| Full Name |
Zurnzal - Pregen |
| Race |
Male NE Half-Orc Brawler 6/Assassin 1| HP 65/65| AC 18 T 14 FF 15 | CMB +11, CMD 25 (+14 DT,+13 Trip/Disarm)| F: +8, R: +10, W: +5 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: None | |
| Strength |
20 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
14 |
| Wisdom |
13 |
| Charisma |
8 |
About Zurnzal the Aspis
Male half-orc brawler 6/assassin 1 (Advanced Class Guide 23)
NE Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +11
DEFENSE
AC 18, touch 14, flat-footed 15 (+4 armor, +1 deflection, +2 Dex, +1 dodge)
hp 65 (7 HD; 6d10+1d8+20)
Fort +8, Ref +10, Will +5
Defensive Abilities orc ferocity
OFFENSE
Speed 30 ft.
Melee unarmed strike +13/+8 (1d8+6) or
mwk short sword +12/+7 (1d6+5/19–20)
Ranged mwk composite shortbow +9/+4 (1d6+5/×3)
Special Attacks brawler’s flurry, brawler’s strike (magic), close
weapon mastery, death attack (DC 13), knockout strike (DC 18),
maneuver training (dirty trick +1), martial flexibility (swift action)
6/day, sneak attack +1d6
STATISTICS
Str 20, Dex 14, Con 12, Int 14, Wis 13, Cha 8
Base Atk +6; CMB +11 (+14 dirty trick, +13 disarm, +13 trip); CMD 25
(28 vs. dirty trick, 27 vs. disarm, 27 vs. trip)
Feats Combat Expertise, Improved Disarm, Improved Dirty TrickAPG,
Improved Trip, Improved Unarmed Strike, Toughness, Weapon Focus
(unarmed strike)
Skills Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception
+11, Sense Motive +11, Stealth +12; Racial Modifiers +2 Intimidate
Languages Common, Giant, Orc, Varisian
SQ martial training, orc blood, poison use
Combat Gear potion of cure moderate wounds, potion of invisibility,
antitoxin, tanglefoot bag (2); Other Gear +2 leather armor, mwk
short sword, mwk composite shortbow with 40 arrows, amulet of
mighty fists +1, belt of giant strength +2, cloak of resistance +2, ring
of protection +1, sandals of quick reactionUC, disguise kit, 15 gp
SPECIAL ABILITIES
Brawler’s Flurry (Ex) When Zurnzal makes a full-attack, he has the Two-
Weapon Fighting feat while using unarmed strikes, close weapons, and
monk weapons, and he adds his full Strength modifier to all attacks.
Brawler’s Strike (Ex) Zurnzal’s unarmed attacks count as magic.
Close Weapon Mastery (Ex) Zurnzal can deal 1d6 damage with any
weapon from the close weapon group (such as daggers) if he wants.
Improved Dirty Trick Zurnzal does not provoke an attack of
opportunity when using the dirty trick combat maneuver. He gains a
+2 bonus on combat maneuver checks to perform dirty tricks and to
CMD to defend against them.
Knockout Strike (Ex) Once per day Zurnzal can attempt a one-hit
knockout, declaring his attempt before rolling his unarmed attack
roll. If he hits and deals damage, the target must succeed at a DC
18 Fortitude save or fall unconscious for 1d6 rounds. The target
receives a new save each round to wake up. This ability doesn’t
work if the target is immune to critical hits or nonlethal damage.
Martial Flexibility (Ex) Zurnzal can spend a move action to gain any
two combat feats he doesn’t possess, as long as he meets the
prerequisites, or he can spend a swift action to gain any one combat
feat. He keeps the feat for 1 minute. If he uses the ability again
before that time, he loses all the feats from the previous use. If the
feat has a daily limit and he picks it more than once, it doesn’t reset
the limit. Good choices include Greater Trip or Power Attack.
Martial Training (Ex) Zurnzal counts his brawler levels as both fighter
levels and monk levels for the purpose of qualifying for combat feats.
Sandals of Quick Reaction When Zurnzal acts on the surprise round,
he can take both a standard and a move action.