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Nothing wrong with a bard. Very versatile and always fun to play


Melkiador wrote:
It doesn’t add its strength to the damage, so I assume it’s based on a longbow.

That is a good point. I think that will be the direction I go.


Philippe Lam wrote:
Meirril wrote:
I think this is a bad idea. At most, such a character would shut one caster down. It doesn't defeat them, it just ruins the fun of one player. It would literally be better to run into someone with a ring of spell turning because at least you get to see your spell do something.

Countering has always been part of tabletops, I don't see why it should be considered a F-word. Especially at these high levels when not having denials is the strange thing.

At one point, players should adapt, it's not only on the GM and it's not like the player can't do something else.

I agree with both of you. My concern with not having something to counter their spells and buffs will make the battle very one sided. As a lvl 20 caster can pretty much just go invis and fly around firing spells Willy Billy with none able to catch up to them.

I already know they are gonna be using communal airwalk which will make the entire team airborne. (They always use the spell) in addition to every protection possible in the book.

Traditionally in my group, most of them take some kind of magic class or a hybrid class that has access to magic divine/arcana in one way shape or form.

I was thinking a good in between may be to have him only counter/dispell the buffs and make the arcanist more of a debuffer and crowd controller.

This way my monsters will have a chance to actually hit them without just making a grapple machine.


Meirril wrote:
Isn't the Iron Golem given the stat block of a Composite Longbow for the attack? That is 110' for the range increment. A normal Longbow would be 100.

Not that I saw. It does not have a listed range or bow type. I originally assumed it would be composite but the ap I didn't see anything specific other than "once detected".

Honestly I think I'll just assume it's a composite longbow unless I find something that says otherwise.


Java Man wrote:
If you are referring to the one in that AP (I'm avoiding spoilers by not naming it) then I would say any attack in the area it happens in should be within the first range increment.

Ah ok so roughly 150 feet? I ask cause it says when it detects them.


I may be looking in the wrong place but for the life of me I cannot find what their range is for their arrows of wrath.

Anyone know what it is and/or where I can find it?

Thank you!


Thank you very much for your guys help. It has definitely given me ideas to chew on.

Avr- no worries, you confirmed one of the difficulties I was worried about, but hopefully the ceiling will still give them room to maneuver without letting them sit back and take pot shots.

Merrill- I think I will blend a few golems into the battle but just enough to be annoying for them. I am hoping that their excitement on using lvl 20 power houses will distract them enough that they won't be working together as well. Before this the highest level they have achieved is 17.

Scott- I do have a bit of plot planned, a classic champion of the gods type deal. Not too deep but enough to add flavor.

If you have other comments or ideas please don't hesitate to share.

I was thinking of throwing an arcanist in there specialized in dispel/counterspell but I figured that would be too difficult for them.


That is an idea but I already have monsters picked out.

I'm more concerned about whether or not the cr is appropriate for their level and about any potential oversites that could cause the battle to be too easy or one sided.


Hey everyone, just wanted get a feel from the community for a one shot encounter I promised my group I would run for them.

Scenario:
-I am running as DM and my group wants to fight a one off battle as level 20 characters with lvl appropriate gold division, there are 5 of them.

-the field will be an open arena 400 feet long 275 wide and 125 tall.

-anything available in hero lab is approved for making characters that is not 3rd party

- all party members and monsters will start out prebuffed.

-very experienced group average years of gameplaying under their belt is 7 years, ranging from 1-15 years.

- double blind set up. They don't know what they fill face and neither do I with the exception, they are good/neutral party and enemies will be neutral/evil aligned.

: questions: what is an appropriate CR level for the above criteria?
- what changes can/could be made for a balanced and enjoyable battle?
- what difficulties would you expect to run into that could break the battle or make it one sided?

:Personal opinion/self answers;
- I think a CR 26 would be appropriate
- seeking opinions
- 3 dimensions will be in full use. Certain protection spells or banishments for demons/devil's.

I appreciate any help or I sight y'all can provide. While I am an experienced gm, I have never run a one off battle before at such a high level. Also keep in mind these players will be min maxing to the extreme.