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So I was just messing around and rolling on the tables to make an Intelligent magic item and it turned out pretty good I think.
The Chaos (Insert cool and appropriate word)- 17 Total Ego

Base Item: +5 Speed Earthbreaker

Alinment: Chaotic Neutral

INT 10
WIS 14
CHA 18

Languages: Common
Communication: Telepathy
Senses 30 FT
Item Powers: Spell- Mad Monkeys 3/day

This Item is thrilled in causing chaos at any opportunity it can see and most of the time only casts Mad Monkeys during combat but in the spirit of causing chaos occasionally casts it out of combat just on a whim. It also loves when it's wielder sunders and disarms opponents weapons in combat. It's personality is basically pure insanity, think The Joker but not evil.


I wrote this sub race of orcs for 3.5 and recently found my old notebook so I thought I would convert them to Pathfinder and see what you awesome people thought. So here it goes...

Snow/Mountain Orcs
Ability modifiers: +4 Strength -2 Intelligence -2 Charisma
30 Feet base Speed
Immunity to snow blindness (possibly giving them -2 to ranged attacks like the Dayrunner alternate racial trait of Orcs but not sure)
Climate Tolerant: Snow orcs do not need to make fortitude save when exposed to cold environments. Functions as spell Endure elements but only for cold enviroments.
Languages known: orc and common
Bonus languages from high intelligence: Dwarven, Goblin, Gnoll

Snow orcs are more materialistic than their orc counterparts and are more prone to be Fighters or rangers rather than Barbarians, also they are more ranged combatants that use hit and run tactics(why I was unsure to dive them the -2 to Ranged attacks). They are not as "savage" as regular orc and would rather trade with a village/settlement than pillage it.

I didn't reference the race builder for RP I just converted what i had to what I thought would be the Pathfinder equivalent. So if anyone would like to figure the RP it would be more than welcome.

Let me know what you all think.


So I was reading over the Flame dancer Bard Archetype and I got this idea, and I guess it isn't "unbeatable" but it would be a pretty tough one.

So the encounter would consist of a level 11 (or higher) flame dancer, for the fire resistance 30 from thier Fire Break ability. A 12th level wizard with communal protectionform energy (acid) maxed out. And then for the muscle of the encounter....[pause for effect] TROLLS. Not really sure on how many but I would say one per party member should be pretty tough.

What do you all think?


Human Mad Dog Barbarian
25 point buy
STR 18 (+2 Racial)
DEX 10
CON 15
INT 13
WIS 13
CHA 12
Ability advancements: 4,8 and 12 to CON 16 to WIS 20 to INT
FEATS:
1. Power attack, Boon Companion
3. Combat expertise
5. Pack flanking
7. Iron Will
9. Extra rage power- Ferocious Beast
11. Extra rage power- Greater Ferocious Beast
13. Extra rage
15. Combat Reflexes
17. Extra rage power- Greater Animal Fury
19. Extra rage
Rage Powers:
4. Beast Totem lesser
8. Beast Totem
12. Beast Totem greater
16. Animal Fury
20. Penetrating Bite

Animal Companion:
Starting Statistics
Size Medium; Speed 30 ft., climb 30 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 10, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent.
4th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d6), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4
1st level stats with Boon Companion:
STR 22
DEX 16
CON 14
INT 3 (+1 advancement at 4 HD)
WIS 12
CHA 7
+5 natural armor
Evasion
Link
Feats:
Toughness
Power attack
Planned feats:
Light armor proficiency
Medium armor proficiency
Improved natural attack claws
Improved natural attack claws
Improved natural attack bite
Improved natural attack bite
Full attack damage at 20 HD (character level 16):
6d6+ 55 (with rage and power attack)=76 DPR

Mad Dog Gear:
Belt of STR and CON as good as you can afford, belt of physical perfection when can afford
Mithral Breast Plate
Boots of Striding and Springing or Boots of speed
Cloak of Resistance
Amulet of natural armor
Companion gear:
Custom made mithral Breast Plate
Handed down belt of STR & CON
Please tell me what you think of this build. Built it purely as an exercise.


