Abadar

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The Weaponwand spell is Bard 1, Cleric 1, Inquisitor 1, Magus 1. Why not Sor/Wiz? Seems odd for them not to have a wand-related spell; and Sorcerers, at least, have enough weapon options to make the spell more useful. I'm personally considering a Sorcerer who's pretending to be a Monk, and this spell might come in handy.


1 person marked this as FAQ candidate.

"The oracle’s curse cannot be removed or dispelled without the aid of a deity."
Oracle curses are somewhat self-mitigating at higher levels. But can their effects be mitigated by magic (or non-Oracle class abilities) at lower levels?
Examples:

The "Lame" Oracle has their "base land speed" reduced. Can their land movement rate be increased by Boots of Striding and Springing? What about Haste? The "Fleet" feat? Barbarian or Monk levels? Oracle Revelations (Cinder Dance (Fire) now excludes Lame oracles, but Dance of the Blades (Metal) doesn't yet do so)?

The "Speaking in Tongues" Oracle can only speak and understand a specific language in combat. If they cast "Comprehend Languages" in combat, can they then understand other languages? What about Tongues (the cast spell, not the curse-mitigation they get at 10th level)?

RAW and RAI, I'm not sure. Flavor-wise, it seems to me that Boots of Striding and Springing (etc.) should work for a Lame Oracle, since you're just summing up reductions and additions to movement. Speaking in Tongues, though, overrides the languages you would normally know, so perhaps it overrides/supresses ones you know magically as well.

Thoughts?


1 person marked this as FAQ candidate.

I play a "two-handed smiter" (Paladin-8 with a Greatsword), so I'm often in the thick of combat, without much AC (Except when Smite Evil happens to apply).
I've often thought about taking Shield of Swings, but never did so because I've always assumed that "reduce the damage by 1/2" means "(total damage after all bonuses)/2", and I get a *lot* of bonuses. However, since "double damage" often just means "roll the base dice twice" (as in Vital Strike), might "1/2 damage" really mean "cut the base dice damage in half, then add the usual bonuses"?
Thanks.