Kaigon the Miscreant

Zoltan BoulderStorm's page

1 post. Alias of Zachman08.


Full Name

Zoltan BoulderStorm

Race

Dwarf

Classes/Levels

Bard(Savage Skald) / 1

Gender

Male

Size

Medium

Age

28

Alignment

Chaotic Good

Deity

Gorum

Location

?

Languages

Dwarven, Common,

Occupation

Pathfinder, Lorekeeper

Strength 16
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 9
Charisma 12

About Zoltan BoulderStorm

Biography
Some people have told Zoltan that Dwarves don't make very good bards. Some people now miss most of their teeth.

In most ways Zoltan is your typical Dwarf: short-tempered, boisterous, good in a scrap, and always containing a hearty love of brew. But where many Dwarves merely cite their ancestors names in oaths and curses, Zoltan draws inspiration from them. He knows where every blade of Dwarven steel severed an orcs' head or when any charge smashed against an impenetrable Dwarven line. This is what drove Zoltan to become Lorekeeper of his clan, to protect his ancestors' memories from being forgotten or worse.

For his clan head decided to try and use those very same memories to justify going to war with other clans and when Zoltan tried to defy him, he was banished from the clan. An exile, he was forced to watch from the sidelines as his clan was destroyed in battle.

After wandering for sometime, he became a member of the Pathfinder Society. Zoltan found a group as dedicated to the preservation of history as he was. And hopefully past events would not repeat itself again...

HP: 11
Initiative: +1
Base Speed: 20 Ft

AC 15 (+1 Dex +3 Armor +1 Buckler) / Touch 11 / Flat-Footed 14
Fort: +3
Reflex: +3
Will: +1

BAB: +0
CMB: +3
CMD: 14

Special Abilities:
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Inspiring Blow (Su): A savage skald roars his war-cries with each telling blow. When he confirms a critical hit, he can start this performance as an immediate action (ending any other performances). He gains temporary hit points equal to his Charisma modifier (if positive), and all allies within 30 feet gain a +1 morale bonus on their next attack roll prior to the start of his next turn. These temporary hit points remain until the bard ends his performance.

Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Racial Traits:
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained.

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Spells

Cantrips
Detect Magic
Mending
Message
Open/Close
Read Magic

1-level (2 per day)
Cure Light Wounds
Moment of Greatness

Equipment
Warhammer
Studded Leather Armor
Buckler

Backpack
-Trail Rations X10
-Flint & Steel
-Notebook
-Pen and Ink

Attacks:
Warhammer +3 (1d8+3 [x3])

Languages:
Common, Dwarven, Goblin, Varisian

Skills:
Acrobatics +1 = DEX 1+0+0
Appraise +1 = INT 1+0+0
Bluff +1 = CHA 1+0+0
Climb +3 = STR 3+0+0
Diplomacy +5 = CHA 1+1+3
Disable Device +1 = DEX 1+0+0
Disguise +1 = CHA 1+0+0
Escape Artist +1 = DEX 1+0+0
Fly +1 = DEX 1+0+0
Handle Animal† +1 = CHA 1+0+0
Heal -1 = WIS -1+0+0
Intimidate +1 = CHA 1+0+1
K (Arcana) +2 = INT 1+0+1
K (Dungeoneering)+2 = INT 1+0+1
K (Engineering) +2 = INT 1+0+1
K (Geography) +2 = INT 1+0+1
K (History) +6 = INT 1+1+4
K (Local) +2 = INT 1+0+1
K (Nature) +2 = INT 1+0+1
K (Nobility) +2 = INT 1+0+1
K (Planes) +2 = INT 1+0+1
K (Religion) +6 = INT 1+1+4
Linguistics +5 = INT 1+1+3
Perception -1 = WIS -1+0+0
Perform(Oratory) +5 = CHA 1+1+3
Ride +1 = DEX 1+0+0
Sense Motive -1 = WIS -1+0+0
Sleight of Hand +1 = DEX 1+0+0
Spellcraft +5 = INT 1+1+3
Stealth +1 = DEX 1+0+0
Survival -1 = WIS -1+0+0
Swim +3 = STR 3+0+0
Use Magic Device +5 = CHA 1+1+3

Traits:
Zest for Battle(Dwarf):Whenever you have a morale bonus to weapon attack rolls, you also receive a +1 trait bonus on weapon damage rolls.

Maestro of the Society: +3 performance uses per day.

Monument Scholar:You gain a +1 trait bonus on Knowledge (history) checks made in Varisia due to your familiarity with its historical remnants. This bonus increases to +2 if the check relates to the city of Magnimar. Additionally, you gain a +2 trait bonus on any skill check made to receive a boon from one of Magnimar's magically imbued monuments.