How do I find a society game near me? I live in northern NJ. Sorry if this isn't in the right place of the message boards. Thanks.


I made this mad dog barbarian just as an idea with no campaign or anything in mind. Please check it out and let me know what you think!

Human Mad Dog Barbarian
STR 18 (+2 Racial)
DEX 10
CON 15
INT 13
WIS 13
CHA 12
Ability advancements: 4,8 and 12 to CON 16 to WIS 20 to INT
FEATS:
1. Power attack, Boon Companion
3. Combat expertise
5. Pack flanking
7. Iron Will
9. Extra rage power- Ferocious Beast
11. Extra rage power- Greater Ferocious Beast
13. Extra rage
15. Combat Reflexes
17. Extra rage power- Greater Animal Fury
19. Extra rage
Rage Powers:
4. Beast Totem lesser
8. Beast Totem
12. Beast Totem greater
16. Animal Fury
20. Penetrating Bite

Animal Companion:
Starting Statistics
Size Medium; Speed 30 ft., climb 30 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 10, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent.
4th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d6), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4
1st level stats with Boon Companion:
STR 22
DEX 16
CON 14
INT 3 (+1 advancement at 4 HD)
WIS 12
CHA 7
+5 natural armor
Evasion
Link
Feats:
Toughness
Power attack
Planned feats:
Light armor proficiency
Medium armor proficiency
Improved natural attack claws
Improved natural attack claws
Improved natural attack bite
Improved natural attack bite

Mad Dog Gear:
Belt of STR and CON as good as you can afford, belt of physical perfection when can afford
Mithral Breast Plate
Boots of Striding and Springing or Boots of speed
Cloak of Resistance
Amulet of natural armor
Companion gear:
Custom made mithral Breast Plate
Handed down belt of STR & CON

Thanks all.


CG Human Invulnerable barbarian 17/ Chevalier 3
STR 22 (+4 LVL, +2 Racial)
DEX 14
CON 16 (+1 lvl)
INT 7
WIS 14
CHA 7
Feats:
1. Power Attack, furious focus
3. Combat reflexes
5. Dodge
7. Hammer the gap
9. Raging Vitality
11. Extra rage
13. Extra rage power- increased DR
15. Extra rage power- increased DR
17. Extra rage power- increased DR
19 Extra rage power- increased DR
Rage Powers:
2. Lesser Beast Totem
4. Animal Fury
6. Beast Totem
8. Bloody Bite
10. Greater Beast Totem
12. Increased DR
14. Flesh Wound
16. Increased DR
Total 14 DR/- doubled for non lethal damage
Attack bonus while raging: 29/24/19/14 without power attack 29/19/14/9 with
Saves while raging: fortitude-18 reflex-8 will-16
Any two handed weapon will do, I'm partial to greataxes so that's what I'll use.
Damage while raging: d12+13 with out power attack
D12+31. So power attacking and hitting all five times is on average 195 DPR.
What do you guys and gals think of my build?
I built it with 20 point buy and didn't add any magic gear. I was also thinking for playability Barbarian 10 Chevalier 3 and finish the restbarbarian. I didn't build it for a specific game just for fun.


