Shadowlord said wrote:
And if you do multi-class I would try to build up something that will make up for the loss of your capstone ability.
to be fair(and I know this is an old thread), our capstone is int-based and if you have punishing dm's like I do it insta-kills nothing unless they roll a 1.
That said we also always have a "trap guy" ever since our usual dm made up a trapped doorknob that had phantasmal killer on it that was powered to recharge infinitely until the power was removed and it was drained of energy(lost 3 party members and the druid's ape to that damn door) and that was one 37 traps in a three-room shop-building. So what is important in your campaigns depends on what you or your dm make important.