Hi, y'all!
Last week, I run my first session as DM/GM. And I had a lot of fun that I didn't have as a player.
richard develyn wrote:
Once upon a time, GMs would receive advise like this:
"The ultimate success of this adventure in your campaign rests upon you, the DM. It is your skill and knowledge, not only of the adventure and the AD&D@ rule system, but of your players as well, that determine how enjoyable your games with this adventure are. There is no “right” way to run any encounter. There is only your way of running encounters. You may add or delete from the story as you see fit. What is contained within is only a skeleton; it is your input that makes it a worthwhile adventure." (GDQ 1-7: Queen of the Spiders)
And that's exactly what I did: I've read a lot about Golarion, Sargava (the realm my group started), and added tons of homebrew material.
richard develyn wrote:
Now it seems to me that "player power" is pushing GMs into the simple roles of script-readers and dice-rollers.
Well, I prepared a lot. And needed only two pages of my own "script", as the players "forced" me to improvise after 5 minutes. After 45 minutes, I could go back to my script.
Being a littl' bit of a nitpicker myself, I prepared the possible dice-rolls in advance, e.g.: The boy is lying here (he already got a silver piece), and tries a BLUFF (1d20: 13 +6 =19). If a SENSE MOTIVE is successful, he grins: "... was worth a try. Ain't be angry, beautiful lady."
richard develyn wrote:
Are we in danger of moving D&D/Pathfinder into a game which is great to play but boring to GM?
Will we eventually end up with a game where the players read the module as well as all the other books and a GM is no longer needed?
I hope my adventures (maybe campaign) aren't (isn't) turning into that.
richard develyn wrote:
Has GM-creativity bitten the dust?
I guess, I'm one of those SM/GM / I'll be one of those SM/GM, that use the material as a base. And include their own ideas/alterations/supplements from where-ever-what-ever.
DMing/GMing opened a new facette of roleplaying to me, one that I like ...
Yours,
A.S.