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artisan wrote: My house rule has always been, on the roll of a natural 1, you make a reflex save, dc 15 vs a mishap. Failure means you brake your weapon, as in the broken condition. If you roll a natural 1 on a weapon with the broken condition, the save is increased to 20, and failure results in the weapon being destroyed. This too complicated? The reflex save represents the character's ability to subvert damage to the weapon before it occurs. With a sword, they fumble on the swing and either hit, or miss a stone wall. With a gun, the natural 1 would be represented with the gun beginning to flare up, and the reflex save would be to try and smother the flame before the shot explodes. I use this because low level characters have a fair chance of failing this and ruining their weapons. Where as high level pcs might rarely still misfire through sheer bad luck.
Pathfinder Rulebook Subscriber
My house rule has always been, on the roll of a natural 1, you make a reflex save, dc 15 vs a mishap. Failure means you brake your weapon, as in the broken condition. If you roll a natural 1 on a weapon with the broken condition, the save is increased to 20, and failure results in the weapon being destroyed. This too complicated?
Pathfinder Rulebook Subscriber
[QUOTE="Lazurin Arborlon I know this was a joke about bad players, but if taken seriously
Imagine a character who blithely moves along thinking his every action a success ( not the player mind you, just his character) Refuses healing because he simply doesnt believe he was stabbbed in the chest, Falls in the water and wont swim because...well clearly he vaulted over that pit...loses his diplomacy role, but goes on the quest for free, because he clearly negotiated a 1000 gp per party member fee for their services. I'm going to put that cursed item in my adventure. Much fun will be had.
Pathfinder Rulebook Subscriber
artisan wrote: I've been googling for a while now and I can't seem to find out if Orcus is open game content. I know the name itself is from Greek mythology, but how much of the orginal d&d Orcus character is OGC? Thanks for all the info guys. I love this message board.
Pathfinder Rulebook Subscriber
James Jacobs wrote: Check out "Into the Darklands." It presents an entire city of intellect devourers and how they work to steal bodies; they essentially treat stolen bodies in the same way decadent nobles might treat their clothing and the latest fashions and styles. Pretty creepy stuff. Don't have the book, but it's a solid idea. I could get several adventures out of that concept. I love mixing Lovecraft's themes into my fantasy games. Somewhere between Conan the Barbarian, and Hellboy, both of which had similar mythos behind the brute main character.
Pathfinder Rulebook Subscriber
James Jacobs wrote:
How about a intellect devourer cousin? A more intelligent sinister evolutionary off shoot of them that takes hosts permanently, and tends to forging evil aberrant civilizations. At this point though this is seems more world specific to me,.. Hrmm? I'll have to think about this problem, if nothing more then for my own campaign. If anyone else is interested I could share the template I designed, that is if I can track it down.
Pathfinder Rulebook Subscriber
James Jacobs wrote: The intellect devourer (in the bestiary already) pretty much does everything you're asking for, I think. They make GREAT monsters for the "alien monsters that eat brains and enslave folks" monster niche. I was thinking of something a little more permanent. But you are right, they are similar ideas. A intellect devourer is just a poor replacement for a illithid in my opinion. There's just something sexy about a skinny humanoid creature that has a head like cthulhu's. As they say where I'm from(Texas); there's room in that stable for more then just one horse. (They don't really say that, I just made that up. Folksie wisdom works for politicians.)
Pathfinder Rulebook Subscriber
Studpuffin wrote:
As a template, you could make them as weak-sauce as you want, just apply to something without racial hit die. This it becomes a 1hd aberrant with probably a 2-4 CR increase do to the special abilities the template would give you. Or counter wise, if you wanted them to keep the host's memory and skills, you could let them keep 'em, just change the personality and alignment. In any case, the option for a low level version is there as low level humanoids are easier to capture then high level ones.
Pathfinder Rulebook Subscriber
One more suggestion- something new.
What the end product looks like really depends on how close something can look like to a mindflayer with out breaking copyright. If you could even get away with using the work mindflayer that'd be cool. These creatures could easily replace the illithid as a great evil race in a campaign. I would go about making them as a template. Being that any creature could serve as a host, from dog to dragon, you could have a large variation possible. However, most would use humanoids as hosts since they have large intelligent minds and are easy prey in large numbers. I have designed these creatures for my world and the PCs seem to think of them as good villains.
Pathfinder Rulebook Subscriber
James Jacobs wrote:
YES! I count this as a personal victory. I know it's not but self deception can go a long way to boost one's self esteem. Thanks for watching the boards. I feel like you really care about the community, not just the money.
Pathfinder Rulebook Subscriber
Blink dogs anyone? They're in the 3.5SRD. Any reason they weren't included in the bestiary? Other then that anything vaguely steampunk would do things to me that normally only large amounts of heroine or very cute girls can do. Steampunk; swoon...
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