Male Dhampir
VITALS: Anti-Paladin 3 AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1 Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 Still need to update profile The dhampire kept quiet. Simply taking up a defensive stance and ready his weapon.
Male Dhampir
VITALS: Anti-Paladin 3 AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1 Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 its okay. Just surprised he beat my 26AC vs the outsider i smote. Oh well. Will see if i do. Atm swamped so i dont think i have time to make another character -Posted with Wayfinder
Male Dhampir
VITALS: Anti-Paladin 3 AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1 Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 DM Jelani wrote: Characters with PC class levels are 1 CR lower than their class levels. So you guys are CR 2. He's not actually a human, he just looks like one. He's a tiefling, so knowledge (planes), DC 17. So a tiefling? if he is good aligned, and my smite worked, he should take an extra 3 damage. for a total of 12
Male Dhampir
VITALS: Anti-Paladin 3 AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1 Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 yes still touch. But was thinking i can punch him hence the 1d4. But i think it might be 1d3. If not. Just drop 2 damage. Not 2d6 yet. Only at level 4 -Posted with Wayfinder
Male Dhampir
VITALS: Anti-Paladin 3 AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1 Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 Reading your Style feat, i think we are not yet at CR 2 yet, we are CR 1 1/2, so your 16 might actually pass
Male Dhampir
VITALS: Anti-Paladin 3 AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1 Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 As a move action he uses detect good on the one infront of him. His hand glows as he tries to punch/touch the man before him to try and harm and sicken him before he gets a chance to attack -Posted with Wayfinder
Male Dhampir
VITALS: Anti-Paladin 3 AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1 Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 Zinkov readies his weapon. He doesnt like magic from a source he doesnt know -Posted with Wayfinder
Male Dhampir
VITALS: Anti-Paladin 3 AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1 Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 Full plate, im not even going to try to make a check. then again, my stealth is only -3 Clanky Clanky: 1d20 - 3 ⇒ (17) - 3 = 14
Male Dhampir
VITALS: Anti-Paladin 3 AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1 Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 I agree. Take point, ill be the rear guard as he gets ready. That flag and the prize will be theirs
Male Dhampir
VITALS: Anti-Paladin 3 AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1 Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 Will be just behind you. Also smite will be reserved for other PC or powerful good outsiders Touch of corruption as swift action to heal myself during combat |