Zinkio's page

193 posts. Organized Play character for Ilmakis.


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I will not provide a photo.
I was GM tier 2 at GenCon 2013 and as such Paizo gave me 4 volunteer shirts. I don't need to say or prove more.

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I was one of the two French GM at the 2013 GenCon in Indianapolis. I got my shirt(s) there, you can ask Mike (Brock) if you want.

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i have a shirt from GMing at Gencon ;-)
As for the HP of the ghoul I asked because last time my damage output was not clear enough

Will save: 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20

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are they advanced ghoul ? Because usually with 22 damages (what I made with my critic) they are destroyed and if 14 is the DC of the paralysis Zinkio made it (even being shaken thanks to his dragon's style :)
I also would like to use my reroll against the cause fear if possible

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Religion: 1d20 + 4 ⇒ (13) + 4 = 17

Be careful, these corps are ghoul ! said Zinkio.

Then he took the style of the Dragon and moved swift action Dragon's style, while going around the toothed shards of glass, and strike at the creature on the defensive.

Unarmed Strike defensively: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
damages: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Crit Confirm: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
crit damages: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14

AC24, +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects.

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No trace of the abducted... said Zinkio who carrefuly avoid to walk trough the mosaic after Isabella warning.

Good eyes Isabella !
There is an entrance to another room on the left, do we try it or do we move on and look elsewhere ?

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Perception DC25 (if I can't take 20): 1d20 + 11 ⇒ (13) + 11 = 24

Knowledge Religion: 1d20 + 4 ⇒ (7) + 4 = 11

Once the secret door was opened by Tessara Zinkiii moved in, looking for traps and dangers.

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Do we continue or do we try the rotating wall ?

Asked Zinkio

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Thanks GM to have taking time to reread the "Take 20" rule.

I agree with you that this is tricky, that's why I had agreed to follow your rulling without - too much :P - complaint :)

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I'm not agreeing with you about not beeing able to take 20 on traps, but you're the GM so :)

Perception (for traps): 1d20 + 11 ⇒ (6) + 11 = 17

Zinkio showed to his comrades the strange stone section which seemed to be able to pivot.

here, it seems their is some sort of passage, it don't seem trapped so...

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Again, Zinkio took his time to look for traps or secret entrance in the corridor before continuing his scouting.

take 20 to perception

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Still careful Zinkio moved to the corner of the corridor to see what was behind.

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Is this could be easily destroyed ? asked Zinkio looking at the dried clay wall before going to explore the other side of the temple.

just asking for when we will return here to explore

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good art, but not my taste

Zinkio let the more knowledgeable person looked at the significance of the statues and continued his search.

continued to take 20

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Cautiously Zinkio moved step by step looking for any traps or hazards still in place after so many millennia.

Zinkio as described took one step at a time, "taking 20" on perception (for 31) on each line in front of him

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Zinkio looked for clue of the abducted pathfinder. In hopes to know which way to go.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

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Zinkio having no need of light thanks to its oni heritage moved forward.

Stealth: 1d20 + 2 ⇒ (8) + 2 = 10
Perception: 1d20 + 11 ⇒ (12) + 11 = 23

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Zinkio go inside, his eyes concentrate on any danger or trap.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Climb (take 10): 10 + 3 = 13

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There is a shaft descending in the shadows said Zinkio after looking in the room

He waited for his comrades before going in.

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Once Zinkio looked everywhere he moved to the next part of the temple and cautiously looked around

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

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Zinkio bow in thanks to Kiyoshi after he healed everyone with Qi Zhong power.

After the burst of steam, Zinkio looked in the room for possible secret entrance.

Perception (take 20): 20 + 11 = 31

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Zinkio bow in silence to Tessara's request and stand in front of the barrier.

Then after a short meditation and Qi Zhong's guidance he began to strike the last untouched barrier.

Strength check: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

I suppose Zinkio could take 20

After a few try Zinkio asked

Is finding the missings not more important ? Sometimes, evidence is the truth

And he looked at the destroyed barrier.

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Once everyone is healed and Tessara spoke of the strange relic they found Zinkio moved to the right part of the temple not destroyed.

May be a secret entrance was hidden.

Perception (take 20): 20 + 11 = 31

If he find nothing he moved to the left part a look around the rumble before entering

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

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Still grappling the creature Zinkio tried to finish it.

Grapple (for damages): 1d20 + 11 ⇒ (1) + 11 = 12

But this time he failed to keep her in his arms and let her go

Acrobactics to fall gently: 1d20 + 9 ⇒ (19) + 9 = 28

Once on the ground he took his longbow

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as Zinkio is not in armor and kind of ascetic, I presume you can easily assumed that he's weighting less thant 130lbs
CMD 25 vs grapple is the creature wants to get out

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in PFS when I GM, I do the same, not CdG players.

