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Hi All!

I was having an argument with my players about how damage reduction works when being applied to critical hits. I know that you roll multiple times according to the multiplier and then add them together, however my players were arguing that DR should not be applied to each damage die. They say that since it is a critical hit, it should be allowed to be added together before DR is applied.

I highly disagree. I do not think that damage should be increased extra if you cannot bypass the DR to exploit the vitals/weakspot in the first place. Just like with a threat confirmation with crits, you can still get in a lucky shot but not do any damage.

I have looked everywhere and can't find a concrete answer to show them. The book says you roll multiple times on a crit and add your bonuses each time. I say that DR is a negative bonus, but they argue it isn't. I understand that rolling the damage multiple dice makes it more of an average damage on a crit than a random burst of a straight multiplier, but if DR is applied first on a straight multiplier before multiplying - then you'd have totally different numbers.

Example:

I crit a skeleton with a longsword with a 14 STR, it has DR 5/Bludgeoning-

Let's assume I roll the dice twice and apply DR afterwards (let's say I roll the same number for ease of math):
(4+2)+(4+2) - 5 = 12-5 = 7

Now, if I apply DR to each die:
(4+2 -5)+(4+2 -5) = 1+1 = 2

Now, if I did straight multiplication:
(4+2) -5, then *2 = 6-5, then *2 = 2

I know the math isn't hard, I am just displaying it to prove my point on how applying DR after doesn't seem to make sense to me.

Sorry for the wall of text, and thanks for any helpful input on this!