Agath

Zolaire Aratha's page

18 posts. Alias of Daedalus the Dungeon Builder.


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Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

Still around, checking it with all my other games, waiting to see if it survives.


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

Hey, my wings only exist when I want them to. I can be subtle if I want. Keyword if.
Also, pretty sure this would be the same day.

Zolaire rubs his temple as they arrive, the scroll crumbling to ash, "Ugh. I really need to learn a proper teleport spell. Scroll transportation just feels so unnatural."

In response to Nat, he asks the group, "Anyone have any divinations? Otherwise, I guess our best bet is to just search the city." his wings erupt from his shoulders, "I can check a way up the road, then come back shortly to give an extra aerial perspective." he offers.


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

I can- I didn't spend much. I can also use it.


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

Zolaire returns shortly, carrying a ball of golden fire in his hand, wounds closing as it touches him, "Anyone else need some healing?" he asks, "Regardless, we should get going- either to track it down, or to get to Caliphas."

Casting Flaming Sphere to heal to full/heal anyone else who needs it (total of 33d6+33/2 healing)


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

How long are we frightened?


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

Zolaire begins repeating his spells, but is caught off-guard at the horrendous beast's agression, and flees, taking a solid blow but stays standing, running out of the library.


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

Wow. That is... quite the buffing routine.

Interestingly, because of the way my Blood Intensity works (+1 damage per dice rolled on evocation spells), the extra 1d6 of sonic damage that my rays get actually becomes 1d6+1 damage.

I think I'll be using Scorching Ray a lot more than I initially thought I would.


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

It is usually much quicker to use block initiative on the boards, I will say, so I would prefer that generally.
Zolaire's mind spins, trying to figure out if he knows what this beast could possibly be.

Knowledge (religion) to ID: 1d20 + 10 ⇒ (6) + 10 = 16 +6 if it would require k(arcana)

Mindful of where he is, Zolaire holds back on massive explosions, instead favoring precise blows against the monster. He steps into line of sight for the creature and fires three rays of golden fire at the beast.

Scorching Ray, into combat (touch): 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 164d6 + 4 ⇒ (2, 6, 4, 2) + 4 = 18
Scorching Ray, into combat (touch): 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 224d6 + 4 ⇒ (3, 1, 5, 5) + 4 = 18
Scorching Ray, into combat (touch): 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 164d6 + 4 ⇒ (4, 4, 1, 3) + 4 = 16

He isn't done, though, and with the practiced ease of one who's done something a thousand times, he immediately follows the three rays with a barrage of red-gold missiles, which unerringly find their way into the creature's hide.

Quickened Magic Missile: 5d4 + 5 + 5 ⇒ (2, 1, 4, 1, 2) + 5 + 5 = 20


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

"Very well." Zolaire nods, "How will we know the cultist? Do we have any sort of description for them?" he turns to his fellow adventurers, "I can fly ahead- meet you in the Ardis town square, where we can teleport to Caliphas from?" he asks.

Assuming that they others agree to the plan, he heads outside, sprouts massive wings of fire and soars into town, buying a scroll of Teleport and waiting for the others to catch up.


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

"We could also head into Ardis- I have enough for a scroll of teleport, that would probably be the fastest possible way to get there." Zolaire notes, "I've been to Caliphas a few times, enough to be familiar with the place at least."


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

Zolaire nods, "Good to meet you, lady Delmont. So, Thrushmoor heading towards Caliphas? That's... what, two day's journey from here? Three, I suppose, if you can't fly. Any idea how long we have before it's too late?" he asks.


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

Zolaire shrugs, "You have a core of elemental fire. You'd think that could keep you warm."


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

Zolaire paces back and forth, full of energy as always, dressed in his customary robes, but showing no signs of being affected by the temperature, "Nat, you're always cold." he sighs, "If it's really bothering you, I can give you a temperature ward, but I think you're overreacting." He leans against the wall for a moment, fingers drumming along the spines of a few books, before resuming his pacing.


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

Personally, I'm curious as to whether the GM has some hook that brings us all together. Zolaire hasn't been around much (and would have never heard of Professor Lorrimor), but could have been roped in quite easily for any sort of undead-slaying adventure. Otherwise, it's possible that they've met, but Zolaire wouldn't be along for the ride, so to speak.


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

Zolaire has been associated with the Knights of Ozem for some time, so he could have easily been one of your potential recruits, Sour. So long as it's really clear who the bad guys are that you're fighting, he'd serve as a pretty effective hammer against undead, abberations, orcs, and so on. He's not much for subtlety.


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

I'll get a free Greater Restoration 1/day at level 15, but until then, yeah, I can do a hefty amount of HP healing, but not a ton for status effects.


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

Okay, great.
Might it be possible to open Gameplay, so we can dot in?


Male Human Phoenix-blood Sorcerer 11 | HP: 68/68 | AC 21 TC 15 FF 18 | Fort: +5, Ref: +6, Will: +7 | Init +5| Per +0| 30 ft. speed, 60 ft. fly (good) | +4 CMB | CMD 17 FF 14 |
Uses:
Spells: 1st 7/8, 2nd 7/8, 3rd 8/8, 4th 7/7, 5th 4/5. Blood Intensity 3/3. Dancing Lights 3/3

Hello! Thanks again for the select.

Do you have any specific format you'd like our stat bars in?