This is a roleplaying game. The idea is to play a role that sounds fun and interesting and to have fun playing it. Which is better or not is largely a factor of who is DMing and what their DM style is. Some DM's are more caster friendly some less so. I tend to run a dark age style game. That means limited magic item availibality. Much harder to make them. And no magic item shops. For the most part you have to find items in my games.
Amatsucan_the_First wrote:
Their are some things in pathfinder that are different from standard in the game I run. I treat treasure differently in my games vs pathfinder standard. I never liked the Magic emporium concept. And I typically add rare ingredients to magic items in place of gold cost. That way you have to adventure to go locate the ingredients to make the item in question. Wizards don't often share spells in my games either. They give their apprentice the first level spells then make them discover the rest on their own. I also favor using the Starting ages from the old 1st edition DMG for wizards. I can see the 18th level 16 year old sorcerer, but not a wizard. Starting them at 26 - 40 solves the I went from 1st to 18th in 6 months and am still only 16 years old issue. The big thing I like about 1st/2nd edition, which was tackled in pathfinder is rate of advancement. 3rd edition was way to fast after 4th level. Going with medium and slow tracks lets me have more story arcs over the life of a character. It also solves many relative power issues that develop after 12 - 14th level by being able to get more story in fewer levels. I think pathfinder, like its AD&D Anscesters was most balanced between 5th and 12 levels.
I started with First Edition AD&D also. First Edition(And Second)was probably the best edition for a true role player. The less structured environment was nice for character ideas. Character creation was more about the character's concept and background and involved far less descision making with regards to actual mechanics. I think First and Second edition were far more new player friendly. It also left a lot more open for a DM/GM to be inventive and improvise. The only real things I would change about it are:
1st edition was all about making what you want using the existing materials. Weather you were making a witch, a Tolkien style Wizard, A monster summoner, or the next Elminster type. You used the magic user or illusionist. Most new materials were meant to be campaign world supplements and adventures. I don't see D&D/Pathfinder going back to this methodology completely ever. 3.5/Pathfinder are just to RPG developer friendly from the potential sales standpoint to make more options and rulebooks to sell. ********************************************************************* Pathfinder was based on the 3rd edition model which is to sell more and more rulebooks and option book by making character creation more about mechanics. I don't think its better than 1st or 2nd edition, just different and not all in a good way. Some things are better in it though. Having 3 saving throw catagories, Reflex, Fortitude, and Will is nicer. D20 + bonus vs AC/Target Number is nice also. But pathfinder/3rd edition also comes with a lot of baggage you just don't need. It also has many extra classes that don't really give that much extra to the game is one of them. In all honesty, A barbarian could have been designed as a tree of feats that customize a fighter. A sorcerer could have been designed as wizard that gives up the ability to memorize different spells to cast them more often. With bloodline powers being done as feats. ***********************************************************************
thejeff wrote:
A yeoman is a feudal rank denoting a middle class vassal holding 30 to 120 acres of land from a knight in exchange for military service. Enough to be an infantry soldier but not enough to support oneself as a knight. If you are a yeoman it is because you are in a feudal society. Therefore a Yeoman can not sell their land, it would revert to their lord. In a non-feudal society they would not be a yeoman.
Diego Rossi wrote:
I did some math my self. I compared known medieval costs of grain and alcohol from the actual middle ages to pathfinders costs and it comes out to about 1.7 silver pieces = 1 Pence. 1 quarter of grain costs 2 shillings and 2 pence in London.( A real medieval price) 1 Quarter = 8 Bushels = about 448 pounds weight = 448 copper pieces in pathfinder(1# grain = 1cp). 26 pence = 448 Copper Pieces. 17.230769230769 Coppers per pence. 10,500 GP at lvl 5 would make a character worth just under 254 Medieval Pounds. A 20th level character would be worth about 21,280 medieval English pounds. For Comparison the crown revenues of England in the reign of Edward I was about 30,000 pounds per year. That would place a value of about 24 - 48 gold pieces to 1 Real Life Medieval Pound.
Pagan priest wrote:
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