As the title says my GM is running a one shot level 20 session. As far as I know it is core only and is a military style so we will be fighting large groups of humanoids. I put together this intimidate fighter build:
Male Half-Orc Fighter 20
Chaotic Neutral
Strength 25 (+7)
Dexterity 16 (+3)
Constitution 18 (+4)
Intelligence 12 (+1)
Wisdom 16 (+3)
Charisma 14 (+2)
Size: Medium
Height: 6' 0"
Weight: 270 lb
Eyes: Black
Hair: Black Straight; Average Beard
Skin: Green
Total Hit Points: 224
Speed: 30 feet
Armor Class: 22 = 10 + 8 [full plate] + 3 [dexterity] + 1 [dodge]
Touch AC: 14
Flat-footed: 18
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 16 = 12 [base] + 4 [constitution]
Reflex save: + 9 = 6 [base] + 3 [dexterity]
Will save: + 11 = 6 [base] + 3 [wisdom] + 2 [iron will]
Attack (handheld): + 27/ + 22/ + 17/ + 12 = 20 [base] + 7 [strength]
Attack (missile): + 23/ + 18/ + 13/ + 8 = 20 [base] + 3 [dexterity]
Combat Maneuver Bonus: + 27 = 20 [base] + 7 [strength]
Combat Maneuver Defense: + 40 = 10 + 20 [base] + 7 [strength] + 3 [dexterity]
Languages: Common Orc (? 1 more)

Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing]
Falchion [2d4, crit 18-20/x2, 8 lb, two-handed, slashing]
Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]
Full plate armor [heavy; + 8 AC; max dex + 5; check penalty -2 50 lb.]
Feats:
Combat Reflexes Additional opportunity attacks
Dodge +1 dodge bonus on AC
Iron Will +2 on will saves
Point Blank Shot +1 attack on damage on ranged targets within 30 feet
Power Attack Take penalty on attack for larger bonus on damage
Cleave One attack, AC-2, make additional attack if first one hits
Quick Draw Draw weapon is free action
Skill Focus (Intimidate)
Skill Focus (Perception)
Weapon Focus x1 +1 to hit; Weapon(s):
Weapon Specialization x1 +2 damage; Weapon(s):
Greater Weapon Focus x1 Additional +2 to hit; Weapon(s):
Greater Weapon Specialization x1 Additional +2 damage; Weapon(s):
Critical Focus +4 on rolls to confirm a critical hit
Bleeding Critical Critical hit causes 2d6 bleeding
Critical Mastery Can use two effects on your critical hits
Staggering Critical Critical hit staggers the target
Stunning Critical Critical hit stuns the target
Intimidating Prowess
Dazzling Display Using focus weapon, intimidate all in 30 feet
Shatter Defenses Using focus weapon, hindered foes are flat-footed`

Acrobatics Dex* 1 =
+3
-2 [armor]
Appraise Int 1 =
+1
Bluff Cha 2 =
+2
Climb Str* 5 =
+7
-2 [armor]
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha 2 =
+2
Disguise Cha 2 =
+2
Escape Artist Dex* 1 =
+3
-2 [armor]
Fly Dex* 1 =
+3
-2 [armor]
Heal Wis 3 =
+3
Intimidate Cha 40 =
+2
+ 20 + 3 [class skill] + 2 [half-orc] + 7 [intimidating prowess] + 6 [skill focus]
Perception Wis 29 =
+3
+ 20 + 6 [skill focus]
Perform_1 Cha 2 =
+2
Perform_2 Cha 2 =
+2
Perform_3 Cha 2 =
+2
Perform_4 Cha 2 =
+2
Perform_5 Cha 2 =
+2
Ride Dex* 14 =
+3
+ 10 + 3 [class skill] -2 [armor]
Sense Motive Wis 3 =
+3
Stealth Dex* 1 =
+3
-2 [armor]
Survival Wis 16 =
+3
+ 10 + 3 [class skill]
Swim Str** 5 =
+7
-2 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +20

I used a JavaScript generator so if the copy/pase looks weird I'm sorry. Stats were rolled and I got lucky and we also used 5d6 best 3 method so it is stronger that average. I didn't select any magical items yet but my GM allows keen weapon and improved critical to stack (hence the falchion). Weapon focus/specialization is falchion. All stat bonuses went to strength.

So for magic items I was thinking the basics for now: keen +5 falchion, cloak of resistance +5, belt of physical perfection +6 STR/CON. Other magical items suggestions are welcome.

Any thoughts for improvement would be great. Thanks in advance!