Beltias Kreun

Zith's page

62 posts. Alias of Corrosive Rabbit.


Full Name

A Clever Jack Who Works The Back Streets

Race

A Clever Jack Who Works The Back Streets

Classes/Levels

Might 8/10 (0); Speed 13 (0); Intellect 12/15 (1)

About Zith

Might: 10
Edge: 0

Speed: 13
Edge: 0

Intellect: 15
Edge: 1

Jack Background: Born Lucky

Effort: 1

Cypher Use: Zith can bear two cyphers at one time.

Practiced With Light and Medium Weapons: Zith can use light and medium weapons without penalty. If Zith wields a heavy weapon, increase the difficulty of the attack by one step.

Trained Skills:

Interactions involving lies and trickery (Clever)

Defense rolls to resist mental effects (Clever)

Identifying or assessing danger, lies, quality, importance, function, or power (Clever)

Sneaking (Character Focus – Tier 1)

Pickpocketing (Character Focus – Tier 1)

Lockpicking (Character Focus – Tier 1)

Climbing (Chosen skill)

Inability: Difficulty of any task involving knowledge, lore, or understanding is increased by one step.

Flex Skill: At the beginning of each day, Zith chooses one task (other than attacks or defense) on which he will concentrate. For the rest of the day, he’s trained in that task. He can’t use this ability with a skill he’s already trained in to become specialized.

Starting Equipment:

Clothing

Dart Thrower (Light Weapon – 2 damage, reduces attack difficulty by one step, long range)

Knife (Light Weapon – 2 damage, reduces attack difficulty by one step, melee or can be thrown at short range)

Leather Jerkin (Light armor 1)

Explorer’s pack

Pack of light tools (2)

Cypher: An intensely bright pink liquid in a small glass injection cylinder. When applied, it can cure any disease of level 4 or lower.

Cypher: A small cube with fiddly bits all over the outside; if you arranged properly, two combat rounds later it suddenly activates and scrambles the ability of living creatures in short range of it to see or hear.

Oddity: A small metal disk three inches across. One side is perfectly smooth, and if this side is pressed against living flesh it instantly imprints a tattoo of a black scorpion on the area it touched. The tattoo is always slightly different each time it gets used.

20 shins.

Tricks of the Trade (2):

Skill With Defense (Speed): Zith is trained in defense tasks of this type.

Skill With Defense (Intellect): Zith is trained in defense tasks of this type.

Jack Connection: Zith grew up on the streets and studied at the school of hard knocks.

Initial Link to the Starting Adventure: Zith talked his way into the situation because he thought it might earn some money.

Character Focus Connection: (David’s character) convinced Zith to leave his life of crime for other pursuits – at least temporarily.

Minor Effect Suggestion: You can immediately attempt to hide after this action.

Major Effect Suggestion: You can immediately take a second action during this turn.