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When is damage applied when moving through hazardous terrain? and how does it interact with monster resistance?

In short do I count the damage (and therefore resistance) each and every time a monster moves into a 5 foot square of hazardous terrain, OR do I total the damage along the path and then apply the resistance only once to the total damage at the end?

Here are the specifics...

I DMed a character who cast the Coral Eruption spell (https://2e.aonprd.com/Spells.aspx?ID=887) in an area and then some Cyclops Zombies (https://2e.aonprd.com/Monsters.aspx?ID=2304) moved through that hazardous terrain.

From the Coral Eruption description in Archives of Nethys
"A creature that moves through the area takes 3 piercing damage for every square of that area it moves into."
(definition in Secrets of Magic pg 96 .. I don't have the book).

Page 92 of the GM Core Remastered.
"Hazardous terrain damages creatures whenever they move through it. For instance, an acid pool, a pit of burning embers, and a spike-filled passageway all constitute hazardous terrain. The amount and type of damage depend on the specific hazardous terrain."

The Monsters have "Resistances All 7 (except positive and critical hits);"

So in this case it's important when exactly the damage is applied. If the damage and resistance is applied for each square then the monsters take no damage in this case and a lot less damage for doing this kind of thing in general.

I ruled that the damage happens every time the monster enters a square. Needless to say the player wanted to argue the case for a bit... he got over it. I'm curious what other people's interpretations might be, because this spell does get used a fair bit and I don't want to penalize him for my poor understanding of the rules.

TY.


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A little late to the party.. but Foundry VTT has a module called Kingdom Building, Camping and Weather that provides support for some of the Kingmaker custom systems.

It's very cool. But I think it's handicapped by the fact that Paizo needs to rework the Kingdom management rules.