Lady Andaisin

Zoastria Oririe's page

15 posts. Alias of brunoreturns.


Full Name

Zoastria Oririe

Race

Half Elf

Classes/Levels

U. Summoner

Gender

Female

Strength 8
Dexterity 14
Constitution 9
Intelligence 14
Wisdom 10
Charisma 20

About Zoastria Oririe

Statblock:
Zoastria Oririe
Female half-elf unchained summoner (spirit summoner) 4 (Pathfinder RPG Advanced Class Guide 123, Pathfinder Unchained 25)
CN Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +2 (+1 when adjacent to open flames or on fire)
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 19 (4d8-4)
Fort +0, Ref +3, Will +4; +2 vs. enchantments, -1 vs. fire effects, -1 when adjacent to open flames or on fire
Defensive Abilities shield ally; Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4-1/19-20)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks channel positive energy 6/day (DC 17, 2d6)
unchained summoner (Spirit Summoner) Spells Known (CL 4th; concentration +9)
. . 2nd (2/day)—create pit[APG] (DC 18), glitterdust (DC 18)
. . 1st (5/day)—glue seal[ACG], grease, mage armor, obscuring mist
. . 0 (at will)—acid splash, detect magic, light, mage hand, mending, read magic
. . S spirit magic spell; Spirit Life
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Statistics
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Str 8, Dex 14, Con 9, Int 14, Wis 10, Cha 20
Base Atk +3; CMB +2; CMD 14
Feats Selective Channeling, Skill Focus (Knowledge [nobility]), Spell Focus (conjuration)
Traits calistrian courtesan, historian of the rebellion, unpredictable
Skills Acrobatics +2 (+1 when adjacent to open flames or on fire), Appraise +2 (+1 when adjacent to open flames or on fire), Bluff +11 (+10 when adjacent to open flames or on fire), Climb -1 (-2 when adjacent to open flames or on fire), Diplomacy +10 (+9 when adjacent to open flames or on fire, +11 to gather information), Disguise +5 (+4 when adjacent to open flames or on fire), Escape Artist +2 (+1 when adjacent to open flames or on fire), Fly +2 (+1 when adjacent to open flames or on fire), Heal +0 (-1 when adjacent to open flames or on fire), Intimidate +5 (+4 when adjacent to open flames or on fire), Knowledge (arcana) +9 (+8 when adjacent to open flames or on fire), Knowledge (geography) +7 (+6 when adjacent to open flames or on fire), Knowledge (history) +7 (+6 when adjacent to open flames or on fire), Knowledge (nobility) +10 (+9 when adjacent to open flames or on fire), Knowledge (religion) +7 (+6 when adjacent to open flames or on fire), Linguistics +7 (+6 when adjacent to open flames or on fire), Perception +2 (+1 when adjacent to open flames or on fire), Ride +2 (+1 when adjacent to open flames or on fire), Sense Motive +1 (+0 when adjacent to open flames or on fire), Spellcraft +9 (+8 when adjacent to open flames or on fire), Stealth +3 (+2 when adjacent to open flames or on fire), Survival +0 (-1 when adjacent to open flames or on fire), Swim -1 (-2 when adjacent to open flames or on fire), Use Magic Device +10 (+9 when adjacent to open flames or on fire); Racial Modifiers +2 Perception
Languages Celestial, Common, Elven, Halfling, Infernal, Strix
SQ arcane training[APG], bond senses (4 rounds/day), burned, eidolon (unchained), elf blood, life link, spirit ()
Other Gear crossbow bolts (10), dagger, light crossbow, backpack, belt pouch, flint and steel, soap, waterskin, 356 gp
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Special Abilities
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Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bond Senses (4 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Burned -1 to save vs. fire, -1 attacks, saves, skill checks if you are adjacent to or on fire.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Shaman/Summoner (Unchained, 6/day, DC 17) Channel Positive Energy 2d6 (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
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Appearance:
Fair skinned, with delicate features, Zoastria is the very definition of elegant beauty, though she carries herself with a lack of confidence.

Her dark clothing is form-fitting, but cut with long sleeves and pants so that very little of her skin shows, covering the scars and burns that cover the majority of her body.

She walks somewhat stiffly and appears to live with a low level of constant pain.

Background:
Zoastria Oririe was a happy and care-free child who always viewed the world and its people in the best possible light.

Her elven mother, Tiatha, from the Barrowood, fell in love with a human knight and moved with him to his home in Kintargo, where she would regale Zoastria with tales of knights and fair maidens.

While Zoastria was still very young, her father undertook a quest to defeat a great dragon that ended in his predictable death.

Tiatha was a devout Calistrean, who found one of the undergound temples in Kintargo and spent most of her free time there helping out in whatever ways she could.

Growing up around Calistreans made an impression on Zoastria, and she learned to love the beauty and freedom taught by the faith. With her mother's blessing, she entered training for priesthood, eventually entering service as a courtesan.

Zoastria was very successful in this lifestyle, due to her great beauty, charming personality, and exotic appearance. Life was good and appeared as if it would only get better, until one night when a worshipper became violent.

On this particular night, something went wrong with the wards and safeguards in the temple. Either the alarms did not sound, or the listeners were distracted. Zoastria was beaten mercilessly and burned by some magic the man controlled. She hovered on the brink of death.

At the boundary between two worlds, a power reached out to her. "If you would live, take my hand. Accept my power, and I will be your protector." Taking the barely seen hand, a sudden glowing warmth filled Zoastria's body, bringing her back from the brink of death. When she became fully aware, a voluptuous, deeply tanned female stood over her with a bloody dagger.

The man had run, and the temple knew who he was. Unfortunately, he was also a Thrune. Fearing the certain reprisal, the temple was forced to break apart and scatter, reforming in a different location a few months later.

Zoastria eventually healed from the attack, but her health suffered, leaving her weak and unable to copulate without pain. No longer able to serve as a courtesan, and with new powers, the church instead assisted Zoastria in learning about her new powers and in training her to serve the church as an instrument of vengeance.

Seeking to put those skills to use, Zoastria seeks to join the rebellion to finally gain a measure of vengeance on the house of Thrune.

Kitt:
Kitt CR –
Female biped
CG Medium outsider (azata)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 24 (3d10+3)
Fort +4, Ref +3, Will +3
Defensive Abilities evasion; Resist cold 10, electricity 5, fire 10
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Offense
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Speed 30 ft., climb 30 ft.
Melee bardiche +6 (1d10+4/19-20)
Ranged +1 composite longbow +6 (1d8+4/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
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Statistics
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Str 17, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +6; CMD 18
Feats Point-Blank Shot, Power Attack, Precise Shot, Rapid Shot
Skills Acrobatics +6, Climb +11, Escape Artist +7, Intimidate +6, Knowledge (planes) +4, Perception +4, Stealth +7
Languages Common
Combat Gear cold iron arrows (10); Other Gear +1 composite longbow (+3 Str), arrows (20), bardiche[APG], blunt arrows[APG] (10), backpack, bedroll, mess kit[UE], pot, torch (10), trail rations (5)
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Special Abilities
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Climb (30 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
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Kitt Appearance:
Tall and voluptuous, with exotic features that appear elven from a distance, Kitt embodies the stories that sailors tell of foreign lands.

Long white hair sets off what appears to be deeply bronzed skin that is shown off by tight, revealing clothing.

Under closer examination, her features become even more exotic. Her eyes are yellow, like a cat's. The bronze skin is actually covered by a thin layer of brown fur, and her fingers are tipped in small claws.