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I used to be the cranky guy that'd get mad whenever a new edition came out. I'd say the only one I welcomed was 3.0 because 2nd edition was so utterly broken.

But frankly, I'm ready.

You see, 5th Edition has done two things for me, and these two things are why I want a new Pathfinder.

First, it has made me appreciate just how flexible, complete, and internally consistent Pathfinder is. D&D 5E simply cannot match PF for options and the ability to create infinite character and world concepts. Pathfinder can be overly crunchy, sure, but it's as complete a fantasy RPG system as one is ever going to find.

Second, it has made me more greatly appreciate how much Pathfinder begins to breakdown at high levels.

Now, I'm not a balance fetishist and I don't believe wizards are the "win button" by any means. Bounded accuracy, however, is one of the best features in the history of the D&D game (I include its off-shoots when I say that). It does wonders to keep the game interesting well into the teens, and unlike PF, given monsters never really become obsolete.

I have enjoyed running 5th Edition. I like how quickly I can prepare and I really like how easy it is to teach to new players, and I positively love how it fixed many of the issues with the d20 system... but I hate how it tried to fix a lot that wasn't broken about the d20 system. I would love to see PF pick up the baton and fix only what needs fixing, not the entire system.

What would that 2nd edition look like to me?

* A form of bounded accuracy. Not as extreme as 5E. Better melee fighters should have better to-hit numbers, but limiting them to +10 at 20th level vs. +6 for non-warrior types would be better. Fewer attacks per round as well.

* Bounded accuracy should apply to the skills system, but PF is built on customization, and skill points should still apply. The number should just be kept lower.

* Feats should remain an integral part of PF, it's one of the things that makes it the system it is. However, shallower feat trees with more room for customization and fewer restrictions would be helpful. I'm not saying eliminate prerequisites, just don't charge feat taxes.

* Retain the great innovations of 3rd Edition... all creatures working under the same generation system, prestige classes, etc.

* This is just a throw in of my own... it may be time to reign in the power creep. Each edition of D&D has made ability score generation slightly easier and easier, pushing things further into the realm of PCs as Superheroes at 1st level. 5E humans get a +1 to ALL ability scores at 1st level. Rebalance the game around 3d6, arrange to taste, and give every race (except humans, who get no adjustment) a bonus and a penalty. We've been constricting the ability score continuum upward against 18 for too long, and there's little difference between two PCs of the same class anymore. I think it's time to open that up a bit. There's nothing wrong with a fighter having a 7 in Wisdom, and it makes for more interesting role playing.

That's just a few suggestions, I'm sure I'll come up with 25 more between hitting Submit Post and being redirected, but hey, I'm kinda just throwing this out there as a stream of consciousness to see what people say.