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Hello,

I'm currently GM ing a Pathfinder game and the party is already level 5. The thing is most of them are not harcore gamers and really love the RP aspect of it and figuring out the mysteries, talking to characters and hearing their story.

While so far the inventory and feat/spell management was ok since they were low level , at lvl 5 they have quite a lot of items and spells and feats and i see they get frustrated with just keeping them written on their character sheets and paper and they forget what things do and we have to keep looking in the core rulebook before they do stuff since they forget. That's one of the main resons there is no inventory weight in my campaing since they were really really annoyed by it.

So, anyone has any advice on how to make everything as easy to use as possible? What do you use to keep track of items, what your character can do and learn what spells to cast?
DO you print little cards and such?

We tried to use a laptop but we didn't really have room for it on the table.


Hey there
Me and a couple of friends just recently started playing pathfinder and i'm the GM.
I added a very important amulet in the game ,that will be a major plot point in the rest of the game.
I want to use the amulet to eventually take the players into other planes of existence, but that is for later.
I need help with some general ideas on what the amulet should do from a mechanical point of view( not the lore part).
So far i have :
Once worn it enters under the flesh of the player and the whole party will occasionally have a common dream that will lead them along the story.
I do not want the players to be able top remove the amulet before it has served it's purpose.
I want ti to provide interesting things to the whole party, but nothing game breaking.

I'm not very familiar on how to create these items so if you have any general advice on what kinds of bonuses/minuses it should have i will appreciate it greatly.


Hey there,

Me and a couple of friends bought the beginner box and played our first game this friday. I was the GM. None of us ever played a pen and paper rpg before. 4 hours later they were done with creating their chars...and 5 hours later the adventure provided in the beginner box was complete. And it was extremely fun!

Now the questions:

1. What do we need to expand our game? What books? What other misc things(like pawns or stuff).

2. I'm currently trying to make next week's adventure. I took some tips from the book on what to do next but what should i use to make maps? I have the back of the map that's easy to use, but i'm planning a 2 level map. What do you guys use to make maps ?

3.If it's not in the rules but it makes sense should i roll with it? The players found some imaginative ways to approach some situations that made sense so i let them do it and invented rules on the spot.(for example using a grappling hook to take the big ruby from the altar).

4.Any other tips and tricks?

Thanks !