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Ábítan “Little Bitter” Hæftince's page

77 posts. Alias of Black Dow.


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About Ábítan “Little Bitter” Hæftince

Ábítan “Little Bitter” Hæftincel

Male Halfling Rogue (Poisoner)Archetype) 1
XP: 0
Favoured Class: Rogue
Alignment: N (NE)
Deity: Thamir Gixx, The Silent Blade

Speed: 20ft (armoured & unarmoured)
Size: Small Humanoid (Halfling)

Init +4
Senses: Perception +8

DEFENSE
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AC 17 (10 Base, +4 Dex, +2 Leather Armour, +1 Size)
Touch AC 15 (10 Base, +4 Dex, +1 Size)
Flat Footed AC 12 (10 Base, +2 Leather Armour, +1 Size)

HP 10 (1d8; +1 Con +1 Favoured Class)
Saves: Fort +2 Ref +7 Will +3
CMD 14 (10+1+4-1)

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OFFENSE [+1 damage when flanking; +1 to confirm criticals]
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BAB +0

Melee:
Carver [Small Short Sword]+5 1d4 [19-20] OR
Sticker [Small Punching Dagger]+5 1d3 [x3] OR
Skewer [Small Rapier]+5 1d4 [18-20] OR
Boner [Small Cold Iron Dagger]+5 1d3 [19-20] OR
Big Parer/Little Parer [Small Nexavaran Steel Dagger]+5 1d3 [19-20] OR
Chopper [Small Sawback Hand Axe (Meat Cleaver)] +1 (untrained) 1d4 [x3]

Ranged:
Boner [Small Cold Iron Dagger]+5 1d3 [19-20] 10ft. OR
Big Parer/Little Parer [Small Nexavaran Steel Dagger]+5 1d3 [19-20] 10ft. OR
Chuckles' Baw Bag [Normal Size Nutsack Sling -2 Pen] +3 1d4+1 50ft. OR
Alchemical Fire +4 1d6 [Splash damage] 10 ft.

CMB: +0 (+0 BAB, +1 Str, -1 Size)

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Abilities

STR 12 +1
DEX 18 +4
CON 12 +1
INT 14 +2
WIS 14 +2
CHA 11 -
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Languages: Common, Halfling, Shadowtongue, Goblin

Racial Qualities

+2 Dexterity, +2 Charisma, –2 Strength : Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
Small : Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD and a +4 size bonus to Stealth checks.
Slow Speed : Halflings have a base speed of 20 feet.
Practicality : Halflings are grounded in hard work and common sense. Halflings with this racial trait gain a +2 bonus on any one Craft or Profession skill, as well as on Sense Motive checks and saves against illusions. This racial trait replaces the fearless and sure-footed racial Traits.
Halfling Luck : Halflings receive a +1 racial bonus on all saving throws.
Keen Senses : Halflings receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity : Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Anti Hero: gains free Teamwork feat in lieu of Hero Points(selected Paired Opportunists]

Class Abilities

Favoured Class: Rogue
Sneak Attack : +1d6 extra damage when foe is denied Dex bonus to AC or when being flanked.

Poison Use [Ex]: At 1st level, a poisoner is trained in the use of poison and cannot accidentally poison herself when applying poison to a blade. This ability replaces trapfinding.

Feats

Weapon Finesse : With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls.

Paired Opportunists: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity).

Traits

Backstabber (Thamir Gixx)[Religious Trait]: Pledging your faith to Norgorber’s lethal shadow gives you the skill to make a brutal attack against an opponent who cannot fully fend you off.
Benefit: When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.

Anatomist (Butcher)
You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer (or in this case a butcher!).
Benefit: You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits.

Skills: 8 per level +2 Int bonus +1 favoured class [1st level]

Acrobatics +8 [1 Rank, +4 Dex, +3 Class]
Climb +5 [1 Rank, +1 Str, +3 Class]
Craft: Alchemy +6 [1 rank, +2 Int, +3 Class]
Intimidate +4 [1 rank, +0 Cha, +3 Class]
Knowledge (Nature) +3 [1 rank, +2 Int]
Perception +8 [1 rank, +2 Wis, +3 Class, +2 Race]
Profession: Butcher +6 [1 rank, +2 Wis, +3 Class]
Profession:Cook +6 [1 rank, +2 Wis, +3 Class]
Sleight of Hand +8 [1 Rank, +4 Dex, +3 Class]
Sense Motive +8 [1 Rank, +2 Wis, +3 Class, +2 Race]
Stealth +12 [1 Rank, +4 Dex, +3 Class, +4 Race]
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Combat Gear: Combat Gear: Leather Armour, Carver[Small Short Sword w/ Hollow Pommel], Sticker [Small Punching Dagger], Boner [Small Cold Iron Dagger], Big Parer & Little Parer [2 x Small Nexavaran Steel Dagger], Skewer [Small Rapier], Chopper [Small Sawback Hand Axe], Wrist Sheath [for Boner], Chuckles’ Baw Bag[Normal sized nutsack sling], 10 sling bullets.

Other Gear: Artisan’s Clothing [Butcher’s Apron over uniform], Adventurer’s Sash [holds]: 3 steel potion vials (empty), whetstone*, Sticker, Big Parer & Little Parer, sling bullets, 2 x Flask of Alchemical Fire, 1 x dose of Smelling Salts; Backpack [holds]: 2 days Trail Rations, Bedroll, 2 Sunrods, Waterskin, Waterproof Sack; Belt Pouch [holds]: spare whetstone*, coin.

