| Zuk |
A few weeks ago I began working on a level 1 to level 20 campaign. My players have gone through to level two without any major hiccups, then everything began crashing down. First off my party has increased from five (what I consider a large party) to SEVEN players. This change happened without my consent but the new guys already bought dice and figurines so I feel bad throwing them out. Second ,and more importantly, I realized the plot to my game is turning into the combination of every video game or campaign cliche mixed in with unoriginal names and predictability. The basic idea is this: The party sets off after being drafted into the military service of a small nation; The nation is at war with a much larger empire who's leader is possessed by either a pit fiend lord or an ancient red dragon. The PCs grow in level and are tasked with uniting the 6 kingdoms against the great evil and restoring the continent and all that jazz. Very basic plot and used in dozens of movies and games. With that said I have a few questions:
1. How should I handle the addition of these extra (and unwanted) players?
2. What are some plot twists that can spice up the game so it will be memorable?
3. Any suggestions on final bosses or notable enemies?
4. Do I have a shot or should I pull the plug?
Thank you in advance and sorry about the rant, I am getting stressed out.