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I wrote this sub race of orcs for 3.5 and recently found my old notebook so I thought I would convert them to Pathfinder and see what you awesome people thought. So here it goes... Snow/Mountain Orcs
Snow orcs are more materialistic than their orc counterparts and are more prone to be Fighters or rangers rather than Barbarians, also they are more ranged combatants that use hit and run tactics(why I was unsure to dive them the -2 to Ranged attacks). They are not as "savage" as regular orc and would rather trade with a village/settlement than pillage it. I didn't reference the race builder for RP I just converted what i had to what I thought would be the Pathfinder equivalent. So if anyone would like to figure the RP it would be more than welcome. Let me know what you all think. ![]()
So I was reading over the Flame dancer Bard Archetype and I got this idea, and I guess it isn't "unbeatable" but it would be a pretty tough one. So the encounter would consist of a level 11 (or higher) flame dancer, for the fire resistance 30 from thier Fire Break ability. A 12th level wizard with communal protectionform energy (acid) maxed out. And then for the muscle of the encounter....[pause for effect] TROLLS. Not really sure on how many but I would say one per party member should be pretty tough. What do you all think? ![]()
Human Mad Dog Barbarian
Animal Companion:
Mad Dog Gear:
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I made this mad dog barbarian just as an idea with no campaign or anything in mind. Please check it out and let me know what you think! Human Mad Dog Barbarian
Animal Companion:
Mad Dog Gear:
Thanks all. ![]()
CG Human Invulnerable barbarian 17/ Chevalier 3
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As the title says my GM is running a one shot level 20 session. As far as I know it is core only and is a military style so we will be fighting large groups of humanoids. I put together this intimidate fighter build:
Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing]
Acrobatics Dex* 1 =
I used a JavaScript generator so if the copy/pase looks weird I'm sorry. Stats were rolled and I got lucky and we also used 5d6 best 3 method so it is stronger that average. I didn't select any magical items yet but my GM allows keen weapon and improved critical to stack (hence the falchion). Weapon focus/specialization is falchion. All stat bonuses went to strength. So for magic items I was thinking the basics for now: keen +5 falchion, cloak of resistance +5, belt of physical perfection +6 STR/CON. Other magical items suggestions are welcome. Any thoughts for improvement would be great. Thanks in advance! |