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http://paizo.com/paizo/blog/v5748dyo5lc12

hopefully this helps


so i just started playing a fumigant archetype alchemist in a pure steam setting game.

if i take the explosive bomb discovery and use a inhaled poison do i affect a 20' radius or a 15' ?

does the directed bombs discovery make my inhaled poison a 30' cone ?


so i am preparing to run this AP for an experienced party who is well versed in building charisma based characters and im worried that the rules as written for diplomacy will make influencing crew members to easy. the first thought that comes to mind is to only let a successful diplomacy check move a NPC one step no matter how much they beat the DC by. Can anyone else think of a major problem with this ?

also considering taming the rum ration by making it 1d2 con for many of the reasons already listed in this thread