Zinkio moved away and tried to jump high enough to be able to grapple the creature.

Jump DC20: 1d20 + 9 + 8 ⇒ (11) + 9 + 8 = 28 Zinkio gain +8 to jump thanks to his speed of 50ft.
Grapple: 1d20 + 11 ⇒ (16) + 11 = 27

Jumping high enough, the iron arms of Zinkio closed around the creature waist.

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@GM Rutseg : I will change it as you suggest :)
Edit my post too.

Acrobatics to avoid AoO from the harpy: 1d20 + 9 ⇒ (6) + 9 = 15

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Spoiler:
Zinkio amazed by the resistance of the creature continued to strike at it.

Flurry 1: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Flurry 2: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 5 ⇒ (2) + 5 = 7

if my first hit kill the harpy (I hope with 62 hit point damage !), Zinkio will move to engage the other one

Satisfied to see his ennemy uncounscious, Zinkio moved to be able to strike at the other creature if it come near his comrades.

double move (20 squares) to get under the second harpy

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assuming Zinkio could hit the flying woman without need of jumping

Zinkio remembered what one of his old master said Striking First is not what count, Being the last striking is.

The tiefling put all his kinetic energy in his first punch free action : Stunning Fist, fortitude DC16 then strike a second time in a fury of blow.

Furry of blow with Stunning Fist: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Furry of blow: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 5 ⇒ (7) + 5 = 12
Crit Confirm: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 5 ⇒ (3) + 5 = 8

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Zinkio try to warn his comrade Be car... but it was too late.

One of the creature flew to attack Kiyoshi, it was Zinkio duty to protect him.

He took the stance of the Dragon swift action : Dragon's Style then charge to attack the flying creature attacking his comrade.

Unarmed Strike Charge: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Crit Confirm Unarmed Strike Charge: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12

AC19

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no knowledge in planes

A feather, here ? it's strange Zinkio took the single feather asking to more knowledgeable person than him to what bird it belong.

Is someone able to tell me from which bird this feather could come ?

Amazed by the presence of such a thing, Zinkio look up to see if any bird could attack them from the top while moving to join his comrades.

Perception: 1d20 + 11 ⇒ (15) + 11 = 26

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Zinkio moved near the center of the seven-pointed star to have a better look of the inside.

When looking at the strange statue he tried to know which god it represent.

Know. Religion: 1d20 + 4 ⇒ (10) + 4 = 14

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Once Halla is gone and all his comrades not far from him, Zinkio moved inside.

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Something came out of this site. Something hungry. said Zinkio

something hungry, something here for centuries... what could it be ?

Know. Religion: 1d20 + 4 ⇒ (1) + 4 = 5

Zinkio moved near the entrance. Looking for signs

Perception: 1d20 + 11 ⇒ (3) + 11 = 14

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Again, Zinkio helped Kiyoshi to look at the terrible wounds of the dead.

Heal (aid DD10): 1d20 + 3 ⇒ (12) + 3 = 15

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Zinkio stopped Halla

Let us deal with the creatures who took your friends. Stay behind us until this area is safe.

Then he asked Tessara to use his wand of mage armor on him and went first, a dozen feet forward.

Perception (take 10 if I can): 1d20 + 11 ⇒ (8) + 11 = 19

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Zinkio bowed in thanks for Tessara's action but refused to take back his wand and said.

Please. The journey is only at its beginning and the future hold its path to us.
Keep it until our mission is done, feel free to use it for yourself in case of need.

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Zinkio bowed to Kiyoshi and help the excavators bury the body again.

As my old master said "The man who removes a mountain begins by carrying away small stones."

said Zinkio to Halla when she spoke about the digging site and the state of the excavation. then stay silent along the way, his senses in alert.

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Zinkio helped to excavate the body. But he said nothing to help the mourning team. His lack of empathy not giving him the tool to help these people.

Then he tried to help Kiyoshi to examine the body

Heal (aid DD10): 1d20 + 3 ⇒ (11) + 3 = 14

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Seeing Tessara using a wand Zinkio asked her.

Tessara san, do you know how using this wand ? It's a wand of mage armor. Very useful for me but I'm not able to use it myself.
If you are. Could you use it on me when the time for fight comes ?

Then he turned to Kiyoshi

Wakahisa sama, you seem attuned to the art of healing. May I entrust you with this wand which could heal people ? I can't use it but may be can you ? Feel free to use it on me or anybody in need.

