Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Kobold Lore: 1d20 + 4 ⇒ (13) + 4 = 17 Thanks for running the game. I had a lot of fun.
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix moves up and fires another Ray of Frost at the lion. Ray of Frost: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 4 ⇒ (4) + 4 = 8
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Initiative: 1d20 + 3 ⇒ (17) + 3 = 20 Zuspanix slides over a step and lets loose a Ray of Frost at the enemy. Ray of Frost: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 4 ⇒ (2) + 4 = 6
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix brings up the rear.
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix is on the board and will take up a position in the rear.
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix will use his Heal spells to heal up the party before they take the night's rest. Waking up in the morning, he uses his meager Survival skill to help the party track the deadly cats. Survival: 1d20 ⇒ 4
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Seeing that everyone is not too damaged, Zuspanix decides a little more offense might be useful here. Aiming at the leopard on the right, he lets fly with Produce Flame. Produce Flame: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 4 ⇒ (2) + 4 = 6 He then pulls out a sling.
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Seeing that this is night and this could be a very deadly situation, Zuspanix decides to use one of his carefully hoarded spell slots to open up combat. He uses all of his actions to cast Magic Missile at the cat on the left. Magic Missile with 3 actions: 1d4 + 1 ⇒ (1) + 1 = 2 Magic Missile with 3 actions: 1d4 + 1 ⇒ (4) + 1 = 5 Magic Missile with 3 actions: 1d4 + 1 ⇒ (3) + 1 = 4
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix points to the shed roof. "That issss where I plan to be at for the ambussssh."
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix looks around. "Maybe we ssshould place our ranged memberssss on the roofssss of the buildingssss. Then our hand-to-hand memberssss could russsh out of a central area to clossse the ambusssh on them."
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix gives an evil lizardlike grin with his tongue hanging out of his mouth and says, "Zzzet a trap for them. They have had easssy pickingsssss from thessse goblinssss and are probably complacent. Imagine the ssshock they will get when our sssteel and magic ssslamssss into them!" He laughs evilly.
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) I ran one game of 2-01 Citadel of Corruption yesterday, got a 3-4 table to run in the special today, and 2-02 Mountain of Sea and Sky tomorrow to run. Had a great group yesterday and had a lot of fun running it for them.
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix likes this idea a lot. "I like thissss plan a lot. If sssomething bad happenssss to you, I will heal you. Hopefully we can prevent you for an early sssojourn on the River of SSSoulssss. Maybe one of us with darkvision ssshould be on one of the rooftopssss to ssspot for the ambusssh." He looks at the party and says, "We ssshould be well resssted for sssuch a plan ssso no one fallssss asssleep while on watch."
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix speaks up. "Catssss, you sssay? Thissss sssoundssss like sssomething our nature oriented friendssss might know more about."
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix is a healing sorcerer with Heal spells available should anyone need them. Zuspanix searches the bodies of the fallen bandits for any loot or any information about them or where they are from. Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix tries to beat out the fire with the water blanket. Reflex: 1d20 + 6 ⇒ (15) + 6 = 21
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix works with the water blanket to put out the last fire, so that he can turn his attention to the fight at hand. Reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix runs over to the flaming wagon and tries to beat out the fire with water blankets he grabs out of the back of it. Reflex: 1d20 + 6 ⇒ (10) + 6 = 16
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix hops out of his wagon and moves forward. Coming to a halt, he casts Ray of Frost at the left Yellow target. Ray of Frost: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 4 ⇒ (2) + 4 = 6
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Initiative: 1d20 + 3 ⇒ (15) + 3 = 18 Normally he would occasionally cast Detect Magic. placed in a wagon
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix looks at the goblins trying to climb tents. He figure as light as he is, he can jump and get up on the tent, and run to the other side swiftly before jumping off so the tent doesn't collapse under him. Pacing off 15 feet or so from the tent, he takes a deep breath and runs with all his might towards the tent before leaping into the air and onto the tent. Acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix tries to impress the goblins by climbing a tree higher than they can. Acrobatics: 1d20 + 6 ⇒ (15) + 6 = 21
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Zuspanix shrugs his shoulders at the mention of large animals in desert environments. "Thissss issss not an area in which I have ssspecialized, I am sssorry to sssay." He considers something and says, "Now, if thissss were to be a sssecret cult or sssomething like that, I could be of more ussse. I have sssome ssspecial training in that area of knowledge. Perhapssss we ssshall just have to interrogate the goblinssss at the bridge sssite vigoroussssly?" He glances at the others quizzically.
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) I will be running 2 to 3 sessions for a lot of conventions (specifically specials) for the next two months as well, so I have no issues with a slow down during the weekend for them. This scenario does run fairly quickly compared to the majority of PFS2 scenarios.
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) A silver-scaled kobold interjects. "While your children are well ressseived in the Boneyard, it isss not a good thing for sso many of them to arrive sso quickly. It would be a good think to prevent their premature exit from thissss plan of exissstance. Maybe it would be good to find thossse sssending them there and arrange for their arrival at the Boneyard inssstead?" He stands up. "Where do we meet thissss caravan?"
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) We are low tier with 13 CP.
Male LG Spellscale Kobold | Sorcerer 1 | Psychopomp Bloodline | HP 13 | AC 16 | F +4 R +6 W +4 | Speed 25 | Perc +3 (Darkvision)
Lore Skills: Academia Lore +4(T), Kobold Lore +4(T), Other Deity Lore +4(T) Skills:
Acrobatics +6(T), Deception +7(T), Diplomacy +7(T), Intimidation +7(T), Medicine +3(T), Occultism +4(T), Performance +4(U), Religion +3(T), Society +1(U), Stealth +6(T), Thievery +3(U) Player Name: Xathos of Varisia
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