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I'm dreaming up a Barbarian that skips Power Attack until the later levels. To make up for that, I need to up my early level attacks and damage. I'm also not interested in the beast totem line with Pounce as its capstone, because the payoff is a bit too delayed - I'm starting at 1st, and want to have fun with my guy now, not later.

To that end, I've came up with a few ideas, aiming at max ownage at level 3/4:

Razortooth Halforc lvl4:

Spoiler:
Take the feat Razortooth for the bite attack, as the ferocity racial ability is pretty useful for staying upright (in conjunction with the accelerated drinker trait), and saves me from taking a bunch of feats that are situational: Endurance, Diehard, and/or Raging Vitality (this one is more useful at higher levels, imo). Take Fiend totem at Lvl 2, Step Up at lvl 3, and Lesser Elemental Rage at 4. At 4th Lvl, assuming STR 18 pre-rage and a nothing fancy greataxe, we can do this with a full attack while raging

+10 1d12 +9 + 1d6
+5 1d8 + 3 + 1d6
+5 1d4 + 3 + 1d6

Sorcerous Barbarian lvl3:

Spoiler:
Looking to entry into dragon disciple at later levels. Human, with Magical Lineage trait for enlarge person, Magical Knack for the Sorcerer class; spend feats on Still Spell and Combat Reflexes. Take Reckless Abandon as your rage power. At level Three jump into Sorcerer and we spend round one with a Stilled Enlarge person effective for 3 minutes. UMD will come in handy later on. We're assuming 18 str and 16 dex, and we will be playing with a Lucern Hammer for the tasty 3d6 damage with reach after we Still Spell enlarge ourselves on round 1. For the third level feat, take Stand Still to dominate that battlefield.

Enlarged, with 4 AoO a round:

+9 3d6 + 10

Anyone else have other builds? I just really really hate missing with my melee attacks.


I have a scenario in mind trying to figure out how exactly combat maneuvers interact with actual play, and would like the community's help in determining how to adjudicate this scenario:

1. Barbarian, rages, then charges at the Ranger in the rear of the party. As part of the charge, he chooses to Overrun the Fighter. Does he make this roll at CMB, or CMB + 2 (for the charge bonus).

2. Assume the Barbarian does not have Improved Overrun. Can the fighter make a Disarm attempt for his AoO? Is the Barb's CMD regular, -2 for raging ac penalty, or -4 for the rage and charge penalty?

3. Assume the Fighter does not have Improved Disarm. Does his AoO Disarm attempt give the Barb an AoO? If the Barb attempts a Trip for his AoO and does not have the feat, does this result in another AoO for the Fighter if the Fighter has combat reflexes?

4. If the Fighter is successful in his Disarm, can the Barb halt his charge? Or is he committed to completing it weaponless? Does he have to complete the Overrun?

5. Assume the Barb Overruns the Fighter unmolested. Can he Sunder the Ranger's bow at the end of the charge? Is it made at CMB, or CMB + 2 for charge bonus? Assuming no Improved Sunder, does the Ranger need Improved Unarmed strike to take an AoO here, or is he totally helpless?

Thank you for your help. I'm hoping to showcase the new maneuver rules for my group's first session with Pathfinder, but it would be nice to understand them first!