===once on site===

Wakahisa sama, may I be of help ? I'm not trained in the art of healing but I have a keen eye for seeing injuries.

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GM Rutseg wrote:

Zinkio@

Favoured class: I guess monk: +1 hp, +1 skill, the third I don't know how did you spend it
Unnarmed strike: You might want to add that your first hit in a round deals x1.5 Str, so +7 damage instead of +5
Flurry of blows: shouldn't it be +5/+5 instead? There is a -2 penalty when using two hands that also applies to the flurry
Stunning fist: You have 3/day instead of 2/day
Evasion: You haven't listed it among your abilities
Rage: I would love to see how do you explain being raised in a Barbarian (Berseker of the society) and Urban (Urban archetype) society at same time xD (I will not go berserker mode here, but I was amazed by the contradiction).
Intimidate: Can you give a source for the "oni mask" I can't find it, and I want to know what kind of bonus it provides. If it is competence bonus it does not stack with the ioun one.
Perception: Can you explain your +11, I get to +10 (3 ranks, 3 class, 3 ability, +1 ioun). Might be the missing favoured class bonus?

For the rest, I am ok with it, but perhaps you want to explicitly state somewhere your abilities and archetypes decisions, as tieflings are quite complex, and even you can go scan all possible configurations it really helps say you have chosen "Scaled Skin" and similar things. Also if you can provide links to the SRD it even makes the task easier. I would like also to see skills more explained when you have more than the standard racial bonus, like archetype abilities or objects giving bonus (ioun stones).
Thanks :)

I've looked at my character and updated it.

-Favored Class : monk +2 Skill, +1 HP
-Unarmed Strike : I must be in Dragon Style (a swift action only in combat) to apply 1-1/2 my strength on my first attack of the round. So I prefer not including it on my sheet.
-Furry of Blow : The monk uses its level to calculate its BAB when flurrying.
So when flurrying BAB +1 from Barbarian +3 from Monk +1 from Weapon Focus or masterwork item -2 from two weapon fighting +4 from Strength bonus = +7 and not +5
-Stunning Fist : you're right it's 3/day I upgraged it.
-Evasion : I forgot it, I've added it
-Rage : Urban Barbarian is an archetype of the Barbarian class and still a barbarian in all but name. So it qualify for Berserker of the Society
-Intimidate : "Oni mask" is a masterwork tool for the intimidate skill. It gave a +2 circumstance bonus to intimidate.
Quote:
It grants a +2 circumstance bonus on a related skill check (if any). The bonuses provided by multiple masterwork items do not stack.

-Perception : I've forgot to add the skill point bonus from favored class to perception.

For the rest I will try my best :)

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These past time, Zinkio travelled a lot with the Pathfinder Society. His last trip was in the western Taldor, dealing with plague and fey. He was happy to go back in Magnimar which was the first city he visited in the Inner See region after having left Tian Xa.

When meeting his comrades he bowed to each, maybe a little more to Kyoshi, and said I am Zinkio and little more.

Zinkio is not tall but all muscle. He has the average size of the human of the Dragons Empire, but his heritage marked him as a monstrosity or an abnormality. That's why he counts more on his strength than his charisma to be listen. He had no armor and except for a few wands, potions and other classical stuff he had only one weapon, a strange one made of three part each one linked by a short chain.

Know. Religion: 1d20 + 4 ⇒ (11) + 4 = 15

Kyoshi having already said what Zinkio known, he said nothing.

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PFS#22523-10
Dark Archives
Day Job : Caravan Intimidate: 1d20 + 11 ⇒ (9) + 11 = 20

Ilmakis' character here :)

The same as my comrades. I'm posting either from my work or my phone. Neither of them having access to one or the other media (except google doc from my phone but with no possibility to modify a map)

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Thanks for the game DaWay, I will look for your next game :)

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Day Job Intimidate: 1d20 + 9 ⇒ (19) + 9 = 28

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Thank you all :)

Happy holydays !

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@Gregor : the Spiritual weapon must hit (Wis+BaB) before making damages :P

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Zinkio draw in his inner strength to be more powerfull free action : controlled rage, +4 For

Then striked twice the Tengu general ignoring the other Tengu

Furry of Blow dragon style: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 201d6 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9
Furry of Blow dragon style: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 231d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10

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Zinkio moved to give Gregor flank against the one he fight and started to take the dragon style.

Acrobatic: 1d20 + 8 ⇒ (12) + 8 = 20

Then when in position strike

Unarmed strike with Dragon style: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 121d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

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Zinkio bow in hand took his luck shooting one of the riding soldier

longbow: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (8) + 3 = 11

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