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Im currently playing chapter 4 of carrion crown and Im considering rolling a bard to replace my character. Im looking for ideas or suggestions on race/class/archtypes and themes for a character and Ive never played a bard. My only request is no stealthing. Any suggestions would be greatly appreciated.
Ok as a pretext Im currently trying to play a halfling sniper but Im having major issues with the stealth rules that are making it incredibly unfun. I would love to try to get a understanding of how they work. So heres my present understandings to stealth and as to how they affect me. To "stealth" one has to be in cover or concealment or pass a bluff check to begin stealthing and end their action inside of cover or concealment. One cannot stealth in a place with out cover or concealment of some sort other wise. One of my fellow players also informed me that a player cannot use other players as cover for stealth even though they count as cover for attacks, no clue where this rule is. Here are some questions assuming the previously mentioned is not erroneous. If i stealth from cover out of cover am I immeadiatly perceived by everyone with LOS on me? This seems odd as people have 360 degree vision all the time normally. Each round I have to roll a stealth check to see how well i continue to stealth? To be detected each opponent can make a perception roll vs me as an immeadiate action each round? And if one of them sees me they can just yell out where i am buffing everyones chances to see me as free actions. If I stealth someone where in cover and I move from cover to another place with cover with a stretch of no cover in between am I then unstealthed?
Going to be joining a Serpent Skull campaign as an 8th level character, and Im considering playing a Saurian Shaman. I really enjoy the idea of the shaman, but Ive read that wildshaping druids past lvl 10 are facing an uphill battle. Should I consider multiclassing to help out in combat or just think of something else fun?
Im in the middle of a campaign and my rogue is taking the stint of being a non lethal dealing rogue when the opportunity rears its head. Its nice to be able to interrogate the victims. I have taken sap adept and mastery and I am currently lvl 7. I also have a few ranged skills to help me not lose all my hit points as I dont have many. Are there any feats weapons ect I should be looking towards?
Is there a spell or a way that would shrink a large weapon to a medium weapon, or the opposite. Playing a small class size character the majority of the gear you come across is going to be the wrong size for you. It would seem weird that no spell caster or w/e has come across a way to change the size category of items in Golarion.
Im thinking of playing a character in carrion crown who is a conspiracy theorist and likes to preemptively blame unknown things upon the machinations of secret societies. The problem is I dont know of many! This is where you come in! What secret societies in Golarion should I add to my repertoire of suspects!
a few questions about our feathered friend: Ok so the Giant Owlbears at the end of RRR.
1. Are these natural occurences, being giant and all. 2. will the babies be giant if not? Also not related to owlbear but about how long of a time frame do you allow between River Runs Red and the Vanishing at Varnhold
1) what bonuses do roads have? 2) what benefits does the mine give? 3) It suggests giving the players a year to build their kingdom. Do they mean a year with out events? 4) unrest seems to be a pool and not a static + or - is this true? Did I skip something big here that defines how unrest works. This seems kind of crutial lol
At the beginning of stolen lands it seems as if they are plunked down at olegs and expected to know what to do from there. They have a charter, but It doesn't mention when or if they should ever contact whom gave them the charter, and by what means. Or what reward they will gain from exploring and mapping the land. Have I missed something?
A few of my players are in another game that is now running serpents skull. We just finished up the first module, and Im wondering if switching them to carrion crown would work as the 2nd module is for 4th players (which they are). I dont own the first module of carrion crown but I picked up the second one to consider this with. All the PCs are on a boat (end of the first SS module) what kind of things would I need to be cautious of if i make this switch?
My campaign starts tomorrow, and one of my players has another dnd group that will be starting serpents skull campaign shortly after us (week or 2). The other game will surpass us as they meet more frequently and play longer sessions. Im not worried about the player bringing out of character knowledge into the game and destroying it. What i am concerned about is that they will be holding themselves back since they know whats in store. Does this campaign have alot of plot twists and intrique?
Im starting a campaign with some friends, and I havent DMed in years. Reading through the module it seems rather awesome but it also feels like i should have a flow chart as back up lol. How many NPCs is it typically for a party to run around with. Do your partys normally bring everyone on the tougher fights and leave some at the camp for the easier ones? I got the map pack and laminated the island map for the first book, I think that will help me and the party know whats going on, any other things that trip people up that could be avoided?
My dnd group has been playing for months now and one of our players doesnt have the basics of combat down, im not sure why hes not catching on. Does anyone know of a simplified example of instructions on how combat plays out? Im hoping with possibly getting the ground rules down, he might then start picking up on the smaller stuff more easily.
Feel free to correct as needed. Ok, so reading detect evil it seems like normal humanoids lvl 1-5 will not detect as evil even if in fact they are (5hd and lower). It seems as if the paladins version of detect evil is just a more expedious version of this spell with no granted extras to the detection besides the speed factor.
I'm working on an adventure module for some friends, and I really want to involve corruption in the church at a high level. So with out going into alignment debates, how would someone as a cleric or a paladin of an opposing god/or with ill intentions for the organization go about gaining a seat of power. Think of like Jimmy Baker, or any other corrupt high ranking person of a presumable goodly aligned organization. Or perhaps a thief wanting to rob the coffers? Same would go for a good guy trying to go undercover with an evil religious organization. What ways would you go about altering your alignment to not stick out as a sore thumb.
Ok If I have an evil character that wants to infiltrate a good church hypothetically. If the spend the next few years doing good deeds just to infiltrate this church to lets say assassinate a higher up. Would his alignment be good because of his good deeds, or would it not change as it was a means to an end.
So Im thinking about running one with Pcs as a monster class. But I want to keep it heroic, and goodly aligned. Things tend to spiral out of control on evil campaigns. Does anyone know of any module or adventures set up similar to this, or have any mechanics/methods for which the party is to deal with towns with out being killed on site?
So tower shield affects most attacks as
Here are my assumptions: correct as needed :D
Fireball:
So effectively the fireball could be placed directly above the person using the tower shield and bypass it?
Last session I got hit by multiple evocations and got nearly killed. We're lvl 5 and and my characters not looking to encourage a party kill. Looking for cost effective ways to protect myself or shut him down, non fatal. Besides just stepping aside when a large beatstick comes to play what other things could I use? |