Ardeth

Zhen'ka's page

6 posts. Alias of Donnell "The Fox".


Full Name

Zhen'ka

About Zhen'ka

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Stats
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Zhen'ka
CN Male Tiefling Rogue (1)

STR: 8 (-1)
DEX: 14 (+2)
CON: 10 (+0)
INT: 16 (+3)
WIS: 14 (+2)
CHA: 12 (+1)

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Defense
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Health

HP: 9:
d8 = 5+CON+FavClass

Armour Class

AC: 12:
10+Dex+Dodge+Deflect+Armour+Shield+Natural

FF: 10:
10+Deflect+Armour+Shield+Natural

T: 12:
10+Dex+Dodge+Deflect

Saves

Codes:
Stat + Base + Racial + Misc

Fortitude: 0
Reflex: 4
Will: 2

Cold Resistance: 5
Electricity Resistance: 5
Fire Resistance: 5

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Offense
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Initiative: +2 (DEX+Feats)

Speed: 30 ft

BAB = 0
STR mod: -1 hit
DEX mod: +2 hit
(Weapon finesse = use DEX instead of STR for light weapons)

Melee
Sap: +2 / 1d6-1 (nonlethal; critx2)
Dagger: +2 / 1d4-1 (19-20 critx2)

Ranged
Dagger: +2 / 1d4-1 (19-20 critx2)

Combat Maneuvers

CMB: -1:
STR+BAB

CMD: 11:
10+STR+DEX+Dodge+Deflect+BAB

FF: 9:
10+STR+Deflect+BAB

Proficiencies
Simple weapons
Hand crossbow, rapier, sap, shortbow, shortsword
Light armour

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Abilities
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Traits
Racial
Cold, electricity, fire resistance 5
Darkvision 60'
Soulseer: Cast Deathwatch at will

Background
Old Retainer: +1 Diplomacy; +1 Knowledge (Nobility), class skill
Mutant Eye: When uncovered and open, +2 Sense Motive; +4 to notice if under a mind-affecting effect. The eye is unsettling, however: –1 Bluff and Diplomacy against humanoids who can see it.

Feats
Weapon Finesse

Skills (8/level + INT)

Codes:
Stat+Class+Rank+Racial/Feat+Misc

Acrobatics: 5:
2+3+0+0+0

Appraise: 4:
2+2+0+0+0

Bluff: 8 (-1):
1+3+1+2+(1/2 lvl)

Climb: 2:
-1+3+0+0+0

Diplomacy: 6 (-1):
1+3+1+1+0

Disable Device: 6:
2+3+1+0+0

Disguise: 5:
1+3+0+0+(1/2 lvl)

Escape Artist: 5:
2+3+0+0+0

Fly: 2:
2+0+0+0+0

Handle Animal: 1:
1+0+0+0+0

Heal: 2:
2+0+0+0+0

Intimidate: 4:
1+3+0+0+0

Knowledge (Arcana): 0:
0+0+0+0+0

Knowledge (Dungeoneering): 7:
3+3+1+0+0

Knowledge (Engineering): 0:
0+0+0+0+0

Knowledge (Geography): 0:
0+0+0+0+0

Knowledge (History): 0:
0+0+0+0+0

Knowledge (Local): 7:
3+3+1+0+0

Knowledge (Nature): 0:
0+0+0+0+0

Knowledge (Nobility): 7:
3+3+1+1+0

Knowledge (Planes): 0:
0+0+0+0+0

Knowledge (Religion): 0:
0+0+0+0+0

Linguistics: 7:
3+3+1+0+0

Perception: 6:
2+3+1+0+0

Ride: 2:
2+0+0+0+0

Sense Motive: 6 (+2/+4):
2+3+1+0+0

Sleight of Hand: 7:
2+3+1+0+(1/2 lvl)

Spellcraft: 4:
3+0+1+0+0

Stealth: 7:
2+3+0+2+0

Survival: :
2+0+0+0+0

Swim: 2:
-1+3+0+0+0

Use Magic Device: 0:
1+3+0+0+0

Languages
Common, Abyssal, Infernal, Elven, Goblin, Undercommon

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Special Abilities
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Racial

Class/Archetype

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Gear
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Weapons:
- Sap
- Daggers x2 (wrist sheaths)

Robes

Fortune-telling gear (Bones, cards, ...)

Money:
Weight:

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Alchemical Items
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Magical Items
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Background
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Servant to the Baron, who keeps him around as a curiosity, to contact the dead, for fortune-telling, and other pseudo-arcane purposes.

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Description & Personality
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Notes:
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