living buy this book. Total black mail.

This FAQ mentions many additional materials required to survive.

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I can deal with you need to have items on your character to counter threats. The issue I have is you have to have own the material which mentions such items. It is a catch 22 thing. You want a chance of living buy this book. Total black mail.

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Thanks for the information. This looks like an ad to buy more books. I dropped D&D because I could not carry the books I needed. http://www.youtube.com/watch?v=5c0FEZuJ1II&feature=relmfu was very explicit that the core book was all that was needed. My backpack is getting full and I do not even have all the basic stuff. My characters are very limited until I buy more books. I know this is the business model. I was under the impression that P was different.

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Once I learn how to be a GM I plan on using a projector and d20pro for maps (beating dead horse;would save time if I could buy the maps from paizo*). What I would be interested in is cut-scenes. I backed the Pathfinder online Kickstarter so this should not be a pipe dream.

The cut-scenes could be module specific or just set the mood. A dark and stormy night kind of thing or fog rolls in blanketing the city... Maybe spell effects or creatures approaching/attacking.

*manually creating the maps helps me understand the module more completely. It is a time sink. I think the extra time will help me make the experience richer for my players. GMing is not the same as reading a canned story during story hour at the library.

Bob

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Would any class putting skills in 'Use Magical device' allow for a chance to use this?