
| Race |
|HP 96/96 Resonance 5/10 | AC 27, T 24 | F +15 R +16 W +13 | Perc +10 |
| Classes/Levels |
| Speed 30 ft. | Spells 1st: 4/4, 2nd: 4/4, 3rd 4/4, 4th 4/4, 5th 4/4 | Active Conditions: None |
| Gender |
Zordox de la Flamme | Male CG Medium Elf Wizard 10 |
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About Zordox de la Flamme
Zordox de la Flamme
Elven Wizard 10
Chaotic Good
Perception +10 (trained)
Background Scholar (Arcana)
Languages Common, Draconic, Elven
Str 14 (+2), Dex 18 (+4), Con 16 (+3), Int 20 (+5), Wis 10 (+0), Cha 14 (+2)
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Defenses
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HP 96
AC 27 TAC 24
Fort +15 Ref +16 Will +13
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Actions
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Speed 30 ft.
Melee staff of fire +6 (1d4 bludgeoning); two-hand 1d8
Ranged longbow +8 (1d8 piercing); reload 1
Ranged acid splash, heightened (2d4+5 splash, on a critical success the target also takes 3 persistent acid damage)
Ranged electric arc, heightened (2d6+5)
Ranged telekinetic projectile x2, heightened (2d10+5 each)
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Skills
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Acrobatics +16 T
Arcana +17 M
Athletics +8
Crafting +15 T
Deception +8
Diplomacy +12 T
Intimidation +8
Lore (Academia) +16 E
Lore (Local) +17 M
Medicine +11 E
Nature +6
Occultism +15 T
Performance +8
Religion +6
Society +15 T
Stealth +14 T
Survival +10 T
Thievery +10
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Feats and Abilities
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Ancestry feats Cavern Elf, Weapon Elegance (Elf), Demon Skirmisher
Class feats Arcane Focus, Drain Arcane Focus, Quick Preperation, Spellbook, Familiar, Reach Spell, Cantrip Expansion, Widen Spell, Elemental Tempest, Spell Penetration
General feats Incredible Initiative, Iron Will
Skill feats Assurance (Arcana), Battle Medic, Additional Lore, Arcane Sense, Magical Shorthand, Robust Recovery
Class abilities Arcane Spellcasting, Arcane School (Evocation)
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Equipment
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Bulk 3, 6L
Worn backpack, belt pouch, boots of elvenkind, bracers of armor (4th)*, clothing, material component pouch, lesser ring of energy resistance, ring of wizardry
Weapons staff of fire*, longbow with 10 arrows, rapier, dagger
Stowed flint and steel, healer's tools, minor healing potions (1), rations (2), scroll case, scroll of acid arrow, scroll of mirror image (2), wand of magic missile (1st) (10 charges), waterskin,
Wealth 2 gold, 3 silver, 3 copper
Resonance Points 10 (5 remaining)
The following rules apply to Zordox’s equipment.
Zordox is assumed to have invested resonance in equipment marked with
an asterisk (*) above.
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