As the title says my GM is running a one shot level 20 session. As far as I know it is core only and is a military style so we will be fighting large groups of humanoids. I put together this intimidate fighter build:
Male Half-Orc Fighter 20
Chaotic Neutral
Strength 25 (+7)
Dexterity 16 (+3)
Constitution 18 (+4)
Intelligence 12 (+1)
Wisdom 16 (+3)
Charisma 14 (+2)
Size: Medium
Height: 6' 0"
Weight: 270 lb
Eyes: Black
Hair: Black Straight; Average Beard
Skin: Green
Total Hit Points: 224
Speed: 30 feet
Armor Class: 22 = 10 + 8 [full plate] + 3 [dexterity] + 1 [dodge]
Touch AC: 14
Flat-footed: 18
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 16 = 12 [base] + 4 [constitution]
Reflex save: + 9 = 6 [base] + 3 [dexterity]
Will save: + 11 = 6 [base] + 3 [wisdom] + 2 [iron will]
Attack (handheld): + 27/ + 22/ + 17/ + 12 = 20 [base] + 7 [strength]
Attack (missile): + 23/ + 18/ + 13/ + 8 = 20 [base] + 3 [dexterity]
Combat Maneuver Bonus: + 27 = 20 [base] + 7 [strength]
Combat Maneuver Defense: + 40 = 10 + 20 [base] + 7 [strength] + 3 [dexterity]
Languages: Common Orc (? 1 more)
Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing]
Falchion [2d4, crit 18-20/x2, 8 lb, two-handed, slashing]
Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]
Full plate armor [heavy; + 8 AC; max dex + 5; check penalty -2 50 lb.]
Feats:
Combat Reflexes Additional opportunity attacks
Dodge +1 dodge bonus on AC
Iron Will +2 on will saves
Point Blank Shot +1 attack on damage on ranged targets within 30 feet
Power Attack Take penalty on attack for larger bonus on damage
Cleave One attack, AC-2, make additional attack if first one hits
Quick Draw Draw weapon is free action
Skill Focus (Intimidate)
Skill Focus (Perception)
Weapon Focus x1 +1 to hit; Weapon(s):
Weapon Specialization x1 +2 damage; Weapon(s):
Greater Weapon Focus x1 Additional +2 to hit; Weapon(s):
Greater Weapon Specialization x1 Additional +2 damage; Weapon(s):
Critical Focus +4 on rolls to confirm a critical hit
Bleeding Critical Critical hit causes 2d6 bleeding
Critical Mastery Can use two effects on your critical hits
Staggering Critical Critical hit staggers the target
Stunning Critical Critical hit stuns the target
Intimidating Prowess
Dazzling Display Using focus weapon, intimidate all in 30 feet
Shatter Defenses Using focus weapon, hindered foes are flat-footed`
Acrobatics Dex* 1 =
+3
-2 [armor]
Appraise Int 1 =
+1
Bluff Cha 2 =
+2
Climb Str* 5 =
+7
-2 [armor]
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha 2 =
+2
Disguise Cha 2 =
+2
Escape Artist Dex* 1 =
+3
-2 [armor]
Fly Dex* 1 =
+3
-2 [armor]
Heal Wis 3 =
+3
Intimidate Cha 40 =
+2
+ 20 + 3 [class skill] + 2 [half-orc] + 7 [intimidating prowess] + 6 [skill focus]
Perception Wis 29 =
+3
+ 20 + 6 [skill focus]
Perform_1 Cha 2 =
+2
Perform_2 Cha 2 =
+2
Perform_3 Cha 2 =
+2
Perform_4 Cha 2 =
+2
Perform_5 Cha 2 =
+2
Ride Dex* 14 =
+3
+ 10 + 3 [class skill] -2 [armor]
Sense Motive Wis 3 =
+3
Stealth Dex* 1 =
+3
-2 [armor]
Survival Wis 16 =
+3
+ 10 + 3 [class skill]
Swim Str** 5 =
+7
-2 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +20
I used a JavaScript generator so if the copy/pase looks weird I'm sorry. Stats were rolled and I got lucky and we also used 5d6 best 3 method so it is stronger that average. I didn't select any magical items yet but my GM allows keen weapon and improved critical to stack (hence the falchion). Weapon focus/specialization is falchion. All stat bonuses went to strength.
So for magic items I was thinking the basics for now: keen +5 falchion, cloak of resistance +5, belt of physical perfection +6 STR/CON. Other magical items suggestions are welcome.
Any thoughts for improvement would be great. Thanks in advance!