* Whetstone:
Honing a blade with a whetstone requires about 15 minutes of work and grants the weapon a +1 bonus on your damage roll the first time you hit with it. This only works on nonmagical blades.

Smelling Salts:
These sharply scented gray crystals cause people inhaling them to regain consciousness. Smelling salts grant you a new saving throw to resist any spell or effect that has already rendered you unconscious or staggered. If exposed to smelling salts while dying, you immediately become conscious and staggered, but must still make stabilization checks each round; if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act and fall unconscious again. A container of smelling salts has dozens of uses if stoppered after each use, but depletes in a matter of hours if left opened.

On the Bone Cart: Adorning said cartie is: Cooking Kit, Iron Pot, 2 sacks [hold 1 lb. of salt, 1 lb. of Pepper, 1 lb of garlic, 1 lb. of oats, Bag of Flour, Bucket, Pestle & Mortar, Kettle, Bone Cups x8, Animal Feed x6, Chopping block, Blood Rags, Waterskin & Assortment of Cured Meats and Blood Sausages.

TRACKED RESOURCES
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Sling Bullets 0/10
Alchemical Fire: 0/2
Smelling Salts: 0/12

Coin & Treasure
Gold 9
Silver 7
Copper 11

Appearance

Age:23 Height: 3'3 Weight: 32 lbs.

The lean Halfling before you is a grim wee basterd. With his tatty uniform, butcher's apron worn over nicked leather armour and plethora of nasty blades adorning his person Ábítan literally reeks of death... His dark hair and mutton chops are lank and greasy under his leather skullcap, and his solomn face scarred. However it is this little butcher's black eyes that are the worst of it... they're as dead as the very meat he carves.

Background:

Born into a slaveholt in Nidal, Ábítan has known little other than thankless, mirthless toil in his short life. His family worked in the kitchens of Reklif the Voracious; an officer of the fell Adamant Company of Pangolais, who owned a potent appetite for both war and meats. While his Da cut and cleaved, his mother would gather herbs and season… thus it was that as a young boy Ábí was taught the art of pie crimping, perfect spicing and of course butchery…

Young Ábítan studied his parents well, how to cut and slaughter, which herbs to add for flavour and those to avoid lest illness or death followed. He seemed a natural in both fields, if a little heavy handed; “finesse” Da would stress, while his mother would always comment “lovely… but a little bitter son”.

Live was hard but good for the Hæftincel family: Reklif’s campaigns were successful, coin and glory followed and with the coin came meats and livestock of all shapes and cuts… From aurochs to basilik, cuts and chops from the corners of Golarion adorned platters and filled pies within the household of The Voracious, and Ábítan helped prepare it all.

As years passed their lord’s hungers grew, but his ability to soldier diminished, leaving the household ever poorer. Servants and slaves were rationed, stores obsessively monitored, belts tightened as Reklif’s expanded.

The numbers of the household dropped, the guards and free servants left, and only fearful slaves remained in their lord’s keep. Ábítan’s Da was called before his corpulent and corrupted lord in secret and given an unholy ultimatum: Lord Reklif’s platters would remain bountiful and full regardless of the source; lest it was the Hæftincel’s who next were on the menu…

So it was that Ábítan’s Da kept the larder stocked and meat on the table. He refused to speak of where the cuts came from, nor how he acquired them, but his Da had changed… No longer a proud halfling who was a slave in name only, he had become a slave to his grim task and the light in his eye dimmed.

In the following autumn, Ábí found his guilt ridden Da hanging in the curing room, hung by his own hand. Fearing their lord’s hungry eye would turn on them next a grieving and broken Ábítan helped his mother gather those herbs and poisons normally avoided by the cook, for their lord’s final feast.

The off-cuts stew, packed with deadly poisons and strong herbs to mask the taste was prepared and flavoured with his mother’s tears. Bidding him stay in the kitchen she told him of a secret place within the meat curing room where his Da had stashed money and details of those who could help them start again.

The eerie silence was broken by the sound of a great weight hitting the floor and the sharp scream of his mother. For a full hour the terrible lord moaned and retched, but he never came for Ábítan… but neither did his mother. Gathering together his father's butchering knives and the small sack containing coin, a letter and map to an inn where slaves could be free and live not in fear little Ábí bolted for freedom.

The inn was there, so too were kindly souls, an old couple who worked with the Bellflower Network, who tried to mend the broken lad… Others like him were there, amongst them the only one who could make the dour butcher boy smile: Hakon, a clown faced magus, for whom misfortune was a way of life.

The old couple; a witch and magus, honed Ábítan’s skills. They showed him how to butcher on the battlefield as well as in the kitchen, and how refined herbs and poisons could gain the edge in life and also in death.

Hakon and Ábítan became inseparable; the bad luck toy and the butcher boy. When the settlement was attacked and everyone was driven out, they fled too. In the refugee camp, the priests of Pharasma extolled how it was fate and there was always the possibility of meeting his parents again in the afterlife. Ábí heard their words but saw no truth of their message. The refugees muttered about Norgorber, but among the halflings in the camp were whispers of Thamir Gixx, Shadow of the Grey Master. This caught both Hakon and Ábítan’s appeal and the more they found out about the Silent Blade, the more it seemed true and right.

It was during one of the local authority's purges of the refugee camp that Hakon and Ábítan were approached by some grizzled old men talking of the opportunity to gain wealth and glory of battle, fighting outnumbering armies and overcoming insurmountable odds to snatch victory from the jaws of defeat. Grinning, they looked to one another and made their marks and fell in with the Crimson Kings squad of the Blood Hawks Mercenary Company.