Full Name |
Ziro |
Race |
Korasha Lashunta |
Classes/Levels |
Solarian 1 |
Gender |
Male |
Size |
Medium |
Age |
23 |
Alignment |
N |
Languages |
Common |
Occupation |
Outlaw |
Strength |
14 |
Dexterity |
13 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
14 |
About ZiroTheOUtlaw
Ziro
Solarian, key ability Cha
Korasha Lashunta for +2 CHa, +2 Str -2 Wis
Solar Weapon
(spend more on armor?)
2 extra skills
Stellar modes - photon (+1 damage (fire?)) or gravitons (+1 Reflex), attune for 3 rounds for supernova (burn EVERYONE within 10 feet) or black hole (pull chosen creatures closer)
Will need good armor protection if I'll be in melee.
But only light armor possible
So... how do I get good armor then when Dex isn't my strong suit?
This could be tricky.
Goal abilities:
Str 14 Dex 13 Con 12 Int 10 Wis 10 Cha 14
+2 -2 +2 Korasha Lashunta
Theme +1 Outlaw
Base
12 13 12 10 12 12
Best I can do.
So how do I get some really good armor??
Second skin is all that's available for light armor, so what do I do there?
Don't forget solarian crystals
Weapon will be slashing.
Might as well take Heavy Armor Proficiency.
Equipment
Lashunta Ringwear, 415 cred, +2 +4, max Dex +2, ac -2, move -5ft, bulk 2
Which 2 extra skills?
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DEAD
1849-703
Ziro
Solarian 1
N Medium Korasha Lashunta (lashunta subtype)
Faction Dataphiles
Theme: Outlaw (+1 Dex, ??)
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Init +1; Senses Normal (??), Perception ??
Languages Common
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EAC 13, KAC 15 (Lashunta Ringwear 1 +2 EAC +4 KAC Move -5ft, Bulk 2, Dex +1)
Stamina Points 8 ((7 + ConMod)/level)
Hit Points 11 (4 + 7/level)
Resolve Points 3 (half level(min 1) + ChaMod)
Saves Fort +2+1c, Reflex +0+1d, Will +2+0w
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Spd 25 (-5 ft Lashunta Ringwear)
Melee Solar Weapon - Solarian Blade +3 (1d6 slashing + 2s), +1i in photon stellar mode
Ranged Azymith Laser Pistol +2 (d4 Fire, +1i in stellar mode)
BAB +1; CMB melee attack; CMD KAC+8 = 23
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Spell-like abilities:
At will: Daze, psychokinetic hand
1/day: Detect thoughts
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Abilities Str 14, Dex 13, Con 12, Int 10, Wis 10, Cha 14
Feats Heavy Armor Proficiency
Skills (4/level): Athletics 1r+3c+2s-2ac, Computers 1r+3c+0i+2l, Stealth 1r+3c+1d+2l-2ac, Intimidate 1r+3c+2ch
Two extra class skills: Computers, Survival
Limited Telepathy - range 30 feet
Skill bonus: +2 to Computers, Stealth
Theme Outlaw: -5 DC for Culture checks dealing with the underworld, Sleight of Hand is a class skill
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Skill Adept - Two extra class skills:
Solarian Manifestation (Su) - Gravitron. Black mote floats nearby, sheds dim light in 20' radius. Can be shut off as a standard action to assist with Stealth, but when entering stellar mode, glow returns immediately.
Solar Weapon - Blade, slashing. Black blade. Form in same time as drawing a weapon (move action or part of a move).
Stellar mode (Su) - Each round in combat, pick a mode - gravitron, photon or unattuned. Each round in a mode gains a point, up to 3. If become unconscious, become unattuned.
- Gravitron: +1 Reflex, +1 per 9 levels
- Photon: +1 insight damage with all damage rolls, +1 per 6 levels
Revelations:
Black Hole (Gravitron): requires 3 attunement points. Satandard action. Pull any creatures within 20 feet closer to you. Fort save DC 10 + half level + ChaMod or be pulled 10 feet, stopped by barriers. Effect reaches through barriers. Range increases 5 feet at 5th and every 4 levels after. Become unattuned afterwards.
Supernova (Photon): 1d6 + 1d6/level fire to all creatures within 10 feet. Reflex DC 10 + half level + ChaMod to take half. At 9th level, increases to 15 feet, at 17th 20 feet.
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Equipment (starting 1000 credits): Lashunta Ringwear (415 credits), Azymth Laser Pistol (350 cred), Ammo 2 20 charge batteries (60 each), 115 Credits
Level 2
- use soldier for level 1 to gain Heavy Armor Proficiency, and take Weapon Focus instead.
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First adventure, caught in a crab thing's claws. Full attack - 1 hit, then 1 crit, brought to -8. Immediate death.
Rest in peace, Ziro.